Odyssey VR specific bug reports - please contribute!

It’s update day once again, and once again I’m away from my PC for another week or so 😅

I’ve read through the patch notes and cannot see anything for us VR users, though the flickering shadows and settlement performance drops being cured are a welcome fix for me.

If any undocumented VR fixes are spotted, please let me know so I can update the thread list 👍
 
Had some hopes that it had been squashed with the flickering shadows fix, but this is still with us: https://issues.frontierstore.net/issue-detail/42913
☹️ Thanks for checking.

Although U14 has always been listed as a “narrative” update and I wasn’t holding out much hope for many VR fixes, I had hoped we’d get at least something 😅

This little snippet from Sally has given me some hope for next year’s Updates:
Totally appreciate that we need to give a more up to date run through of issues, specifically issue tracker "tops" and others.
We'll work hard on this now that we've got U14 with the versioning and other newness tackled (the mystery part that many of you will experience in a few hours), so please do rest assured that an eye is being firmly kept on things outstanding that mean a lot to you all o7
Let’s get voting for the VR issues and get them pushed up the charts 😁👍
 
In my experience: the light/shadow flickering is not entirely fixed but it's substantially reduced now. I see it inside stations more in my large Corvette and not at all in my small Cobra. Flashing that used to be pretty severe when you dropped in a Fleet Carrier is now completely fixed. It is super nice to see a carrier in all it's detailed glory at ~10km distance.

Aliasing at longer distances is also reduced significantly for me. Long space stations like Orbis type are showing much less aliasing than before. I can see details much farther back in the habitat rings than before.

Performance is also slightly improved and with it, less anti-aliasing filtering issues. Had a visit to my usual bounty hunting spot at a local ring and even with night vision on, AA issues were noticeably reduced. Dropping in on settlements is also, not perfect, but better.

Of course, trying to jump your carrier to a specific planet is broken and requires the use of your mouse to click on the destination before the "not a valid destination" is removed. Another bug in Galmap is that you type your jump system in, it shows you the system and prompts you to "hold to set route" (or similar) but you can't set it as a destination. Again, using the mouse and clicking on the right-side menu works around it. I think it's an input field focus issue Devs need to look into.

FSD jumping in and out still flashes part of the HUD for a brief moment. And finally my favorite: looking at the Comms panel while set to "activate" still clears the comms text, rendering this headlook function useless.
 
Thank you!

BTW, I posted the above on Reddit. It was viewed by a few thousand people and only one of them added their comments to the ticket. I received more "why would I want that???" complaints from people that think having a screen pop when you look at it is the end of the world. Never mind that they have the issue but refused to help because they don't use the feature.
 
Thank you!

BTW, I posted the above on Reddit. It was viewed by a few thousand people and only one of them added their comments to the ticket. I received more "why would I want that???" complaints from people that think having a screen pop when you look at it is the end of the world. Never mind that they have the issue but refused to help because they don't use the feature.
Aye, it’s a shame - it takes just as long to query the report on a forum as it would to add to it on the tracker.

It’s not something that would ever bother me as I hardly use the Comms panel but I still added my 3 confirmations to the report because I can see it being an annoyance for those who do and it’s easily reproducible.
 
In VR I am definitely seeing that the ability to move the focus up and down the various contexts (all chat, system chat, squadron chat) and scrolling up and down within each is completely hit-or-miss. Sometimes I can move around in the Comms Panel just fine with the HOTAS buttons, and then suddenly it stops working---although you can HEAR the sound that moving/scrolling is TRIGGERING. The other panels all seem to work fine, but Comms is a crap shoot.
 
Also, visuals in VR has always been garbage in Odyssey as far as I'm concerned, and performance has always been bad (low frame rates if you want ANY sort of decent resolution and detail). One thing I did notice was that if you're descending to an atmospheric body the atmospheric "haze" is now more realistic and appears to mask the crappy textures that you'd see on the way down. It looks better. Hoping against hope, I then picked a NON-atmospheric body to land on and found that the texture problem is still as bad as ever. It's only improved for atmospherics.
 
Aliasing at longer distances is also reduced significantly for me. Long space stations like Orbis type are showing much less aliasing than before. I can see details much farther back in the habitat rings than before.

Performance is also slightly improved and with it, less anti-aliasing filtering issues. Had a visit to my usual bounty hunting spot at a local ring and even with night vision on, AA issues were noticeably reduced. Dropping in on settlements is also, not perfect, but better.
To be honest, I read that and thought placebo/not a chance/wishful thinking/something else going on ...

But you're right. Something has changed with the aliasing/rendering. As a VR player I notice it a lot, and the shimmering is reduced and even on gone from many distant edges as of U14. I found it most noticeable while on the bridge of my fleet carrier; I like watching the ships landing while waiting for the jump and pretty much everything out the window is an edged shimmery mess usually. Today I was gobsmacked to realise the shimmering was gone! When the landing pads lock it used to be dizzying watching them, but now it's not and I can even make out details. It's not perfect; the issue is still there but something has changed. I can see the same issues when up close but distant edges are so much better.

And yes, performance has improved dramtically. Especially noticeable when in VR and you enter the tunnel; fps would tank when the game switched from flat screen to full VR but now, whilst still not great it's so much smoother.

Maybe something else is going on, I don't know but my perception is that something has changed in a big way for the better.
 
I think this one refers to Elite skipping the launcher dialogue and launching Odyssey automatically when you launch in VR mode from Steam. The launcher is started (and kept running, not like the Epic version where the launcher is closed when the game loads - what a pain), but the mode selection is skipped and instead it goes directly to Odyssey.To play Horizons you have to launch in VR, start Odyssey, quit, and then select Horizons form the launcher.
Confirm, this is how I use the launcher, whether Steam or Oculus launched, goes into Odyssey only, then quit to desktop, and use the launcher from the desktop to launch whatever flavour you want, which then fires up in VR
 
The issue made it to the voting stage sometime in June if I recall correctly 😁

Hopefully with it being a we-have-fixed-this-ooops-we-have’nt issue, it’ll get sorted in a point update before Chrimbo. Remember to reuse any votes if it does 👍
I contributed a confirmation to it in September, and it wasn't available for Voting at that time. It allowed me to Vote for it yesterday, which confirms this, as I would have voted for it in September had that been possible.
 
I contributed a confirmation to it in September, and it wasn't available for Voting at that time. It allowed me to Vote for it yesterday, which confirms this, as I would have voted for it in September had that been possible.
I’ve removed the VR flickering shadow report from the OP as the flatscreen version of the same problem has now reached the voting stage: https://issues.frontierstore.net/issue-detail/50402
Just going off what I posted 10 June 2022 👍
 
I’ve now had a chance to test Update 14 and it doesn’t look like there are any undocumented VR fixes ☹️

The flickering shadow problem is still present in VR even though it was listed as a fix - perhaps it was only corrected for the flatscreen game?
 
I’ve now had a chance to test Update 14 and it doesn’t look like there are any undocumented VR fixes ☹️

The flickering shadow problem is still present in VR even though it was listed as a fix - perhaps it was only corrected for the flatscreen game?
I think that the 'Shimmering edge' shadow issue in settlements has been described as Flickering Shadows in their fix documentation. The VR issue is more 'Flashing' than 'Flickering' and I have never seen it occur when in Flatscreen mode, even when far beyond the screen resolution of combined VR screens.
 
FWIW, I had horrible light flickering and moving shadows inside stations, especially while in the hangar. Arriving at a FC would show the entire docking platforms side flashing. This continued for a good 10 seconds until I was close enough to where it stopped.

Here's the station flashing issue I had and how it stopped when you looked to the side:
Source: https://youtu.be/5kGM54QZF7w


That is now pretty much gone for me. It shows for a brief moment in my Corvette and not at all in my Cobra. The issue with the flashing FC is entirely solved for me. AA, aka: 'shimmering', is still there but the severe AA issue at longer distances is also solved. This could be due to the higher performance I'm seeing in Update 14. Everything looks clearer and AA has been reduced, even when night vision is on during asteroid bounty hunting - the previous worst case.
 
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