Odyssey still very dark

NEWS FLASH: Space is DARK.

I can't be the only one that likes the dark/gritty atmosphere that gives the game more visual character now.

I certainly hope they don't change it base on forum complaints.

If you want brightness and colours I would suggest trying No Man's Sky.
Changing it is what they've done, presumably to cater to whingers making "it should be DARKER" complaints like yours here. Surprised you played for this long if it was practically No Mans Sky to you. Those of us who don't want to have to strain our eyes just to read text or see our ships would like them to simply maintain similar lighting to what already existed in the game.
 
In VR the exact opposite is true. The contrasts are stupidly harsh and ANYTHING that is well-lit is almost completely washed out. Don't EVEN go by an ice planet. The visuals in Odyssey while in VR make the game disgusting and unplayable. In addition to all the VR aspects that are broken.

Same for me, the game is way too bright in my CV1 and there is no brightness switch so I have to rely on the game. It burns your eyes even on lowest gamma level. But you can remedy this to some degree via GraphicsConfigurationOverride.xml and manually setting the gamma level there, plus changing the cockpit colors to a darker orange. Don't have the file at hand now, but may post it later.

As for the performance issues and VR bugs...well. We had similar issues (except performance) after Horrible September and the last Beyond release, and they fixed them over time. Which makes the current situation not necessarily better, but then, it's a very large update and we should give the devs some more time if FD doesn't. After all, there are no alternatives.

O7,
🙃
 
One more, just because the difference is so stark, its a wonder why we have to look at this.

Looking to the right - Horizons
Source: https://imgur.com/vOFxqsW


Those consoles, wtflol. Also, interior lighting just awful and bleak. :\
Source: https://imgur.com/rM6CznX
Yea, absolute garbage. Brights are overblown and the darks are invisible. Pfff.
You've sure got a "winner" here Fdev. Going back to Horizons for a while I guess.
 
View attachment 227577
Something is seriously wrong with new Light in Odyssey, as you can see in the picture above, the planet is way way to bright.
It same for the suns.
This is a screendump from todays live stream:

Capture2.jpg


I guess that planet was either not "in game" or an old Horizon video. Seriously not impressed! :devilish:

Edit: I have settings at VR ULTRA with SS and AA off.
 
NEWS FLASH: Space is DARK.

I can't be the only one that likes the dark/gritty atmosphere that gives the game more visual character now.
Space being dark - the background between the stars - isn't the problem.

The issue is all the things that are supposed to be bright: Stars, suns, ship/station lights, HUD are too dark or incredibly too bright like planets (especially ice worlds in FSS - they're just blown-out white disks)

For a game where a large chunk of the gameplay for people who like exploring is "fly around and look at/scan cool things" it's a shame when you either can't see the cool things or they melt your eyes.

Thankfully Horizons still works as expected (for now).
 
Last edited:

A few don't look too bad - I like the SRV change (and I love my neon SRV) because it seems less blinding.

But the majority is really ugly. I mean, I get the notion that 'space is dark' but this is a game.
A beautiful game, last I checked.

Realism is good, but that realism has to be tempered with the original case for the game existing: for entertainment. And aesthetics are a key piece of entertainment. I dunno what FDev was thinking, but this lighting situation is really bad optics, pun intended.

I'm glad I'm on console, ironically. I got bored and stopped playing a few months ago, but have been keeping tabs on the alpha and EDO launch. I'm in the 'not buying until I see more' camp (not that it matters, being console). It's just the first few days, so I'm sure a lot of this will get ironed out.

Except this topic. I saw the myriad threads in alpha detailing the overwhelming opposition to this new lighting scheme. Either EDO is launching as a paid beta (my personal opinion), or FDev really isn't interested in rolling this one back. Time will tell. A very large part of why I play(ed) Elite was its atmosphere and graphics, the environment of simulating life as a spaceship commander. I'm excited for the updated textures and ship models (and hope to have a PS5 by the time EDO comes to console to take full advantage of that), but that doesn't matter a lot when the cockpits look so...so...

Dead.
 
NEWS FLASH: Space is DARK.

I can't be the only one that likes the dark/gritty atmosphere that gives the game more visual character now.

I certainly hope they don't change it base on forum complaints.

If you want brightness and colours I would suggest trying No Man's Sky.
If you are claiming "realism", what do you think a star would look like up close? A hint: All you would see for less than a second would be:

1621526946793.png


Then you wouldn't see anything anymore.
 
NEWS FLASH: Space is DARK.

I can't be the only one that likes the dark/gritty atmosphere that gives the game more visual character now.

I certainly hope they don't change it base on forum complaints.

If you want brightness and colours I would suggest trying No Man's Sky.
Uhm, it's broken, not "gritty". The background skybox no longer has any star colors discernable at all. Neutron stars, and some objects in the discovery scanner are completely blown out white. Text on the hud is so dim as to be almost unreadable. I certainly hope they don't ignore it based on forum claims that "space is dark!"
 
I get a sneaky feeling, that the graphics were intended differently, but that something was disabled once the deadline started looming at the horizon. Flying close to the planet at Jameson, it's got no atmosphere, and the textures therefore look like this:

earth_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_2802688_o.jpg


Earthlike planets look like this:

earth.jpg

(the real one)

Which was not that far off in Horizon:
CBlTQNBWEAAeK1Y.jpg

z3sy84lipcj01.jpg

ye712esal9231.jpg


But hey, it's just an alpha... :alien:
 
They should take look at a 10 years old game that depicts space beautifully : KSP ... Can't play Odyssey it's too dark. Don't have my fleet carrier fonctionnal to continue what I was doing in Horizon... So, I think I will take a long pause from ED and spend more time in FS2020.
Good luck to all people that are hoping for a rollback or an improvement. I 'm afraid what we are seeing now will be the norm for a long time. Hope they'll prove me wrong however. See you in the black makes real sense nowadays...
 
Last edited:
NEWS FLASH: FSD do not exist in reality, Frontier should remove them from ED. (sarcasm)

Like already pointed, EDO is a game. It must be playable without burning our retinas or crying trying to read on screen text. As pointed, stars/planets/cockpits were beautiful in Horizon. Light was "equilibrated". In odyssey, dark parts are too dark and lighted parts are too flashy, impossible to look at without sheding tears.

(voted the issue up)
 
There is also a difference between simply "making space darker" and mucking around with the entire skybox view and ship interior and turning all stars into colourless barely visible pinpricks.

Horizons:
1-Screenshot_0246.jpg


Same view in Odyssey below, all settings identical:

1-Screenshot_0247.jpg


This is broken, or deliberately scaled down for so-called "optimization", or both. And yes, this was raised by numerous people in Alpha, and like most of the other bugs raised, seemingly completely ignored.
 
Changing it is what they've done, presumably to cater to whingers making "it should be DARKER" complaints like yours here. Surprised you played for this long if it was practically No Mans Sky to you. Those of us who don't want to have to strain our eyes just to read text or see our ships would like them to simply maintain similar lighting to what already existed in the game.
Well, on the night side of planets it SHOULD be pitch black. I means there's a reason why night vision and ship/SRV/suit lights exist. Straining your eyes is a bit of a false statement as well because no matter how hard you strain when there's no information you won't see anything-- and someone with 20/20 won't see anything either. Once you switch on night vision it should be MORE clear than if you use it in gloomy light (because the visible light and enhanced conflict), and anything in the cone of your torch will be perfectly well lit.

A moonbase looks very dramatic when it casting the only light sources, rather than being in perpetual gloom (unless of course you're in the terminator zone where it should be gloomy)

The game shouldn't be darker when there's clear light sources. I think you're confusing two things. I ffind it hard to believe anyone would argue for the game being universally darker.
 
Well, on the night side of planets it SHOULD be pitch black.

On earth in areas not polluted with cities lights, nothing is completely dark. even without the moon you can see a lot of things after waiting a moment for your eyes to accommodate. I think it should be the same on night side of planets. Other stars emit light. small, but still. If another moon / planet can reflect light of the star on the night side you are, it should not be pitch black, at all.

Night vision will help, it IS useful. But pitch black doesn't seem realistic because of all stars emiting light in every direction. (just arguing on the pitch black, not the technical difficulty of multiple light sources in the game. just elevate the light level > 0, whatever the real number of light sources).
 
This was reported by many people in the alpha but seemingly ignored. Almost liek they only left 2 weeks to fix things.
In fairness some people said they liked the darkness. I think it's horrible and actually stopped playing the alpha because I hated the way it looked.
 
Back
Top Bottom