So ... if I enable ingame Supersampling (1.25) which I do when I (very rarely) play pancake, and leave it on when I play VR -
No Supersampling, landing radar flickering double image, left side HUD image fine.
1.25x Supersampling, landing radar fine, but now the image on the left side of the HUD doubles in left eye AND I get two different constant images between left and right eye when I target/focus on something. So for example if I target my carrier, I get the carrier in the right eye, my ship in the left eye on the left side of the HUD; no flickering between the two, just constant different images in the same place.
So maybe not FSR per se but scaling of any kind alters the way the HUD renders certain elements in VR (at least for the left eye), having various results for different setups or something?
No Supersampling, landing radar flickering double image, left side HUD image fine.
1.25x Supersampling, landing radar fine, but now the image on the left side of the HUD doubles in left eye AND I get two different constant images between left and right eye when I target/focus on something. So for example if I target my carrier, I get the carrier in the right eye, my ship in the left eye on the left side of the HUD; no flickering between the two, just constant different images in the same place.
So maybe not FSR per se but scaling of any kind alters the way the HUD renders certain elements in VR (at least for the left eye), having various results for different setups or something?