Fantastic work!I just debugged the cause of the flat displays in VR. The bottom line is: The right eye views of the intermediary rendering passes that should/would be used in the holofac displays are actually generated, but in the final display composition step only the intermediary results for the left eye are used (for both the left and the right eye):
View attachment 227713
View attachment 227714
View attachment 227715
View attachment 227716
Writing here "anonymously" with a throwaway account. I'm a professional graphics development consultant and my usually hourly rate is about 400US$/h + travel expenses if I have to come in. So Frontier, you're welcome, I've just given you about 150US$ worth of consulting for free.
I don't think Frontier have such expertise in house.