Oh bless you are adorable.
Well, we are on official FDev forum, but of course the idea there are some FDev employees present here is a totally insane idea, isn't it?Heh.
I guess it’s to be expected. It is the internet after all. I just think the ED community is better than the rest.
Hmmm... maybe I AM a narcissist!
The AI in Cyberpunk 2077 is dreadful, even I noticed that, but it is a very pretty game...Thanks for the write up, always interesting to have some proper insight.
I suppose the AI thing in the demo struck a certain nerve with me given I experienced a rather dreadful episode of "fix it later", or rather "implement it later" with Cyberpunk's police AI (the rest ranges from dumb-and-dumber to pretty decent) - it's very much a quick and dirty placeholder and given the trouble CDPR have been in and the sheer amount of issues they need to fix (the most recent patch has actually made things worse on various fronts.... ring a bell anyone?) I'm not sure it'll ever get sorted.
Thanks for the write up, always interesting to have some proper insight.
I suppose the AI thing in the demo struck a certain nerve with me given I experienced a rather dreadful episode of "fix it later", or rather "implement it later" with Cyberpunk's police AI (the rest ranges from dumb-and-dumber to pretty decent) - it's very much a quick and dirty placeholder and given the trouble CDPR have been in and the sheer amount of issues they need to fix (the most recent patch has actually made things worse on various fronts.... ring a bell anyone?) I'm not sure it'll ever get sorted.
You are a sick puppy!The gravity thing is interesting.
Presumably on low G planets, we are to assume that enemies (and us I suppose) are wearing gear that balances the gravity out (weighted boots if you like), so if you grenade a bunch of NPCs, on a low G planet, you must ruin their suits. Do they then drift in a big cloud?
I need the answer to this to be yes.
The gravity thing is interesting.
Presumably on low G planets, we are to assume that enemies (and us I suppose) are wearing gear that balances the gravity out (weighted boots if you like), so if you grenade a bunch of NPCs, on a low G planet, you must ruin their suits. Do they then drift in a big cloud?
I need the answer to this to be yes.
You are a sick puppy!
I also want the answer to be yes![]()
Agreed I need some ragdolling commandos in my game.
FDev are following the norm, as far as I can tell and I can't blame them for doing so. The positive thing I have with Elite Dangerous is that FDev has a fairly large team committed to make it a good game, and Odyssey isn't an exception to that. I actually rather have FDevs approach to Elite compared to what happened to Anthem.
Game breaking if it doesn't happen. Open letter on standby.
I also like the idea of flying over one of these settlements (say 1-2km above it) as a battle is happening, someone grenading a bunch of NPCs and limbs hitting my windscreen.
It's funny really because for years a legs expansion was one of the most requested expansions on the forums.
As I said it depends. I had the AI flanking me, using cover, moving to different cover, lobbing flashbangs and other grenades, after a bit of hacking fun they started to look for me, so it can be good. The biggest problem is pathfinding issues with general NPC pedestrians, and more so the police as they literally spawn out of nowhere right next to you. If you play it like GTA it'll be dreadful, but as a single player story driven game it's actually one of the highlights of the past years for me (this is PC though). As an RTX owner the game often looks absolutely stunning, but it could do with more optimisation and the jank is real. I completed it already and started a second playthrough almost immediately, but the latest patch put me off as they went backwards in various areas. I kinda feel sorry for the devs as they've been thrown under the bus by management by the looks of things.The AI in Cyberpunk 2077 is dreadful, even I noticed that, but it is a very pretty game...
I'll be honest, I stopped playing before the last big patch - and am unlikely to go back - so around £1 an hour for play... Not a brilliant deal when compared to ED & 4,000+ hours of play so far, for not a lot of £££... (apart from 3 HOTAS, of course!)
Depends, will you not try to shoot me in the back in your Asp whilst I'm fighting npcs this time?That's why I need friends in game so I can shoot missiles at the npc and them.
I know I could missile random commandos but I'd feel much better doing it to friends @Red Anders you down?
But who could possibly imagine that in a game where almost every single activity includes combat one way or the other, space legs would also include combat?
Depends, will you not try to shoot me in the back in your Asp whilst I'm fighting npcs this time?
Notice I said try lol.
Then what the hell did they want for legs because scanning rocks in your space pants might be interesting to some but if the game is to shift copies and thus keep the lights on it needs to appeal to a broad range of people.
I knew you'd bring that up, Jesus shoot a guy in the back and run away right after and he never lets you forget it.
Still don't need combat nope. Even though im a targoid pacifist, id have to say targoid combat if anything, at least that's tied to the lore. The base combat is ultimately just an extension of the bgs. Which is great but not special in any way.
Don't play dumb. Community didn't ask for fully fledged FPS. Most people wanted:But who could possibly imagine that in a game where almost every single activity includes combat one way or the other, space legs would also include combat?
The CM's made the point a couple of times that Odyssey can be played without combat in the last few mentions of the expansion in their streams. It appears to have either been forgotten or not noted from the streams.Well its good news for you because you don't need to legs combat.
Everyone's a winner here.