The game concept was never particularly absorbing. They've had several chances of injecting something that's constructively pleasurable or enduringly stimulating but they have not taken those chances. Odyssey is another incarnation that will be the same old, same old.
The game is driven by punishment and endless routine at every turn. I have concluded that there is not one jot of creativity being expressed within the company.
The whole project is mired in (small c) conservatism. Broad but shallow was the early criticism, I'll expand on that: Broad with routine, structure, safety and predictability. Shallow in creativity, variety, reward and with no adventure......It's dead JIm.
It's someone's ancient golden goose. So sacred, established and previously lucrative that no one wants to take chances with it.