Old unwanted engineered modules. (Take them to the new scrapyard)

Robert Maynard

Volunteer Moderator
Scenario:

Engineer: "I'll give you 3 whatsits, 4 dumbbell, and an orange, for that fancy FSD you got there."
Me: "Deal"

There, that's how it should be done.
Reminds me of my son's reply to my wife's message (from the showroom) asking him to guess how much we had been offered as a trade in on a car that I'd put about 150,000 miles on over eleven years: "£2.50 and a Mars Bar" - he wasn't far wrong.... ;)
 
I would love to see the Engineers buy back modules that others could then buy used from the engineer. The engineer scavenges the best parts out and then offers it up to other commanders. So noobs headed to Farseerer might find some G2 or G3 drives that they can buy right now and get started without the grind but you're gonna pay. When they want to get past that they still have to do some work but at least they can get past the pain of bone stock drives early on.

Say:
G5/Exp -> G3
G5/4 -> G2
G3. -> G1

Give the seller back one of the G5/4 mats and a few of the other levels they used on it and some credits. Only keep the most recent 50 or so on the market or some number per grade. You have to go to the engineers to get them and you get what's available at the time. Probably would need to have some limit of 1 or 2 buys per week.
 
Engineer: Well I’ll have to strip it down service all the sub components and dispose of all the hazardous stuff as well as fill in about 50 hours worth of COSHH and EPA paperwork.
So how much were you offering to pay me to take this piece of obsolete junk off your hands?
 
Hardly unrealistic. We have the same problem in real life: e-waste.
It's true. I have so many electronics that I've upgraded with the help of friends using various elements that I've hand gathered over many hours and for some reason can't disassemble to get back.
 
It would be a convenient feature to have a scrapyard broker in the FC tavern, or so place, that will scrap out old, engineered modules for a minor kickback e.g. maybe 1x return per engineering material type used, per rank installed on the module. It would not be a 100% refund, but something would be nice to clean up stored modules.
 
one thing came to my mind
as we are seemingly in the business of making the game more approachable, being able to scrap old engineered modules for mats would make engineering much more accessible
to this day good amount of my ships are running on suboptimal engineered modules, because when i started toying with engineering i didnt really know whats what and made bunch of dumb choices. and to be fair even now im not that much smarter and have a good amount of new engineered modules that are... funny... :p
and i mostly just accept my mistakes and live with my failures and its mainly because the engineering is just... it is what it is, right? despite me being able to fish for mats pretty efficiently and despite me generally welcoming opportunities to play the game more, id rather do other stuff less efficiently with meh equip rather than spend more resources trying again for something that could be good. because lets be honest there are engineering blueprints that are subpar. and if i dont want to just slap the 'meta' on everything, and would still like to try out various things, the outcome is somewhat unpredictable and often underwhelming.
blaze your own trail for sure, but sometimes the blazing is barely flaming, sometimes its only a spark, despite having grade 5 on everything under the hood.
it feels really weird having maxed out module that just doesnt pull its weight and you can either store it indefinitely, gaslight yourself into using it, or get some pocket change credits for selling...
so to not torture the broken record even more let me just say one more thing
i can has scrapyard please? :3
pretty-please-cat-sad-eyes.gif
 
Last edited:
⬆️ I was thinking this also. I have some G5 burst lasers from the before times. Don't want to sell them, but who uses these???
Wish i could reclaim mats from them to go towards something else As selling these weapons for credits holds no value.
All the engineers need do is offer one more option button. Calculations and percentages are what frontier do best, pretty confident this would be relatively easy coding.

Flimley
 
i have a feeling that with the coming material reward and storage changes there will be more engineering as well, now that regular fsd are pretty much obsolete.
maybe we will get to double engineer our old modules at some point while they introduce new ships and modules to support the new game mechanic to the game.

people still have ancient modules with stats impossible to attain with the current system so it would be nice if the whole playerbase could obsolete these with new engineering, maybe bring a shred of balance back into pvp as well.
i really regret not payin attention to the rerolling procces back then because i lost a power distributor that was terrible in most aspect but had more weapon charge than i can get now
Yeah. I really wish I had waited to transfer my Xbox account. I had early engineered modules under the painful "lucky roll" system, from back when you might engineer five of the same modules for the best roll lol. But the moment I heard the Xbox/ PS games would be end of line, I immediately transferred my "asset worth." Over to PC. At that time progress was not on the offer. So I effectively was a new player with 8.5 billion and no system permits, engineers, Shinrarta and no more triple-elite.
 
⬆️ I was thinking this also. I have some G5 burst lasers from the before times. Don't want to sell them, but who uses these???
Wish i could reclaim mats from them to go towards something else As selling these weapons for credits holds no value.
All the engineers need do is offer one more option button. Calculations and percentages are what frontier do best, pretty confident this would be relatively easy coding.

Flimley
Burst lasers appear to have come a long way since their useless days. They are viable now. I use them in place of beams in many power limited cases now and love them.
 
Yes, this absolutely. The way SCO has been introduced completely throws away the past efforts to engy these drives. This is irresponsible and disregards game design convention, which is to always make a path from what someone has to the new thing.
This would be as simple as adding SCO as a second experimental feature. I'd run over to Farside Base in a minute to add SCO to my existing FSDs.

By comparison, here's what it would cost for me to engy up 6 SCO FSDs to replace the current ones in my fleet.
48 Atypical Disrupted Wake Echoes
30 Chemical Processors
18 Strange Wake Solutions
24 Chemical Distillery
30 Eccentric Hyperspace Trajectories
30 Arsenic
30 Chemical Manipulators
30 Datamined Wake Exceptions
18 Galvanising Alloys
This is at least 20 hours of grind. Not gamePLAY, just fully wasted time, because I already did this for my current drives.
Not happening. There's like 10 other decent space games, and I own three of them already.
Please rethink this, FD! Just do what other game companies do in the same situation, and everything be fine.
I do get your point, but do all your ships really have to have max G5 rated of the best gear in the game?

the old drives still work. ok i would say your exploration ship which you use to detail scan all bodies in a system will definitely benefit from one..........

but combat ships or mission runners and what not? i am not saying they wont have any benefit but i would not say its essential to scrap every single drive you have.

in real life much like in this game, sometimes new tech comes along which totally disrupts the status quo.

It wouldnt be an issue if everything could be bought with credits and our G5 drives could in theory still have a lot of in game credit value if balanced correctly.

that ship has sailed (/flown) so personally i think the ability to strip down old items for parts is a good idea.
 
Why not give them to new players so they don't have to bother running the stupid hamstermill nor paying extra bucks for future shortcuts in the cash store?
I would be happy for a system put in place enabling cmdrs to sell old engineered modules from their fleet carriers. Simultaneously making FC's even more viable for earning credits and helping to enhance the player economy. (If quick can be sold to friends on the cheap)

I do have some modules however that i'd like to chop in for mats. Plus, I'm sure some have made tragic mistakes engineering E grade modules To The Max !!! Then later realised the mistake. These are ultimately no good to anyone, cue the scrapyard.🎉

Flimley
 
Last edited:
I would be happy for a system put in place enabling cmdrs to sell old engineered modules from their fleet carriers. Simultaneously making FC's even more viable for earning credits and helping to enhance the player economy. (If quick can be sold to friends on the cheap)

I do have some modules however that i'd like to chop in for mats. Plus, I'm sure some have made tragic mistakes engineering E grade modules To The Max !!! Then later realised the mistake. These are ultimately no good to anyone, cue the scrapyard.🎉

Flimley
It would be nice if commanders could sell engineered modules all together! It could be like your shipbuilders in Eve. I had a buddy that was one of the biggest ship builders in Eve Online. His gaming took a hard turn, when his account was hacked. They would not help him get his stuff back. He said he had something like 45 grand wrapped up into that account, which I didn't know you could do.

We could have player groups that just engineer modules to various specs and auction/ sell them off. Also similar to ESO, or FFXI (back in the day), where players could craft and sell things, with/ without slotted augmentations.
 
Last edited:
Back
Top Bottom