How much bootleg liquor would you accept in exchange for a fully engineered FSD?Scenario:
Engineer: "I'll give you 3 whatsits, 4 dumbbell, and an orange, for that fancy FSD you got there."
Me: "Deal"
There, that's how it should be done.
How much bootleg liquor would you accept in exchange for a fully engineered FSD?Scenario:
Engineer: "I'll give you 3 whatsits, 4 dumbbell, and an orange, for that fancy FSD you got there."
Me: "Deal"
There, that's how it should be done.
I guess we'd then have to pay the same amount of modules to de-engineer it back to sellable stock modules. That would be a funny change, right? Imagine the outcry.What if the mats were never used on your engineered modules, it was only payment to the engineer for the work done?![]()
Reminds me of my son's reply to my wife's message (from the showroom) asking him to guess how much we had been offered as a trade in on a car that I'd put about 150,000 miles on over eleven years: "£2.50 and a Mars Bar" - he wasn't far wrong....Scenario:
Engineer: "I'll give you 3 whatsits, 4 dumbbell, and an orange, for that fancy FSD you got there."
Me: "Deal"
There, that's how it should be done.
It's true. I have so many electronics that I've upgraded with the help of friends using various elements that I've hand gathered over many hours and for some reason can't disassemble to get back.Hardly unrealistic. We have the same problem in real life: e-waste.
Yeah. I really wish I had waited to transfer my Xbox account. I had early engineered modules under the painful "lucky roll" system, from back when you might engineer five of the same modules for the best roll lol. But the moment I heard the Xbox/ PS games would be end of line, I immediately transferred my "asset worth." Over to PC. At that time progress was not on the offer. So I effectively was a new player with 8.5 billion and no system permits, engineers, Shinrarta and no more triple-elite.i have a feeling that with the coming material reward and storage changes there will be more engineering as well, now that regular fsd are pretty much obsolete.
maybe we will get to double engineer our old modules at some point while they introduce new ships and modules to support the new game mechanic to the game.
people still have ancient modules with stats impossible to attain with the current system so it would be nice if the whole playerbase could obsolete these with new engineering, maybe bring a shred of balance back into pvp as well.
i really regret not payin attention to the rerolling procces back then because i lost a power distributor that was terrible in most aspect but had more weapon charge than i can get now
Burst lasers appear to have come a long way since their useless days. They are viable now. I use them in place of beams in many power limited cases now and love them.I was thinking this also. I have some G5 burst lasers from the before times. Don't want to sell them, but who uses these???
Wish i could reclaim mats from them to go towards something else As selling these weapons for credits holds no value.
All the engineers need do is offer one more option button. Calculations and percentages are what frontier do best, pretty confident this would be relatively easy coding.
Flimley
I do get your point, but do all your ships really have to have max G5 rated of the best gear in the game?Yes, this absolutely. The way SCO has been introduced completely throws away the past efforts to engy these drives. This is irresponsible and disregards game design convention, which is to always make a path from what someone has to the new thing.
This would be as simple as adding SCO as a second experimental feature. I'd run over to Farside Base in a minute to add SCO to my existing FSDs.
By comparison, here's what it would cost for me to engy up 6 SCO FSDs to replace the current ones in my fleet.
48 Atypical Disrupted Wake Echoes
30 Chemical Processors
18 Strange Wake Solutions
24 Chemical Distillery
30 Eccentric Hyperspace Trajectories
30 Arsenic
30 Chemical Manipulators
30 Datamined Wake Exceptions
18 Galvanising Alloys
This is at least 20 hours of grind. Not gamePLAY, just fully wasted time, because I already did this for my current drives.
Not happening. There's like 10 other decent space games, and I own three of them already.
Please rethink this, FD! Just do what other game companies do in the same situation, and everything be fine.
I would be happy for a system put in place enabling cmdrs to sell old engineered modules from their fleet carriers. Simultaneously making FC's even more viable for earning credits and helping to enhance the player economy. (If quick can be sold to friends on the cheap)Why not give them to new players so they don't have to bother running the stupid hamstermill nor paying extra bucks for future shortcuts in the cash store?
It would be nice if commanders could sell engineered modules all together! It could be like your shipbuilders in Eve. I had a buddy that was one of the biggest ship builders in Eve Online. His gaming took a hard turn, when his account was hacked. They would not help him get his stuff back. He said he had something like 45 grand wrapped up into that account, which I didn't know you could do.I would be happy for a system put in place enabling cmdrs to sell old engineered modules from their fleet carriers. Simultaneously making FC's even more viable for earning credits and helping to enhance the player economy. (If quick can be sold to friends on the cheap)
I do have some modules however that i'd like to chop in for mats. Plus, I'm sure some have made tragic mistakes engineering E grade modules To The Max !!! Then later realised the mistake. These are ultimately no good to anyone, cue the scrapyard.
Flimley