After many years of playing Elite it becomes more challenging to find something interesting and fun to do, that I have done many times over and over.
Knowing that I could grab a couple on on foot missions in a couple of hour playing session to do something different.
Now with the changes I think twice about doing on foot missions because they have become more of a pain then fun.
RESTORE Missions, a dead settlement now have clean npc’s that get angry when you enter buildings to turn on the power and will hunt you down.
You can’t protect yourself if you don’t want to get wanted
SCAVENGERS Missions, now will hunt you down and kill you on sight, but you can’t shoot first they must shoot first. This is changes the way you approach your
Attack plan, having a couple of sharpshooters shoot first in not fun.
Just did a kill all Criminals at a military camp that was a nightmare,
first it became a tipoff mission, no really big deal. Landed about 3k away dismissed ship snuck in with a srv eliminated all now it became tough.
Mission now complete “ leave settlement “ went back to parked srv, as soon as in got in started to get attacked from ships flying above.
Driving as fast as one can in bumpy rock filled terrain I could not lose those two ships constantly attacking.
Try to recall ship but it gets attacked before landing so I dismiss ship.
I AM NOT GOING TO GIVE UP.
If I get out of the srv they stop attacking and will fly away giving me enough time to get back in and repair the srv till they return.
After about a hour running this is getting stupid so i try to to do a log off and back on to reset, no good those ships are still there attacking,
So I shutdown for the night. Next day surely they are gone NOPE still attacking so I keep running and doing re-logs till hopping I get far enough away, I don’t know how far away but finally there are gone and a recall ship and return to hand in mission.
Get back to station and now is the kicker, mission says hand in completed mission at issuing station.
At station completed mission does not show up and can’t hand in even tho it’s completed, after time runs out on mission timer i lose rep for failed mission.
I now think twice about doing on foot missions.
Yeah, welcome to the bugs and "features" of doing on-foot missions. I've experienced everything you listed.... though most of it I haven't had to deal with in a long time. Also, some bugs/features were fixed... I'll never forget getting killed by "good guys" showing up a settlement I restored when I set off the alarms by downloading data. I thought they were scavengers, were surprised they gained access into the building (many secured doors between me and the outside), and opened fire immediately. Boom, fines and then bounties. Tried to get away, killed, sent to a detention center. In addition to that headache, and failing the mission, I also had to have my ship transferred (was still in orbit around that planet; they've since changed this to move the ship to detention as well).
A couple of tips. First, the complication of a settlement being "tipped off" is not a big deal UNLESS it's a military settlement. That's why you had so many problems. All military settlements have a CAP (combat air patrol) circling above. It varies as to how many ships and how big they are (worst I saw was an Anaconda, FDL, and Python all circling at once). Anyway, once an alarm is triggered at a military settlement (always happens if tipped off), those ships will ALWAYS be hunting for your ship and/or SRV. The only
safe way to do it is...
sigh... go in on foot (no SRV, depart on foot from ship and dismiss), do the mission, and then run 2-4 km from the base until you get the mission complete checkmark and then log to menu, log back in, and recall your ship.
It is possible - depending on what ships are in the CAP and what you are flying - to recall your ship while the CAP is looking for you. I have done this. I've also watch my ship get destroyed before I could reach it because the stupid autopilot thought it was a good idea to land 800m away from where I called in the pickup (perfectly flat area).
Should your ship get destroyed before you can reach it, again get clear of the area (if you haven't already) to complete the mission, log to menu, log back in, and call in Apex for a pickup.
On rare occasions I've taken these missions and, since it was an anarchy site, I switched ships before arriving if I knew they were tipped off. I then proceeded to kill the entire CAP with my murderboat of choice and then landed and dispatched the ground staff.
Odyssey missions are far more complicated, with more time consuming complications, than anything space related. If they can't increase the pay, the really need to get rid of the notoriety (or make it much harder to get), and definitely increase the mission timer. We get a 24 hours (or more) for ship based missions, but 6-8 hours for ground missions?
sigh The only saving grace for these missions is that settlement raid missions (anything involving lots of combat and looting) is the fastest way to get hit your weekly ARX cap. I only need to do 2 or 3 (assassination missions where you take out whole settlement works too) and I'm done for the week in just a few hours of playing.
What have they done? The NMS thing...I don't get it. The expectations are SO low that they release another batch of procedural-generated random pile of crap ships and everyone is just "ohhhh, ahhhhh". It's the most pointless gaming experience I think I've ever had playing NMS. Maybe it takes a certain kind of player to appreciate, I don't know. I'm just not overly impressed really.
Ok, if you don't like NMS, that's fine. It does have a very different look to it and the gameplay is more simplistic than a simulator like Elite Dangerous. But as far as expectations go, you have it backwards. They originally promised a lot, the initial launch lacked most of what they promised, and then they spent the time since not only delivering on everything they originally promised but also added stuff people never thought to ask for. Or, in other cases, they changed where they were taking the development and modified it based on what the players wanted.
All you need to do is go to wikipedia, or a similar site, and you can see all the stuff they've added over the years. Yes, they keep adding ship types (living ships, solar sail ships, sentinel ships) but they also add new game play features and/or radically enhance the ones they have already. And they've done all of this without ever charging more than the initial purchase! That's 10 years of updates (usually 3-4 a year) for no extra charge and no subscription fee. You don't have to like the game to realize they have done a lot of work on that game, for their players, for no extra charge. Now they are also, obviously, testing out a lot of new tech (deeper oceans/fishing, archaelogy, etc.) in the updates for use in their upcoming game Light No Fire. But where is the harm in that? You get more features in the game your currently playing and it lets them polish the new game they are working on.
Also with every update, they also do a new "expedition" which gives people a structured outing to come back to and play. And they enhanced that further by no longer requiring you to start a separate save for those, you can now launch those from your main save and transfer items back and forth.
Whether you like the game or not, doesn't matter. I get it. It's not for everyone (and I don't play it anywhere near as much as ED). What isn't up for debate is the amount of work they keep putting into that game which benefits their players for no extra fee. Btw, No Man's Sky is right up there with Elite Dangerous for "best games to play with VR" that don't require VR. And since they added the VR component, they've updated it at least once (possibly twice) to improve the experience. That's full VR... in ship/vehicles and walking around on planets. FDev still haven't added that for Odyssey content...