Odyssey space has "too much contrast" - breaking down the rendering of a frame

Well I say that because what would be the point of making small lighting tweaks when the renderer is just fundamentally doing it wrong? Fixing it so the frame is actually rendered correctly needs to be done first otherwise any changes you make will be based on an incorrect final image and will have to be changed again once the renderer is fixed.

You keep your sound logic out of here. At Fdev, we dont take kindly to programming things in the proper order, using best practices for source control, optimization, and testing!
 
You keep your sound logic out of here. At Fdev, we dont take kindly to programming things in the proper order, using best practices for source control, optimization, and testing!
Yes, reason and logical thinking are a burden if you want to realize what is going on here.

Experience and memory about previous updates are the key to understanding.
 
Yeah that's fair enough. They're in sheer damage control trying to put out as many fires as possible, expecting them to do things in the logical order is probably unfair, heh.
 
Yeah that's fair enough. They're in sheer damage control trying to put out as many fires as possible, expecting them to do things in the logical order is probably unfair, heh.
You ALMOST get it.

Those fires are there, because they have NEVER made things... properly.
 
FDev - a developer that has a community able to reverse-engineer their product and show errors but ignores their input in alpha stages and does not do beta stages because why would you.

And charges 10$ for Alpha participation.

But, you are only able to do that if you have fanboys that say things like:



There is so much stupid in that sentence above one has to wonder if that's not a paid clacker.

That's probably Braben.
 
This will never be fixed, and here's why: During the alpha, many people (including myself) already pointed out that the image was too dark and especially that the low range of the skybox was clipped to black. But then the forum's white knights showed up and claimed that this is what space looks like and we should accept it because it's "realistic".

Just like with the release vs. beta discussion, it's becoming increasingly clear that the white knight army is determined to ruin this game by shouting down all legitimate criticism.
Beige Squadron never sleeps. :)
 
This will never be fixed, and here's why: During the alpha, many people (including myself) already pointed out that the image was too dark and especially that the low range of the skybox was clipped to black. But then the forum's white knights showed up and claimed that this is what space looks like and we should accept it because it's "realistic".

Just like with the release vs. beta discussion, it's becoming increasingly clear that the white knight army is determined to ruin this game by shouting down all legitimate criticism.
Sadly this is likely true, and its worsened by how FDev employees are masquerading as customers that want to praise FDev for their "achievement."

It is obvious FDev only listens to feedback they like and none that they don't like, so only the forumdads ever get heard. And unfortunately forumdads think the game is just bang up perfect as is.
 
Well I say that because what would be the point of making small lighting tweaks when the renderer is just fundamentally doing it wrong? Fixing it so the frame is actually rendered correctly needs to be done first otherwise any changes you make will be based on an incorrect final image and will have to be changed again once the renderer is fixed.
I see it as a bandaid, a fast and simple fix to mitigate the problem.
Restructuring the render pipeline will be a way more complex and time consuming process.

(But maybe I am too optimistic. They might not care at all and think that their bandaid was enough effort. We’ll see ...)
 
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Can i also add thanks to the OP for taking the time to do and document that.

Given the integrity of frontiers patches over the last 3 years, wouldn't be surprised if you saved them months of analysis in 2 forum posts.

They should make a red shirt station and put your name near it on a beacon.
 
I just hope that Frontier, the people who this concerns will not only read but also react to this, and apply changes to the Odyssey renderer. The current utter darkness and lack of proper lighting cannot stand. It completely breaks the game, whether you are in space, on a planet's "sunny" side or night side. The skybox in space should never be this dark. Stars are not dark. Planetary surfaces are not dark in reality. There is global lighting, colours, details. Right now, Odyssey lacks all of it.

I've been playing for the last 6 years and I have never said this, but this time I can safely say that if Odyssey stays this dark and the console release is also broken by the release then I'll probably quit playing Elite for good. This is such a shame.
 
Btw. question - is it broken in current Horizons or not? Because I wanted to grab some footage from Horizons, or is it too late for that? I am under the impression that Odyssey didn't make it to Horizons, but have no way of testing that without reinstalling the game first.
 
Btw. question - is it broken in current Horizons or not? Because I wanted to grab some footage from Horizons, or is it too late for that? I am under the impression that Odyssey didn't make it to Horizons, but have no way of testing that without reinstalling the game first.
Odyssey graphics aren't coming to Horizons until console launch.
 
i'm not sure what the cause is as i don't have the tech experience but when i can take a brighter picture of the Orion Nebula from my backyard than i can when i'm parked right next to it in the game i figure there's definitely something broken. i can barely even see other ships in a system at supercuise, no wakes at all and just a faint glow to go on. Like the planet tech thing, it just feels like a massive downgrade.
 
Btw. question - is it broken in current Horizons or not? Because I wanted to grab some footage from Horizons, or is it too late for that? I am under the impression that Odyssey didn't make it to Horizons, but have no way of testing that without reinstalling the game first.
Horizons is fine for now. But when they release Odyssey on consoles (probably this fall) then they will update all clients with the "new tech", which means everyone's game will be broken graphically, both on PC and on consoles, whether they buy Odyssey or not. This is what I fear the most, since I'm playing on Xbox, that my game is going to be broken like this, in a few months. Currently I just don't see Frontier overhauling the whole lighting system. The last time they did it, it took many years. It's a very real possibility that this overly dark image is what they intended. However, in the process they lost all magic of space, stars, planets, and so much more. The galaxy is a brilliant and colourful place, just look at real photos. Elite has nothing to do with reality, if Odyssey's lighting system stands.
 
This will never be fixed, and here's why: During the alpha, many people (including myself) already pointed out that the image was too dark and especially that the low range of the skybox was clipped to black. But then the forum's white knights showed up and claimed that this is what space looks like and we should accept it because it's "realistic".

Just like with the release vs. beta discussion, it's becoming increasingly clear that the white knight army is determined to ruin this game by shouting down all legitimate criticism.
Don't shift the fault to others. White Knights, Black Knights, Red Knights, or Yellow Knights does not matter if each group has a different idea of how things should be in game.
I don't blame the developers; their hands were tied and bound. Perhaps they did not have enough time to address the too dark and skybox, after alpha and before release.
Upper management is to blame and they should have known better than to allow a release date to be set in stone. As a result, it is hitting them hard, (with the stock price falling), and getting a lot of negative attention.

For the record. I can not fly around very long in a ship in Odyssey without getting a sick headache, (20 minutes tops), because of the darks being too dark, and lights being too bright. This along with the UI downgrade, is the reason I am mainly using Horizons with an occasional quick log in to Odyssey. Like a lot of others, overall I feel not only did Frontier let us down, they betrayed their own folks.

If it weren't for BGS related commitments, I would probably stop playing all together, until a clear picture of how specifically the issues are being addressed and at least a bimonthly status report scheduled. With over 8,600 in-game hours in my main account alone, I have been flying around the Elite Dangerous galaxy since December 3300. Until now, I never thought I would ever say anything about stop playing.
 
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I agree with the other guy; the odds of the contrast issues getting fixed is borderline zero. We've seen much more glaring issues with Elite over the years never get fixed; what makes you think any Frontier intern- sorry, I mean developer is gonna give a crap about the screen being a bit too dark?

What we have now is what it is always going to be.
 
From a gaming standpoint, it wouldn't hurt if the developers actually tried making their game to look better, or at least as good as before. The majority of Elite takes place in space, so it would be cool if space and interstellar objects looked spectacular, instead of us having to stare at blackness. And no, it's not realistic, look at real space photography. Look at the comparison shots between Horizons and Odyssey. The latter's simply broken, not to mention also breaking many (paid) paintjobs as well.
 
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