Honestly, if FD has said that they can't reproduce this bug, then their QA team is completely incompetent.
Surely they haven't really said that?
TBH, dismissing this by saying "It's only a problem if you're speeding at stations" is misleading.
Sure, collisions at stations are a symptom of this problem, but they're not the cause of it.
Go to ANY location where there are lots of ships/structures/objects close together and you'll see the same thing.
NPC ships crash into stations and other ships, they crash into asteroids in RES's and they crash into structures such as orbital shipyards, comm's relays and military stations.
The actual problem is that somebody's messed around with the NPC AI (possibly in an attempt to make them more aggressive) and it's made them reckless.
And the only way FDev's "QA" team might not see that is if they're busy playing with dinosaurs instead of spaceships.