The fact that VR works in vanity camera but devs for reasons unknown to anyone but Braben wanted this abomination of a VR flatscreen is beyond me. Of course they will probably block it soon for VR users, as they do with all fun activities.
Once you’ve installed odyssey you should find it in the list where you already launch horizons from.Great. How did you get the launcher to start you in ODYSSEY instead of Horiozons? Cant figure it out.
Me too and was it that long ago?My first and only FPS was the original DOOM in 1992.
Aye, nearly 30 ..Me too and was it that long ago?
You're telling me. I can't remember which keys do what. Luckily I found a way to take the default key binds for my X52 Pro, append them to my Ver 3 binds and call them Ver 4. I could only ever play Doom in godmode, I sucked so much.Aye, nearly 30 ..
Looks like our FPS skills need enhancing a tad.
As a Star Citizen, not including Ship interiors is a HUGE blunder. The reason SC is a $350 Million+ Alpha is almost SOLELY because of Ship Interiors (ok, being fascitious but not far from the truth). The ship interiors are the MOST important location, as Cmdrs and Citizens alike spend soo much time in and on ships, not prioritizing that aspect seems like a HUGE mistake imhoGreetings Commanders!
We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months.
We are aware that there are a lot of questions across the community and while we will be bringing a more detailed FAQ for these very soon we felt it was right to update you on a couple of the most discussed topics in the Elite Community at this time, specifically around VR in Odyssey, and ship interiors.
VR and Elite Dangerous Odyssey
We understand that our VR players are keen to know more about how the transition and gameplay will work in Odyssey in VR. With that in mind, we would like to share our current plan for how that will work.
In Odyssey, players will be able to fly down to planets, fly through atmospheres and drive along planet surfaces in their SRVs - all while remaining in VR.
When disembarking your ship or SRV, players will be presented with a projected flat game screen in their VR headset in order to continue on foot. Players will of course be able to remove headsets if they so choose, but this will not be a requirement to continue your adventure.
There will be no requirement to boot between Horizons and Odyssey in order to continue your journey.
We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits. That said, we do hope that this implementation will allow our VR players the best possible transition between their VR experience and exploration on foot.
Ship Interiors
Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.
While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.
We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.
As always, we value and appreciate your passion and feedback and cannot wait to share more with you.
-Arf
Oh it's not a mistake, it's a deliberate (and planned since start) business decision. They will sell them to us soon(tm) There are quotes from the kickstarter or whenever when they were designing Elite that there will be legs dlc, stations dlc, interiors dlc, atmos dlc etc.As a Star Citizen, not including Ship interiors is a HUGE blunder. The reason SC is a $350 Million+ Alpha is almost SOLELY because of Ship Interiors (ok, being fascitious but not far from the truth). The ship interiors are the MOST important location, as Cmdrs and Citizens alike spend soo much time in and on ships, not prioritizing that aspect seems like a HUGE mistake imho
If they do ship interiors, It will probably be another DLC and there'll be a huge jump up in requirements for the game itself.Oh it's not a mistake, it's a deliberate (and planned since start) business decision. They will sell them to us soon(tm) There are quotes from the kickstarter or whenever when they were designing Elite that there will be legs dlc, stations dlc, interiors dlc, atmos dlc etc.
I'm kinda indifferent to both at this point, I'd welcome an update on either of them. VR obviously is not their priority at all, maybe they don't have the required manpower to do that or it's not viable or interesting from a business standpoint for them. The way they realised the "VR look" hints at one dev taking mercy on us VR peps and throwing something together quickly. And thanks for the effort Nameless Guy, btw.! I'd appreciate a sort of steamvr theater mode though, as in throw an environment around it or at least change the bkg colourI would much prefer them to complete the VR Walking around before they tackle ship interiors.
As a Star Citizen, not including Ship interiors is a HUGE blunder.
Here, have a like for reading/speaking my mind.I would much prefer them to complete the VR Walking around before they tackle ship interiors.
+If they do ship interiors, It will probably be another DLC and there'll be a huge jump up in requirements for the game itself.
A Bug in Odyssey let me see the inside of a Cobra and apart from the Bridge and SRV bay, there was nothing there. This means that in order to put in the ship interior, there's going to be a heck of a lot more complexity in the ship models alone and add to the fact that the game engine would have to handle people walking around these ships while they fly. They might have designed all the ships with walking around but it's a massive piece of work to implement it.
I'd be ok with paid DLC for those things, in fact it's a shut up and take my money kind of thing provided one condition was met:Oh it's not a mistake, it's a deliberate (and planned since start) business decision. They will sell them to us soon(tm) There are quotes from the kickstarter or whenever when they were designing Elite that there will be legs dlc, stations dlc, interiors dlc, atmos dlc etc.
Provided it's in proper VR when walking through these new venues - not this virtual flatscreen rubbish.I wouldn't have a problem paying for ship interiors DLC down the line, provided it supports VR.
If I were in your position, I'd keep my sheckles shackled the now...Still undecided on Odyssey purchase, strongly leaning to "not at launch" so any update on these subject would be good, on both would be better ;-)
Rest assured I don't consider it "proper VR support", I consider it another disconnect between the developer and the playerbase. That said I'd be happy with a "3d mouselook" as it is preached here on the forums as a reasonable compromise. If anyone wants to try that for themselves (if they can handle it) download protonwar demo on steam:Provided it's in proper VR when walking through these new venues - not this virtual flatscreen rubbish.
It's more or less the same, the VR works as it did before, providing stereoscopic headlook from the pilots seat, some of the menus are updated, and some of the ships appear to have new textures applied to elements of the cockpit, but its 90%+ the same.I have not seen any footage from VR in cockpits from Odyssey , is it the same as Horizons(beyond)? I'm not too interested in the fps aspect of the game but i still want to enjoy "flying" my ship in VR(i tryed desktop didn't click with me ) , from my understanding when they will update the client the Horizons pack will be a locked up version of Odyssey as they did with the old base game and those changes in the game will affect the VR experience.
Perhaps I should have reiterated that despite cockpit VR being seemingly unscathed, possibly slightly imprroved with the new graphics, the onfoot ViRtual flatscreen is still woeful.It's more or less the same, the VR works as it did before, providing stereoscopic headlook from the pilots seat, some of the menus are updated, and some of the ships appear to have new textures applied to elements of the cockpit, but its 90%+ the same.