In my experience: the light/shadow flickering is not entirely fixed but it's substantially reduced now. I see it inside stations more in my large Corvette and not at all in my small Cobra. Flashing that used to be pretty severe when you dropped in a Fleet Carrier is now completely fixed. It is super nice to see a carrier in all it's detailed glory at ~10km distance.
Aliasing at longer distances is also reduced significantly for me. Long space stations like Orbis type are showing much less aliasing than before. I can see details much farther back in the habitat rings than before.
Performance is also slightly improved and with it, less anti-aliasing filtering issues. Had a visit to my usual bounty hunting spot at a local ring and even with night vision on, AA issues were noticeably reduced. Dropping in on settlements is also, not perfect, but better.
Of course, trying to jump your carrier to a specific planet is broken and requires the use of your mouse to click on the destination before the "not a valid destination" is removed. Another bug in Galmap is that you type your jump system in, it shows you the system and prompts you to "hold to set route" (or similar) but you can't set it as a destination. Again, using the mouse and clicking on the right-side menu works around it. I think it's an input field focus issue Devs need to look into.
FSD jumping in and out still flashes part of the HUD for a brief moment. And finally my favorite: looking at the
Comms panel while set to "activate" still clears the comms text, rendering this headlook function useless.