Odyssey VR specific bug reports - please contribute!

I’ve had that problem very often - I think it’s part of this issue: https://issues.frontierstore.net/issue-detail/42913 (disappearing SRV shadows) as it affects ships as well as SRVs. Doesn’t look to be restricted to VR either, though probably much more noticeable if you’re in a headset. When the cockpit shadows disappear, the seat shadows remain.

Any confirmations on the issue report are most welcome 👍
I don't think those are the same problems at all. I posted this bug report https://issues.frontierstore.net/issue-detail/43452 along with a video link another commander posted in the lighting thread a while back which shows exactly what is happening. I've only noticed it in the Keelback, (I'm out exploring since release), another commander I know has seen the same thing in the DBX.
Its a very different symptom to the SRV shadow bug where the external shadows just gradually disappear. Its almost like the shaders a switching on and off for the cockpit environment.

Occurs to me this isn't a VR only problem though. Happens for the flatscreen players too.
 
I don't think those are the same problems at all. I posted this bug report https://issues.frontierstore.net/issue-detail/43452 along with a video link another commander posted in the lighting thread a while back which shows exactly what is happening. I've only noticed it in the Keelback, (I'm out exploring since release), another commander I know has seen the same thing in the DBX.
Its a very different symptom to the SRV shadow bug where the external shadows just gradually disappear. Its almost like the shaders a switching on and off for the cockpit environment.

Occurs to me this isn't a VR only problem though. Happens for the flatscreen players too.
The video in that issue report looks just like what I experience when flying down to a planet in my Cobra - the shadows (except for the pilot seats) disappear for a few seconds, then kick back in. It happened to me several times this morning on planetary approach.

The reason I think it’s linked to the SRV shadow bug is due to the CMDR chair shadow being the only thing left in both cases.
 
Oh thanks for creating this thread by the way. Only just discovered it today. Trying to track down VR bug reports in the tracker was driving me mental. :)
 
I’ve done some further testing with https://issues.frontierstore.net/issue-detail/42913 - SRV & Ship shadows - and while I can’t get the ship shadows to disappear consistently, I have found some interesting bits about the SRV:
  • Driving away from the SRV deployment point, shadows begin to disappear at 80m
  • Shadows reduce to just the chair at 313m
  • Driving back to the “spawn” point causes the shadows to gradually come back
  • The “spawn” point can be reset by disembarking the SRV onto foot
Is this shadow culling code going a bit funny? Like it thinks the SRV is moving away from our last known position and so starts reducing the shadows the further away it gets, even though we’re actually along for the ride?
———
I’m having trouble with the possible atmosphere rendering distance issue I mentioned yesterday - I can’t decide what it is I’m seeing 😅
It is possibly:
  • Cockpit glass shader (the colour banding seems to move around at that distance, though it also does it in the on-foot vanity cam, so not sure about this)
  • Atmosphere layer being rendered too close (is this how it works?)
  • Colour banding “stripes” being close together, so I’m getting an unintended stereoscopic effect, like those densely patterned carpets that can appear 3D if you look at them wrong 😅)
The colour bands smear around with head movement, which makes me doubt whether it’s the atmosphere - surely those would be static? But then again, there are plenty of things in Elite that move with head motion that really shouldn’t.

Hmmm. If anyone else can take a look, I’d really appreciate it.
 
NEW ISSUES IN VR
I’m now getting masses of space debris flying thorough the ship, very bad in VR.
Anyone else seeing this?
I’m not sure what you’re describing - is it the “space dust” coming through the canopy (it has always done this with the occasional white streak) or debris like the small rock sprites in planetary rings?
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I’ve been looking again at my colour banding issue - it’s not the cockpit glass (I just stood up so my head poked through the cockpit, the banding stays at a fixed distance from me) and it’s not the pattern being close together (I can rotate the banding around by looking around, the stereoscopic effect stays at all times) - so it looks to me like a layer being rendered close to my point of view.

I’ve tried disabling various graphic settings without success, though the banding layer seems to be at the same depth as the lens flares. It’s something I’m able to “look through” like with the screen door effect on my older headsets, so I’m going to hold off writing an issue report for it - it’d be a difficult one to provide evidence for anyway 😅

I might try convincing myself it’s my character’s helmet glass 😁
 
I’m not sure what you’re describing - is it the “space dust” coming through the canopy (it has always done this with the occasional white streak) or debris like the small rock sprites in planetary rings?
———
I’ve been looking again at my colour banding issue - it’s not the cockpit glass (I just stood up so my head poked through the cockpit, the banding stays at a fixed distance from me) and it’s not the pattern being close together (I can rotate the banding around by looking around, the stereoscopic effect stays at all times) - so it looks to me like a layer being rendered close to my point of view.

I’ve tried disabling various graphic settings without success, though the banding layer seems to be at the same depth as the lens flares. It’s something I’m able to “look through” like with the screen door effect on my older headsets, so I’m going to hold off writing an issue report for it - it’d be a difficult one to provide evidence for anyway 😅

I might try convincing myself it’s my character’s helmet glass 😁
Yes "Space Dust" streaking through the canopy. I have seen it before but only in small amounts and it’s not really bothered me, but since 8.0 it’s now more pronounced.
I've tried changing various in game graphical and Steam VR settings, and even cleared WMR environmental data to see if I can get rid of it or reduce it without success.
Happens mainly when moving (except hyperspeca), but have seen it occasional when stationary.
I'm using HP Reverb G2 with Steam and Windows Mixed Reality.
 
Yes "Space Dust" streaking through the canopy. I have seen it before but only in small amounts and it’s not really bothered me, but since 8.0 it’s now more pronounced.
I've tried changing various in game graphical and Steam VR settings, and even cleared WMR environmental data to see if I can get rid of it or reduce it without success.
Happens mainly when moving (except hyperspeca), but have seen it occasional when stationary.
I'm using HP Reverb G2 with Steam and Windows Mixed Reality.
I’ve been mostly concentrating on planetside things since the Update, so next play session I’ll have a good SuperCruise around to see if I’m also getting more of the cockpit invaders 👍
 
I’ve been mostly concentrating on planetside things since the Update, so next play session I’ll have a good SuperCruise around to see if I’m also getting more of the cockpit invaders 👍
Solved - Space Dust streaking through canopy - Don't waste you time investigating, but thanks for your offer.
Caused by overclocking my graphics card a bit too far. After decreasing overclocking values the anomoly has completely dissapeared, probably a memory issue, but will never know.
Thanks anyway
 
Solved - Space Dust streaking through canopy - Don't waste you time investigating, but thanks for your offer.
Caused by overclocking my graphics card a bit too far. After decreasing overclocking values the anomoly has completely dissapeared, probably a memory issue, but will never know.
Thanks anyway
I had lots of artefacts on my old 1080ti i kinda abused that thing, i got a rtx3070 and now my flat is cold but my bank is empty =)
 
I don't get why more people aren't voting for the cockpit/SRV shadow toggling bug - does it not happen to everyone? It's horribly distracting.
Along with the spot shadow movement bug, it was a bit touch-and-go whether they’d even get the required Confirmations before expiring 😅

I would’ve thought both were immediately noticeable bugs - but more prevalent planetside. Perhaps some VR players have shadows switched OFF in Odyssey for performance reasons? Flatscreen players probably won’t notice the Ship/SRV issue as much and might even think it’s a cockpit brightness bug.

The reports are currently at positions 146 & 154 of the most voted issues - hopefully the FSS Orbit Lines get fixed soon and those free votes can get transferred across!

Neither has gained the green Acknowledgment tick yet so I can only hope they get more votes to increase their visibility. If nothing has been mentioned by the next Update (I’m still wondering what’s on Sally’s VR page she mentioned last week) then I’ll try to cajole CMDRs into voting for them.
 
I just spent some time in areas in penumbra, on a planet, and man, were the spot shadows ever dancing wildly (as were the global shadows, of course, but the shadowmaps always had that limitation). :p

I was also driven half-mad (finishing the job, from my halfway starting point), by the aggressive tone mapping, which keeps the whole ground beneath you dimming up and down -- now things are evening lit, now it's night, now it's evening again... and this differently between the eyes, to boot, of course.

We really need HDR HMDs, fed raw HDR game output without any auto-exposure. :7

EDIT: While I'm at it, I suppose I might as well post a screenshot showcasing an example of a rock (the one the character is standing on) with a texture layer drawing for one eye, but not the other... Move your head half a degree, and the layer pops back in; Move it another half degree, and it disappears in the other eye's view. :p

scatterrock_texture_stereo_discrepancy_example.jpg
 
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EDIT: While I'm at it, I suppose I might as well post a screenshot showcasing an example of a rock (the one the character is standing on) with a texture layer drawing for one eye, but not the other... Move your head half a degree, and the layer pops back in; Move it another half degree, and it disappears in the other eye's view. :p
Those would be excellent examples to post in https://issues.frontierstore.net/issue-detail/31610 to highlight the ongoing problem 👍
 
I don't get why more people aren't voting for the cockpit/SRV shadow toggling bug - does it not happen to everyone? It's horribly distracting.
I don't think it happens in every ship. So I guess peoples experience with it varies quite a lot. I notice it mostly planetside... don't see it in space much at all. But I'm also at the point where I'm actively avoiding all planetside activity because its so rubbish in VR now. Especially the Odyssey on foot content. :(
 
Hmm, I am pretty sure I have already contributed to that one, and that it was more about rocks not showing up at all, than about their textures, but maybe one can make multiple confirmation reports..?

...

Done!
Awesome, thanks for adding 👍

The other issue report was indeed about rocks not showing in one eye (https://issues.frontierstore.net/issue-detail/31467) and was fixed some time ago - with the inconsistency problem it looks like work is ongoing; the mesh is the same now, there’s just the textures to sort out.
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@Wargrum - I’ve just tested the ships I have stored, and it’s happening with the Cobra, Eagle, Keelback, Krait, Type-7, and Anaconda. It’s not as noticeable in the ships with a “glasshouse” cockpit, but it’s definitely happening in space as well as planetside - it was consistently occurring just after exiting the station slot as well as when dropping into the station vicinity.

One new thing I noticed is that the chair-only shadow is a different one from when full shadows are working, like it becomes a thinner, weedier version of itself. I’ll try and get screenshots next play session.
 
Along with the spot shadow movement bug, it was a bit touch-and-go whether they’d even get the required Confirmations before expiring 😅

I would’ve thought both were immediately noticeable bugs - but more prevalent planetside. Perhaps some VR players have shadows switched OFF in Odyssey for performance reasons? Flatscreen players probably won’t notice the Ship/SRV issue as much and might even think it’s a cockpit brightness bug.

The reports are currently at positions 146 & 154 of the most voted issues - hopefully the FSS Orbit Lines get fixed soon and those free votes can get transferred across!

Neither has gained the green Acknowledgment tick yet so I can only hope they get more votes to increase their visibility. If nothing has been mentioned by the next Update (I’m still wondering what’s on Sally’s VR page she mentioned last week) then I’ll try to cajole CMDRs into voting for them.

Well there's this now on reddit as well but it is being downvoted, mystifying as that is:
Source: https://www.reddit.com/r/EliteDangerous/comments/qp8dmw/issue_awareness_srv_ship_shadows_disappearing/


Ah well...

I don't think it happens in every ship. So I guess peoples experience with it varies quite a lot. I notice it mostly planetside... don't see it in space much at all. But I'm also at the point where I'm actively avoiding all planetside activity because its so rubbish in VR now. Especially the Odyssey on foot content. :(

As Arioch said it's more prominent in some because of the cockpit layout and the canopy shape, so in some ships you just don't have as many or as large shadows in your field of view to notice it that much.

It very well could be a different issue to the SRV one, but we're probably better off grouping them under one issue to get the necessary votes in as that seems to be a rather hard thing to do for a while now.
 
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