Oooh - look what's arrived.....! Funz!!

Dumb question, Can you see the keyboard with this thing on? I use my keyboard a lot. Thanks in advance. :)

Nope, you can see it a bit if you peek down your nose, but nope. It's a bit annoying. I'm usually fine, as I can do not-many-fingers touch typing.. However, if I realise that I am doing it, it all goes horribly wrong :)

I tend to manage without seeing, but occasionally push the thing up a bit if I am getting frustrated. An onscreen keyboard is sorely needed for navigation searches!

I'm also waiting for the consumer version. The DK2 is really great, but if the consumer version has the best resolution, then I'll wait. Some of the text was very hard to read on the DK2.

Yeah, you need some oversampling really, to get the subpixel hinting right now. Also, changing the UI to green helps- due to the usual RGBG pixel layout thang :)

samsung-galaxy-note-3.jpg
 
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What many people complain about is the disconnect between body movement and the pilots movement, especially when boosting, which throws the ship forward into your back. I propose a solution to this, a giant bouncy Elite Dangerous elastic sling seat (sold separately) with a USB connected solenoid cluster to twang you in the appropriate direction to match visual input from the DK2.

You absolutely could not go wrong with this. You could also extend the brand into Elite Dangerous vomit bags, Elite Dangerous Carpet Cleaner etc.
 
SteamVR (HTC Vive) Prototype Hands-On + Impressions: https://youtu.be/leg2gS6ShZw

They talk about the tech for the first 11 minutes. After that the guys talk about their experience. Pretty compelling I think. They have also tested every version of the oculus, so they aren't strangers to vr. Pretty exciting stuff.
 
So, I have been using the Dk2 now for couple of nights (some 15 hours I guess, 7000 ly exploration in Elite). Guess this thread is good as any to give my first impressions :)
I'm blown away. The feeling of the space surrounding you is so believable that your mind is fooled you are actually piloting a spaceship in real space. What perhaps most took me by surprise was the sense of the size of what you can see. Jumping to a star, the size of the globe is staggering. The cockpit (Asp) is just wonderful. The 3d positioning of the HUD elements, the curvature of the wind shield, the moving shadows and light show of colors depending on your situation....just bliss. It is so much easier to get a sense of where you are related to other objects in space, for instance if you jump to a binary system you can actually move your head to locate the other star with cues from the radar instead of selecting the star from the contact list and have the compass to guide you where to point your ship. One cool thing is that if you look at a planet for instance, the target reticule is light up and you can hit the target forward button, and it is selected. No need to turn the ship to obtain a target lock. 15h for that 7000 ly exploration trip (usually do 1k per hour if not scanning) is explained by just the joy of scanning anything, fly close by and study the planets. Nothing beats the feeling of orbiting a gas giant with rings, skimming close to the plane of the rings and observing the sun slowly lightning up the surface of the giant.
I did a brief round of tutorial scenarios. Landing and taking off in the rift...just a big grin on my face. Flying through the slot...while never been an issue, in rift just so enjoyable and really effortless as you have such a good sense of the size of your ship and its relation towards the station. Zipping close the the station making wild and crazy maneuvers just so intuitive now. Can't wait to finally start to learn flying with assist off, should be a rewarding experience. The ability to track enemies with you gaze and have a proper sense of distances is a game changer regarding combat.

Right, while I'm totally enjoying myself, there are issues of note that are quite obvious. The resolution is very poor. If you look for it, you can make out individual pixels (well, frankly, you don't have to look hard for that). Text is sometimes hard to read, helps to lean closer. This moving your head around is physically more demanding than just sitting in one place staring at the screen. Prolonged use does tire up your eyes, watering them up making it difficult to see, things get blurry but then again, so does it without rift when I get too tired. Wearing glasses works with the rift but initially it took me quite some time to adjust the headpiece properly so it didn't press the glasses in my eyeball....System map is pretty bad, hard to make out what the info is, hard to tell what kind of planets are in the system (you need to zoom in on the planets to figure out if earth-like etc). Galactic map is pretty cool though, just a tad hard to navigate. The whole map is in 3d, you can look behind your shoulder and see systems in 3d space mapped out on the galactic plane. Selecting systems is the hardest part, can't just point and click with the mouse but have to move the cursor on the dot-stalk thingie protruding from the star.

I have a pretty decent computer (i7-4770k@3.5GHz, GTX 780Ti, 16GB ram). No idea how the dk2 works out of the box, I did all the tricks found on the VR part of the forum prior playing with it. Got greenish UI, SweetFx, supersampling etc going on. No idea what FPS I get but out in the galaxy on my own, haven't had any juddering etc issues. Couple of times I guess something crashed on the driver side of things as frame rate and graphics quality went sour and had to quit the game. Not a biggie considering the hours I have put in already.

TD; DR Got Dk2 for couple of nights and loving it.
 
OP here!

There are lots of comments about waiting for 'x' version / 4k / your aunts dog etc, but I've never understood the reasoning for waiting for the next tech because from my experience, you're invariably always waiting and never quite doing.

£300 to the door is what Oculus costs. It's a total bargain for someone like me - who discovered gaming on a BBC micro playing the very first incarnation of this game we're all loving now - and remembering when i dreamed of tech like this!!

I'm from that odd generation where we all got jobs in computing because we were brought up on the BBC and the ZX81, and VR was always one of those unobtainable dreams, destined for the distant future sometime, and that we all hoped we might see one day. Instead of having it, all we could do was sit around and wonder how great it would be if you could be there by sticking something on your head and be transported into the game.

And here we are. For 300 notes.

Yeah sure there has always been incarnations of impressive flat displays that will always woo. VGA went SVGA, went XGA. I remember seeing Sim City 2000 running at 1024 and i thought it was the most detailed and beautiful thing id ever seen. Quake 2 running an Open GL mini port running full 3D @ 1024 on a Voodoo2 SLI! The first 1080p FPS experience!! All flat screen wonders that will live with me forever, but that niggling VR thing has always been there for me and has never gone.

These are the moments when achievable technology meets the game for the fist time.... and gets away with it!! It doesn't happen often but we're in this time again with ED and Oculus - i kid you not. Yeah it has flaws and isn't perfect by a long shot, and yes ill probably run back to my old flat screen faithful after throwing up all over the place, but i know it's a moment that £300 won't buy me again for a while yet. It's a great step in - lets be honest - what we all really want.
 
Hope you like it OP! :)

Personally, I won't touch one now that Facebook own it. I've seen it and was impressed but, I don't think OR has any great advantage (or to put it another way, has been overhyped) over the others that will be streaming through onto the market over the next 12-24mths, so I will be waiting for the market to settle down a bit and then make a decision on what to get after the first gen of these have been on the market for a while.
 
What many people complain about is the disconnect between body movement and the pilots movement, especially when boosting, which throws the ship forward into your back.

Nobody complains about this, because it doesn't happen. All ship movements, shakes, and faked g-forces from acceleration and deceleration that you see on a 2D monitor are completely disabled when running the rift. Troll somewhere else, please.
 
Even if it makes me throw up after half and hour and I never use it again - it's simply got to be tried! ED - especially space stations - are quite something with these things if you know what I mean!!

<vom>

Truth is being in a real space-ship would also probably make you throw up, so it just adds to the immersion :p
 
Picked up a Rift from ebay over a month ago and would never go back now. I went through a period where it overwhelmed me a little and I got frustrated trying to find new ways of piloting the ship without relying on the keyboard. After a week I was back on top of it.

The experience is second to none. Scale is everything and I couldn't give a damn about resolution.

I'm out exploring right now and find that I'm not speed honking my way through the stars but visiting everything I can, seeing some amazing sights. If I said 'Wow!' once last night, I said it 100 times. God only knows what it looks like on the outside.
 
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Got mine, tried it, never will go back to a monitor. How can you people even stand using flat monitors ? It's like driving an F1 formula car around a race track for a day and having to drive home in a Prius.

Well for me it's simply the bad visual quality of the rift that made me go back to a normal screen. It was cool for a few hours but then it became really dull and just tiring. It simply isn't good enough yet
 
Woops - I replied before catching up on the whole thread.
Anyway, I'm one of the "You'll never go back to a screen" advocates. Personally, I think the rift is a huge advantage if you can push the FPS.
Welcome!!
 
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I'm looking forward to getting mine. For the money, it's an easy decision. It's supported in some other games I play. I'll probably get the consumer version and the Valve version, and other versions if they look good. But, that's me.
 
You can use the keyboard for sure. Just learn to type completely blind.
Some buttons are easy to find, like the J, Enter, Backspace, Space, the arrows and the block (Ins, Home, Del...) above that. Good luck for the rest.

Or just buy VoiceAttack for $8 and issue voice commands directly to the ship's computer.
 
HOTAS is the way to go! I use a X52 Pro, and with a good button setup, I never need the keyboard or voice commands.
 
OP here!

There are lots of comments about waiting for 'x' version / 4k / your aunts dog etc, but I've never understood the reasoning for waiting for the next tech because from my experience, you're invariably always waiting and never quite doing.

£300 to the door is what Oculus costs. It's a total bargain for someone like me - who discovered gaming on a BBC micro playing the very first incarnation of this game we're all loving now - and remembering when i dreamed of tech like this!!

I'm from that odd generation where we all got jobs in computing because we were brought up on the BBC and the ZX81, and VR was always one of those unobtainable dreams, destined for the distant future sometime, and that we all hoped we might see one day. Instead of having it, all we could do was sit around and wonder how great it would be if you could be there by sticking something on your head and be transported into the game.

And here we are. For 300 notes.

Yeah sure there has always been incarnations of impressive flat displays that will always woo. VGA went SVGA, went XGA. I remember seeing Sim City 2000 running at 1024 and i thought it was the most detailed and beautiful thing id ever seen. Quake 2 running an Open GL mini port running full 3D @ 1024 on a Voodoo2 SLI! The first 1080p FPS experience!! All flat screen wonders that will live with me forever, but that niggling VR thing has always been there for me and has never gone.

These are the moments when achievable technology meets the game for the fist time.... and gets away with it!! It doesn't happen often but we're in this time again with ED and Oculus - i kid you not. Yeah it has flaws and isn't perfect by a long shot, and yes ill probably run back to my old flat screen faithful after throwing up all over the place, but i know it's a moment that £300 won't buy me again for a while yet. It's a great step in - lets be honest - what we all really want.

I don't get how it makes you throw up! Do you have a GPU that makes it judder in ED?

The rift made me feel sick like a dog when playing half life 2 and some other games but ED i could play for hours and hours.
I did spend many hours with the DK2 before i got ED though. Maybe i was allready used to it.

Keep at it. ED doesn't make ppl sick usually. That being said make sure your IPD is set correctly.
 
e: Ancipital; I was about to rep you for the desk tidy comment, then I saw that you drink tea through a straw. I'm sorry but, I... Just... can't... eeeeuuuuuugh!

e ii; your final sentence swung it back to a rep ;)

Yes, the Rift is the path to the dark side. Soon, people find themselves doing all sorts of depraved things..
 
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