Odyssey would be amazing if it had ship interiors.

Just checking in again, after 3 days of play, my experience with odd is STILL good. I've done one of everything now and a bit more, unlike update 14 which was more wishful thinking / benchmarking.

( Apart from long standing bugs, the only "unplayable" defect it has is the planet tech from space. There's no such thing as a view that looks bad on foot, and from a far distance seems to be okay so far.. but the approach flying down to the surface is best described as revolting. Will have to get used to it. All terrain settings on ultra, no fsr. Also only experienced one CTD so far, which is good for my machine.)

So ready for ship interiors! Really liking carrier interiors as a logon / logoff point with good fps. Maybe i can try one play session per system only and only jump with the carrier.. somehow... hmmmm.
 
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The only thing I know for certain about ship interiors in Elite Dangerous is that no-one can seem to agree on how to implement it or what a player could do with interiors.

Ship cosmetics / player housing just like subnautica.
Use the fss while in supercruise assist (just fix the camera)
Represented access to ship ui.
Synthesise temporary buffs for combat things that expire after landing / takeoff etc.
Look out windows.
Target signal sources as they go by and fss them without stopping.

I think the ideas get better with age.
 
Ship cosmetics / player housing just like subnautica.
Use the fss while in supercruise assist (just fix the camera)
Represented access to ship ui.
Synthesise temporary buffs for combat things that expire after landing / takeoff etc.
Look out windows.
Target signal sources as they go by and fss them without stopping.

I think the ideas get better with age.
In other words, start somewhere and keep going!
 
I'm not sure that's a problem. Undoubtedly Frontier would implement interiors as they think best, not how some of the userbase would want.
Before they even think of it, maybe they should finish what is already launched? I mean there is a lot of missing content that could already be implemented first.
 
I would love to have ship interiors if it was bug free or didn't affect performance when flying fast during combat.
But putting a few thousand more textures on your ship to interact with can cause performance issues during quick battles or when you encounter other players with their ship interiors.
 
I would love to have ship interiors if it was bug free or didn't affect performance when flying fast during combat.
But putting a few thousand more textures on your ship to interact with can cause performance issues during quick battles or when you encounter other players with their ship interiors.
Every decent engine doesn't render what you can't see. That said, I haven't noticed any problem near carrier/station/ground port concourses.
 
The only thing I know for certain about ship interiors in Elite Dangerous is that no-one can seem to agree on how to implement it or what a player could do with interiors.
I can't even agree with myself. I used to be a huge proponent of ship interiors, until I got into VR, which scratched much of my "I want to walk around my ship" itch (literally walking around).

Now give me a proper NPC crew, along with NPCs populating regular stations and outposts like they do Odyssey-specific settlements, and that would make me a happy camper. The other day I hear the ATC say, "We're preparing ground crew" (something like that), and I think to myself:

iu


I so wish Frontier had focused on finishing / filling the assets already in the game (aforementioned stations, outposts, etc) than adding yet more half-baked content to the already overflowing buffet. But that train has done left the station. One might argue "filling assets" include ship interiors, but I'd prefer to see the existing ship interiors (cockpits and bridges) filled with NPCs and meaningful displays first, along with what I see out the window (no more ghost town stations). Adding an empty engine room on my Anaconda would be yet more half-baked content on said buffet, and this comes from someone who once was a vocal supporter of fully-realized ship interiors.

disclaimer - I know I'm commenting on an Odyssey thread, but we're talking about an imaginary future version, so I think that's okay
 
It seems trivial but I think what makes it complicated is that the commander you see in the chair isn't the same type of asset as your on foot commander is. Cockpit guy is an extension of the ship asset and onfoot guy is onfoot guy asset. To allow getting up in your cockpit would require your onfoot asset to be inside the ship rather than be a part of the ship. Currently, leaving your chair is managed by the same way that the other get up from cockpit/driver's seat actions are handled, ie; fade to black and then switch to whichever; ship cockpit, SLF cockpit, SRV cockpit, on foot.

All the development that would need to go into being able to get up from your chair (apart from it being a non-interactive cutscene that replaces the fade to black) and select your destination from the cockpit door would effectively be the same as what is required for ship interiors to work as a whole.

Maybe it could work as an intermediary step to allow for your onfoot Commander to be anchored to the ship while in motion and then allow for a detach once the ship has landed so that one could get up and walk to the back of the cockpit and access the exit to foot/srv. Basically in the same way that your ship has to be properly landed/docked for the disembark options to show up. Though the caveats to that are that it wouldn't work for SLF as your ship is in motion when that's deployed, but people would still wonder why as they are seemingly the same action, and also that you would have to be landed to be able to get up - again, people would wonder why not while the ship is not in motion, but not landed etc..

So, even though I would say I would be as happy as you would be to see it happen. I don't think it is going to be a small addition in the way we think it could be done.
I think the cockpit/sitting in chair must be a different instance than being on foot and would need a loading screen to get up. Even if it were just a screenshot with a 1 second pause (like going from glide to landing on planet), would need to get up, sit down, and probably to exit the ship too.
I'm not a programmer even a tiny bit but that is my guess why they didn't do it.
 
I can't even agree with myself. I used to be a huge proponent of ship interiors, until I got into VR, which scratched much of my "I want to walk around my ship" itch (literally walking around).

Now give me a proper NPC crew, along with NPCs populating regular stations and outposts like they do Odyssey-specific settlements, and that would make me a happy camper. The other day I hear the ATC say, "We're preparing ground crew" (something like that), and I think to myself:

iu


I so wish Frontier had focused on finishing / filling the assets already in the game (aforementioned stations, outposts, etc) than adding yet more half-baked content to the already overflowing buffet. But that train has done left the station. One might argue "filling assets" include ship interiors, but I'd prefer to see the existing ship interiors (cockpits and bridges) filled with NPCs and meaningful displays first, along with what I see out the window (no more ghost town stations). Adding an empty engine room on my Anaconda would be yet more half-baked content on said buffet, and this comes from someone who once was a vocal supporter of fully-realized ship interiors.

disclaimer - I know I'm commenting on an Odyssey thread, but we're talking about an imaginary future version, so I think that's okay
Imagine sitting on a chair in the hangar waiting for your Passenger(s) to turn up for your transport mission. You lead him into you ship where your NPC (who might have just been twirling a rainbow umbrella) greets them and takes them into the ship. Who knows, maybe the passenger shares some fresh vegs with them and your NPC gets excited about the strawberries. Somewhere on the trip one of your passengers has an issue with another and you have to sort it out.

Or did I just mix your interior chocolate with your NPC jelly?
kayleefrye.jpg
 
I don't believe there is any reinstancing during (dis)embarking - that would break context, but *some*thing more than just reparenting the game camera must happen -- it kind of amuses me how NPC corpses respawn, and ragdoll from a slight height, when hopping out of / into one's SRV... :9
 
Imagine sitting on a chair in the hangar waiting for your Passenger(s) to turn up for your transport mission. You lead him into you ship where your NPC (who might have just been twirling a rainbow umbrella) greets them and takes them into the ship. Who knows, maybe the passenger shares some fresh vegs with them and your NPC gets excited about the strawberries. Somewhere on the trip one of your passengers has an issue with another and you have to sort it out.

Or did I just mix your interior chocolate with your NPC jelly?
While that very elaborate and overly detailed interaction (yes I know the reference) might be fun as a gameplay experience the first few times, I think eventually I'd rather be the typical airline pilot who remains in the cockpit and observes the passengers boarding through the window. But from a verisimilitude / immersion perspective, I would not get tired of seeing passengers walking across the "tarmac" to my ship, or observing a ground crew coming up and doing pit crew (ie - fast) repairs and refueling of my ship, or even just seeing some guy in the control tower waving or giving a thumbs up.

BTW, X4 has all of this, and I love it! MSFS also has this (ground crew and vehicles) and it's a "butt in the chair" simulator like Horizons, so the player need not be able to get up and walk around to enjoy sense of life that having NPCs walking, driving, and milling around brings.

That's not to say I'm opposed to NPC peanut butter mixing with ship interior chocolate, but if I had to pick one to begin with, I'd prefer the NPC "life" as described in my previous post. I'd even go so far to say that an empty interior is worse than no interior, as it shines a big spotlight on how empty and abandoned everything is. Case-in-point, all the empty control towers and ground crew stations. At least with a fleet carrier, it feels "normal" for a deck exposed to space with no such buildings to be empty. This is also why I prefer flying small ships over most large ships, because being the only person in an Eagle feels way more normal than being the only person in a Corvette or Cutter.
 
I was always sad that passenger missions never had some kind of cabin announcement for passenger missions, fasten seatbelts, enjoy your slave pods, anything. The orca boost bell is the only non text hint that passengers might even exist in the game. If anything, passengers could be the first target for interiors because they need it first.
 
I was always sad that passenger missions never had some kind of cabin announcement for passenger missions, fasten seatbelts, enjoy your slave pods, anything. The orca boost bell is the only non text hint that passengers might even exist in the game. If anything, passengers could be the first target for interiors because they need it first.
I think the passenger announcements when passengers are aboard would be an amazing addition to make the game more alive. There could be more fleshing out of thw smaller things like that it would being a LOT more to the game and allow everyone to feel that are part of something, even cleaning droids in the hanger whwn you dock or someone at a window somewhere would make you feel as your not along.

Heck we can see people dock from the bar why not the other way around 🤔
 
I was always sad that passenger missions never had some kind of cabin announcement for passenger missions, fasten seatbelts, enjoy your slave pods, anything. The orca boost bell is the only non text hint that passengers might even exist in the game. If anything, passengers could be the first target for interiors because they need it first.
I now I sound like negative Nancy, however when passenger missions was a thing early on I ranted about it, wrote about it and even made videos about it, it would be so easy to make, and still half baked again.

 
I now I sound like negative Nancy, however when passenger missions was a thing early on I ranted about it, wrote about it and even made videos about it, it would be so easy to make, and still half baked again.


That's exactly it. Wow, that sounds amazing.. just a vocal line like that would be perfect.. frontier already use a text to speech engine for galnet news playback so wouldn't be much of an extension (and they could just purchase another voice).
 
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