On foot kill scavengers missions, strange change, not good

I used to do this, before they implemented the current ticket system (debuted around the time of Odyssey, I think). Tickets can expire if they aren't upvoted enough, devs rarely comment on them, etc. It took them at least 1.5 years to fix the rotational correction bug AFTER players documented the workaround. I'm nowhere near as salty as the person you replied to, but I'm not going to waste my time submitting tickets into such a crappy ticket system.



I also did around 30 missions in the last week. About half of those had scavengers at them and most of those had a few to a ALL the scavengers being green to me. In most of those cases, it didn't matter as I was restoring the power to anarchy settlements. However, one mission the anarchy faction had me do in another system wasn't an anarchy settlement, shot a green guy there, and got a bounty. I had to shoot a second one, and then I had notoriety 1. Really?!

As for it being related to PP 2.0... just great. That's the reason why I did these (after turning in the first batch). If you do it in the same system you got the mission from, it's 1800 merits per pop. I kept getting missions to fix six different settlement in the same system... over and over. I earned a lot of merits, got in to top 10%, and got 50 million for the week (plus all the care packages).

I'd being doing more tonight, but the game is INCREDIBLY slow right now (forever to get to login screen and then forever to login). I wasn't going to risk all the transitions while doing missions. I guess the servers are hosed because everyone is jumping their fleet carriers out of Dhan (I just flew down there, left my carrier in place). sigh It would be nice if they fixed that bug, and the scavenger bug, and the studder bug - the last two came with PP 2.0 and studder got worse with colonization. But hey, let's focus all our efforts on fixing that grindy, new beta feature. Whatever...

Yeah it would be amazing if there were more manpower on Elite. There are a hundred small QOL things that could be done, a hundred small bugs that could be fixed and a hundred incredible features that would take Elite from 10 to 11. I AM super impressed with how it's improved over the years though, I remember the first version I played...
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Yeah it would be amazing if there were more manpower on Elite. There are a hundred small QOL things that could be done, a hundred small bugs that could be fixed and a hundred incredible features that would take Elite from 10 to 11. I AM super impressed with how it's improved over the years though, I remember the first version I played...
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Staff numbers help, but it isn't everything. Look at what No Man's Sky has done with a team of around ten people.

That said, my biggest complaint right now is the ticket system. It's one thing if I submit a ticket, it stays active in the system, but it does receive a reply/confirmation and then takes awhile to fix. It's a whole different matter when you take the time to submit a ticket, they also want you to produce evidence, and then the ticket will automatically expire (often without them ever seeing it) because no one else up-voted it and/or confirmed your ticket submission.

I get not wanting to have a bunch of duplicate tickets... but if you have a bunch of separate tickets on the same issue, you make on the primary and you let all the other ticket submitters know "Hey, this is now a know issue. Please follow up on ticket number xxxxxx."

I've never felt like I was wasting my time submitting a support ticket to any other game (especially NMS), even if I didn't get much feed back. ED used to be that way before the new ticket system they introduced a few years ago. Now it's a train wreck: forum threads dedicated to highlighting issues so people can click on those tickets and make sure they stay active. Yeah, I don't work for FDev. I'm sorry, but from both a resolution AND customer satisfaction standpoint, their bug ticketing system is the worst I've ever dealt with.
 
Staff numbers help, but it isn't everything. Look at what No Man's Sky has done with a team of around ten people.

That said, my biggest complaint right now is the ticket system. It's one thing if I submit a ticket, it stays active in the system, but it does receive a reply/confirmation and then takes awhile to fix. It's a whole different matter when you take the time to submit a ticket, they also want you to produce evidence, and then the ticket will automatically expire (often without them ever seeing it) because no one else up-voted it and/or confirmed your ticket submission.

I get not wanting to have a bunch of duplicate tickets... but if you have a bunch of separate tickets on the same issue, you make on the primary and you let all the other ticket submitters know "Hey, this is now a know issue. Please follow up on ticket number xxxxxx."

I've never felt like I was wasting my time submitting a support ticket to any other game (especially NMS), even if I didn't get much feed back. ED used to be that way before the new ticket system they introduced a few years ago. Now it's a train wreck: forum threads dedicated to highlighting issues so people can click on those tickets and make sure they stay active. Yeah, I don't work for FDev. I'm sorry, but from both a resolution AND customer satisfaction standpoint, their bug ticketing system is the worst I've ever dealt with.

The other issue is that their version control seems to be so abysmal that many things that finally get fixed end up broken again by a subsequent patch. Then players are expected to start the process all over again with a new ticket. It’s a ridiculous process.
 
The other issue is that their version control seems to be so abysmal that many things that finally get fixed end up broken again by a subsequent patch. Then players are expected to start the process all over again with a new ticket. It’s a ridiculous process.
Agreed. Though that just harms my game experience; it doesn't waste my time outside of playing. Their ticket system is an onerous chore that is often pointless (unless you comb the forums for a reported issue and add your voice to it). It is, hands down, the WORST ticket system I've ever seen. I deal with a lot of them in my work and none are this bad.

It's been awhile since I've used their support ticket system (e.g. help needed, like your ship is stuck inside a planet or something). That used to be extremely good; maybe it still is. But the bug reporting is annoying waste of time and needs to change. That's a hill I will die on.
 
I had this again tonight - arrived to find green and red guards at a Restore mission and cutting open the door had the green guards engage me. Please add to the issue below - help us get some noise around this bug so it attracts attention!
 
I had this again tonight - arrived to find green and red guards at a Restore mission and cutting open the door had the green guards engage me. Please add to the issue below - help us get some noise around this bug so it attracts attention!
Contributed and voted. I've put Restore missions on pause meanwhile.

P.S. That is becoming completely idiotic, in reinforcement systems I'm having half of missions like that, even for settlements in "pirate attack" state.
Really? Guards chatting friendly with wanted pirates and then all together hunting recently arrived power-restore guy?
 
Aaaand again. This time I had to eliminate 12 scavs and scav 11 was clean, giving me a bounty and notoriety of 1. Very annoying.

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Contributed and voted. I've put Restore missions on pause meanwhile.

P.S. That is becoming completely idiotic, in reinforcement systems I'm having half of missions like that, even for settlements in "pirate attack" state.
Really? Guards chatting friendly with wanted pirates and then all together hunting recently arrived power-restore guy?
FYI, it's not just Restore mission that this is happening on, but it's the most noticeable. I've had these green PP people show up on Settlement Raid missions and dedicated "Eliminate Scavenger" missions. Fortunately, no both cases, the settlements were anarchy settlements.

Again, they really, really need to readjust C&P for Odyssey missions because the gameplay is so different from ground combat. It drives everyone who is aware of it to avoid missions to anywhere but anarchy sites (unless they enjoy the hassle). Seriously... I killed 2, just TWO, of these PP goons and got notoriety 1 in a non-anarchy, restore mission (oddly the mission giver was an anarchy faction). That's just dumb.
 
Again, they really, really need to readjust C&P for Odyssey missions because the gameplay is so different from ground combat. It drives everyone who is aware of it to avoid missions to anywhere but anarchy sites (unless they enjoy the hassle).
To me, the most illogical moment(s), that has happened few times:
  • from the roof of PP building I can see like in 50-80 meters Scav walks in front of Guard (few meters), both faced to me.
  • I'm taking down Scav with Executioner, Guard definitely can see that, but still green, after few seconds looking to the Scav's corpse walks on his way patrolling.
So, he is OK when I shot Scav in front of him, but if any of those good, green Guard(s) will spot me cutting panel, they will immediately start shooting me, calling for reinforcement. What????
 
FYI, it's not just Restore mission that this is happening on, but it's the most noticeable. I've had these green PP people show up on Settlement Raid missions and dedicated "Eliminate Scavenger" missions. Fortunately, no both cases, the settlements were anarchy settlements.

Again, they really, really need to readjust C&P for Odyssey missions because the gameplay is so different from ground combat. It drives everyone who is aware of it to avoid missions to anywhere but anarchy sites (unless they enjoy the hassle). Seriously... I killed 2, just TWO, of these PP goons and got notoriety 1 in a non-anarchy, restore mission (oddly the mission giver was an anarchy faction). That's just dumb.

Yeah I got notoriety after killing just one green scav - and he was one of the 12 that was being counted off for the mission. Going to jail for doing my (legal) job is just an annoying additional part of my game loop. Frankly this is very Star Citizen-esque! I go to jail for nothing all the time in SC!

But anyway, have you upvoted the issue?
 
Yeah I got notoriety after killing just one green scav - and he was one of the 12 that was being counted off for the mission. Going to jail for doing my (legal) job is just an annoying additional part of my game loop. Frankly this is very Star Citizen-esque! I go to jail for nothing all the time in SC!

But anyway, have you upvoted the issue?
I missed the link when you mentioned it before. I just logged into that hateful system and added my contribution to the ticket, complete with the system I'm repeatedly seeing it (Calhuacan).

Words can't describe how much I hate their bug report ticketing system.
 
After many years of playing Elite it becomes more challenging to find something interesting and fun to do, that I have done many times over and over.
Knowing that I could grab a couple on on foot missions in a couple of hour playing session to do something different.
Now with the changes I think twice about doing on foot missions because they have become more of a pain then fun.

RESTORE Missions, a dead settlement now have clean npc’s that get angry when you enter buildings to turn on the power and will hunt you down.
You can’t protect yourself if you don’t want to get wanted
SCAVENGERS Missions, now will hunt you down and kill you on sight, but you can’t shoot first they must shoot first. This is changes the way you approach your
Attack plan, having a couple of sharpshooters shoot first in not fun.

Just did a kill all Criminals at a military camp that was a nightmare,
first it became a tipoff mission, no really big deal. Landed about 3k away dismissed ship snuck in with a srv eliminated all now it became tough.
Mission now complete “ leave settlement “ went back to parked srv, as soon as in got in started to get attacked from ships flying above.
Driving as fast as one can in bumpy rock filled terrain I could not lose those two ships constantly attacking.
Try to recall ship but it gets attacked before landing so I dismiss ship.
I AM NOT GOING TO GIVE UP.
If I get out of the srv they stop attacking and will fly away giving me enough time to get back in and repair the srv till they return.
After about a hour running this is getting stupid so i try to to do a log off and back on to reset, no good those ships are still there attacking,
So I shutdown for the night. Next day surely they are gone NOPE still attacking so I keep running and doing re-logs till hopping I get far enough away, I don’t know how far away but finally there are gone and a recall ship and return to hand in mission.
Get back to station and now is the kicker, mission says hand in completed mission at issuing station.
At station completed mission does not show up and can’t hand in even tho it’s completed, after time runs out on mission timer i lose rep for failed mission.

I now think twice about doing on foot missions.
 
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Look at what No Man's Sky has done with a team of around ten people.

What have they done? The NMS thing...I don't get it. The expectations are SO low that they release another batch of procedural-generated random pile of crap ships and everyone is just "ohhhh, ahhhhh". It's the most pointless gaming experience I think I've ever had playing NMS. Maybe it takes a certain kind of player to appreciate, I don't know. I'm just not overly impressed really.
 
After many years of playing Elite it becomes more challenging to find something interesting and fun to do, that I have done many times over and over.
Knowing that I could grab a couple on on foot missions in a couple of hour playing session to do something different.
Now with the changes I think twice about doing on foot missions because they have become more of a pain then fun.

RESTORE Missions, a dead settlement now have clean npc’s that get angry when you enter buildings to turn on the power and will hunt you down.
You can’t protect yourself if you don’t want to get wanted
SCAVENGERS Missions, now will hunt you down and kill you on sight, but you can’t shoot first they must shoot first. This is changes the way you approach your
Attack plan, having a couple of sharpshooters shoot first in not fun.

Just did a kill all Criminals at a military camp that was a nightmare,
first it became a tipoff mission, no really big deal. Landed about 3k away dismissed ship snuck in with a srv eliminated all now it became tough.
Mission now complete “ leave settlement “ went back to parked srv, as soon as in got in started to get attacked from ships flying above.
Driving as fast as one can in bumpy rock filled terrain I could not lose those two ships constantly attacking.
Try to recall ship but it gets attacked before landing so I dismiss ship.
I AM NOT GOING TO GIVE UP.
If I get out of the srv they stop attacking and will fly away giving me enough time to get back in and repair the srv till they return.
After about a hour running this is getting stupid so i try to to do a log off and back on to reset, no good those ships are still there attacking,
So I shutdown for the night. Next day surely they are gone NOPE still attacking so I keep running and doing re-logs till hopping I get far enough away, I don’t know how far away but finally there are gone and a recall ship and return to hand in mission.
Get back to station and now is the kicker, mission says hand in completed mission at issuing station.
At station completed mission does not show up and can’t hand in even tho it’s completed, after time runs out on mission timer i lose rep for failed mission.

I now think twice about doing on foot missions.
Yeah, welcome to the bugs and "features" of doing on-foot missions. I've experienced everything you listed.... though most of it I haven't had to deal with in a long time. Also, some bugs/features were fixed... I'll never forget getting killed by "good guys" showing up a settlement I restored when I set off the alarms by downloading data. I thought they were scavengers, were surprised they gained access into the building (many secured doors between me and the outside), and opened fire immediately. Boom, fines and then bounties. Tried to get away, killed, sent to a detention center. In addition to that headache, and failing the mission, I also had to have my ship transferred (was still in orbit around that planet; they've since changed this to move the ship to detention as well).

A couple of tips. First, the complication of a settlement being "tipped off" is not a big deal UNLESS it's a military settlement. That's why you had so many problems. All military settlements have a CAP (combat air patrol) circling above. It varies as to how many ships and how big they are (worst I saw was an Anaconda, FDL, and Python all circling at once). Anyway, once an alarm is triggered at a military settlement (always happens if tipped off), those ships will ALWAYS be hunting for your ship and/or SRV. The only safe way to do it is... sigh... go in on foot (no SRV, depart on foot from ship and dismiss), do the mission, and then run 2-4 km from the base until you get the mission complete checkmark and then log to menu, log back in, and recall your ship.

It is possible - depending on what ships are in the CAP and what you are flying - to recall your ship while the CAP is looking for you. I have done this. I've also watch my ship get destroyed before I could reach it because the stupid autopilot thought it was a good idea to land 800m away from where I called in the pickup (perfectly flat area).

Should your ship get destroyed before you can reach it, again get clear of the area (if you haven't already) to complete the mission, log to menu, log back in, and call in Apex for a pickup.

On rare occasions I've taken these missions and, since it was an anarchy site, I switched ships before arriving if I knew they were tipped off. I then proceeded to kill the entire CAP with my murderboat of choice and then landed and dispatched the ground staff.

Odyssey missions are far more complicated, with more time consuming complications, than anything space related. If they can't increase the pay, the really need to get rid of the notoriety (or make it much harder to get), and definitely increase the mission timer. We get a 24 hours (or more) for ship based missions, but 6-8 hours for ground missions? sigh The only saving grace for these missions is that settlement raid missions (anything involving lots of combat and looting) is the fastest way to get hit your weekly ARX cap. I only need to do 2 or 3 (assassination missions where you take out whole settlement works too) and I'm done for the week in just a few hours of playing.
What have they done? The NMS thing...I don't get it. The expectations are SO low that they release another batch of procedural-generated random pile of crap ships and everyone is just "ohhhh, ahhhhh". It's the most pointless gaming experience I think I've ever had playing NMS. Maybe it takes a certain kind of player to appreciate, I don't know. I'm just not overly impressed really.

Ok, if you don't like NMS, that's fine. It does have a very different look to it and the gameplay is more simplistic than a simulator like Elite Dangerous. But as far as expectations go, you have it backwards. They originally promised a lot, the initial launch lacked most of what they promised, and then they spent the time since not only delivering on everything they originally promised but also added stuff people never thought to ask for. Or, in other cases, they changed where they were taking the development and modified it based on what the players wanted.

All you need to do is go to wikipedia, or a similar site, and you can see all the stuff they've added over the years. Yes, they keep adding ship types (living ships, solar sail ships, sentinel ships) but they also add new game play features and/or radically enhance the ones they have already. And they've done all of this without ever charging more than the initial purchase! That's 10 years of updates (usually 3-4 a year) for no extra charge and no subscription fee. You don't have to like the game to realize they have done a lot of work on that game, for their players, for no extra charge. Now they are also, obviously, testing out a lot of new tech (deeper oceans/fishing, archaelogy, etc.) in the updates for use in their upcoming game Light No Fire. But where is the harm in that? You get more features in the game your currently playing and it lets them polish the new game they are working on.

Also with every update, they also do a new "expedition" which gives people a structured outing to come back to and play. And they enhanced that further by no longer requiring you to start a separate save for those, you can now launch those from your main save and transfer items back and forth.

Whether you like the game or not, doesn't matter. I get it. It's not for everyone (and I don't play it anywhere near as much as ED). What isn't up for debate is the amount of work they keep putting into that game which benefits their players for no extra fee. Btw, No Man's Sky is right up there with Elite Dangerous for "best games to play with VR" that don't require VR. And since they added the VR component, they've updated it at least once (possibly twice) to improve the experience. That's full VR... in ship/vehicles and walking around on planets. FDev still haven't added that for Odyssey content...
 
Whether you like the game or not, doesn't matter. I get it. It's not for everyone (and I don't play it anywhere near as much as ED). What isn't up for debate is the amount of work they keep putting into that game which benefits their players for no extra fee. Btw, No Man's Sky is right up there with Elite Dangerous for "best games to play with VR" that don't require VR. And since they added the VR component, they've updated it at least once (possibly twice) to improve the experience. That's full VR... in ship/vehicles and walking around on planets. FDev still haven't added that for Odyssey content...

Actually that's very much up for debate, which is why I'm debating it. No, you don't "get it". I'm not saying I don't like NMS. I'm saying it's extremely hollow and shallow gameplay gussied up as being more than that.

I know about the games history. I know these updates come with "Expeditions" because I've done them. You know what they are, a quest line. Yes, a quest line. OMG LIFE CHANGING UPDATE GUYS!!! They added quests lol. See? You're making my point for me. They don't actually do all that much work on the game, they aren't a big enough team to do so. Or do you believe they discovered code-magic nobody else has?

It's just the satisfying of extremely low expectations, that's all. And hey if that makes people happy, I'm not here to ruin that for anyone. Just don't tell me there's a comparison between NSM and Elite Dangerous when it comes to development.
 
Whether you like the game or not, doesn't matter. I get it. It's not for everyone (and I don't play it anywhere near as much as ED). What isn't up for debate is the amount of work they keep putting into that game which benefits their players for no extra fee. Btw, No Man's Sky is right up there with Elite Dangerous for "best games to play with VR" that don't require VR. And since they added the VR component, they've updated it at least once (possibly twice) to improve the experience. That's full VR... in ship/vehicles and walking around on planets. FDev still haven't added that for Odyssey content...

No Man's Sky has glorious planet tech, OMG. What beauty. State of the art for procgen planets. How I wish FDev could license that, "realistify" it, make life much rarer, and put it into Elite - what an incredible game that would be. The planets have storms, volcanoes that erupt and flow with lava, rainbows, wind and tornadoes that can blow you around, mist, excellent caves, rivers, rivers in caves, seas with waves that react to storms, gorgeous landscapes and an enormous variety of fauna and flora. Some of the "animals" are weird and implausible of course but if FDev used the tech to generate say a few thousand curated life forms, that would be amazing.

I also love the VR and yes they have updated it more than once. The VR ship control is terrible, I can't even use my HOTAS, but the rest of the controller mapping is very well done. I explored many a planet with a friend of mine in VR and it's the only game where you can keep exploring because after 100 planets you're still finding interesting new things.
 
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No Man's Sly has glorious planet tech, OMG. What beauty. State of the art for procgen planets. How I wish FDev could license that, "realistify" it, make life much rarer, and put it into Elite - what an incredible game that would be. The planets have storms, volcanoes that erupt and flow with lava, rainbows, wind and tornadoes that can blow you around, mist, excellent caves, rivers, rivers in caves, seas with waves that react to storms, gorgeous landscapes and an enormous variety of fauna and flora. Some of the "animals" are weird and implausible of course but if FDev used the tech to generate say a few thousand curated life forms, that would be amazing.

I also love the VR and yes they have updated it more than once. The VR ship control is terrible, I can't even use my HOTAS, but the rest of the controller mapping is very well done. I explored many a planet with a friend of mine in VR and it's the only game where you can keep exploring because after 100 planets you're still finding interesting new things.
Agreed. Within the last year, they've updated the water effects TWICE and it looks absolutely fantastic: the wakes created when flying over water, the massive wave surges during storms! It's amazing.

I deleted my followup response to Starshot_Gigawatts before I posted it. No point. If you don't like the game, you don't like it. And yes, it looks cartoon-like and doesn't feel real like Elite does. However, Elite's gameplay loops aren't that much deeper.

Anyway, my point was NMS keeps getting lots of development. Not just quest lines, but redone graphics tech, new features (derelict freighters, starship-troopers like bugs (Vile Spawn), vehicles, Exomechs (with further upgrades), Pirate dreadnaught fights, the ability to get pirate dreadnaught freighters as your own, etc.

Again, I get it if people don't like it. While I do, I don't tend to play NMS that much and tend to play Elite more. Though often, I'm not sure that's a good thing since while I have fun with ED, it does take up a lot of time. May take a break soon and go back and play more Starfield and/or X4.
 
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