I don't want to tempt fate, but I think that once they have optimised the graphics for normal mode, and done the bulk of the bug fizing, VR could follow fairly soon afterI've tryied it too last night. By the look of it in "cinema mode" I cant stop wonder why they didn't just put it all into VR already. I mean, they do not need to worry about integrate with VR physical controllers I my opinion if that represents the heavy work to do. I would be very happy to be immersed in VR using the same controls I already use (HOTAS, gamepad or even keyboard).
Really don't looks so different from a SRV ride to me.
The window type of thing is the cinema mode.When you are referring to 'cinema mode' how do you do that? I'm on a Q2 and I get a view into a window type of thing when in Odyssey mode.
Was that using KB/M ? I currently only use Hotas . Just wondering how to get around while in VR.Here's what Odyssey in VR currently looks like. Apologies if this has already been posted (I haven't read all 54 pages).
Note that this is one of those occasions you don't actually need a VR headset to get a pretty good idea of what it would be like.
Source: https://youtu.be/LsJqu6oftWU
I am using the HOTAS for on foot with forward and back set to the throttle axis, it operates as centre zero which I am not used to but full forward throttle gives me a respectable jog and my usual boost button gets me sprinting. At least it allows us to use the same keys and axes for the new stuff rather than needing unique binds.I tried to get around a station last night using the hotas: it’s certainly possible, but there are a lot of new keys to bind and I felt like I was moving slowly compared to the NPCs. I think I would still stick with the hotas though, as I’m not after fast and furious FPS gameplay anyway.
What’s with the weird oval overlay?Here's what Odyssey in VR currently looks like. Apologies if this has already been posted (I haven't read all 54 pages).
Note that this is one of those occasions you don't actually need a VR headset to get a pretty good idea of what it would be like.
Source: https://youtu.be/LsJqu6oftWU
I’m doing the same, trying to keep the same settings as for flight, where I don’t have a twist for yaw, for that I use pedals. I haven’t tried combat yet - how did that go?I am using the HOTAS for on foot with forward and back set to the throttle axis, it operates as centre zero which I am not used to but full forward throttle gives me a respectable jog and my usual boost button gets me sprinting. At least it allows us to use the same keys and axes for the new stuff rather than needing unique binds.
Not well so far but that is as likely to be down to my low skill levels and not having done anything similar since Half Life 2 many years ago.I’m doing the same, trying to keep the same settings as for flight, where I don’t have a twist for yaw, for that I use pedals. I haven’t tried combat yet - how did that go?
Great. How did you get the launcher to start you in ODYSSEY instead of Horiozons? Cant figure it out.I just tested VR in the Odyssey Alpha (after the two patches) and I was quite pleased with the results: the 'cinema mode' is quite usable for station interiors, despite the loss of resolution (I'm using an Oculus Rift CV1) and there was an improvement to the ship cockpits in VR, mainly due to the new lighting I would assume. Frame rates have improved since the first alpha release, so I'm now optimistic that my i7 4790x / gtx 1080 will be able to handle the full in station VR experience, if it does get implemented.