Thank you for taking your time out to do this, I know you're a busy man and it's
most appreciated.
It's also very nice to see you openly still deeply invested in the project, you've been quite quiet
lately and people were starting to wonder if you still cared about the project (I have no doubts, to me you're like the JRR Tolkein of gamedev).
Of course in hind-sight it was probably a bad decision to take the same approach for optimizing Odyssey as you did with the 1.0 release.
But I can't say the community and I didn't warn you all,
you don't have to look any furthur than
https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-pc-launch-date.572921/
Especially considering you had an army of testers ready to stomach the game in any state it was in, rather than being promised a functional, well
performing produce and launch and getting.. well...
And then there's the very clearly placeholder and unfinsihed assets which I just don't get... If you're just going to use it as a crutch to find the pain points
faster... ...
Thing's like the lack of occlusion culling... Or even view frustrum culling some cases.
We're here now, you can't change the past, but you can change in the future, I would note that Elite : Dangerous might have periodically been harmed,
at least in the short term by expectations, hype and the optimization strategy you outlined.
I'm sure I don't have to tell you with the benefit of hindsight what could have been done better in terms of the game itself.
But what you
can do is continue with the excellent back and fourth communication and make the the community is getting themselves in for, by making
sure players know what they're getting themselves in for, optimization strategy and all, hype marketing just before of after release to better manage expectations,
the more a product is hyped, the harder it falls if something goes wrong, this is what Horizons fell victim to, it was eventually a very good update.
As well as being more careful of nasty bugs like Material Count being reset, even if its just a short 1 week long "beta" period to play with
release tech but no progress. (I also hear a lot of players like using this as an oppurtunity to play with their account in ways they wouldn't consider normally).
Of course I'm not expert I can only offer suggestions.
Thanks again o7