Modes Open and private MOD

That was pretty lame, dude.

So is buying a PvE game with optional PvP and throwing a tantrum because it's not a forced PvP game - but that ain't stopped years of complaining has it.

Besides, for £40 per interdiction, I'd play open all the time.
I'd do 12 hour shifts in an armoured T9. Heck my kids could earn their pocket money flying Sidewinder escort with me.
 
Every game has to have an rules, missions, objective and reward. Open or CQC.
I am saying this game is no different.
What is the difference between MP games and "CQC" games?
What is you argument?
Why do you think that motivation by more reward for more difficulty is not valid?
 
Why would anybody choose to play open when there is no reward for it?
In all MP games PVP brings more rewards, so players know why are they risking more.
I simply can't think of why would anyone play Open if they get the same reward in Private.
MechWarrior, All Wargaming games, LOL... in every game you have PVP and PVE. In PVP you get twice the reward, and missions exclusive to that mod.
If PVP missions would give twice the reward, and be high level exclusive, you would get a lot more players and the game would be much better.

DID YOU KNOW: that two players can play together in a cooperative manner in a multiplayer game without needing to fight each other? thus this PVP and PVP reward argument doesn't weight at all. Give incentive for playing with other people (ala wing cooperative missions) and that would work much better than increasing pVp payouts.
 
Why would anybody choose to play open when there is no reward for it?
In all MP games PVP brings more rewards, so players know why are they risking more.
I simply can't think of why would anyone play Open if they get the same reward in Private.
MechWarrior, All Wargaming games, LOL... in every game you have PVP and PVE. In PVP you get twice the reward, and missions exclusive to that mod.
If PVP missions would give twice the reward, and be high level exclusive, you would get a lot more players and the game would be much better.

I fly in Open because its simply more fun (in theory) to play with and against other players. THAT's the reward for playing in Open.

I say in theory, because there's a type of player who need other players to be their content, but are unwilling to be the content of others in return. That kind of player is simply not much fun to play with. Your enjoyment of Open really depends upon your tolerance level for the amount of crap these bottom feeders generate with their "emergent content."

Personally, I don't want anyone in Open who doesn't want to be there. If I'm in the mood to rescue kidnapped Imperial Citizens, or volunteer my time as an Imperial Shield Inspector, I'd rather not ruin someone's game session in the process. I consider the request for greater rewards in Open to be a thinly veiled attempt to draw players who wouldn't normally want to play in Open out of other game modes, where they they can be killed by the type of player who is so pathetic at PvP, they find it hard to get kills against the current Open population. Considering that said population includes players like me, that is really saying something.
 
How many players play solo, as opposed to wings?
I know 7 players, and they all play solo. They play private because, they don't get anything for the more risk of open.
But they all play PVP in other games where they have a reward for doing so.
 
Every game has to have an rules, missions, objective and reward. Open or CQC.
I am saying this game is no different.
What is the difference between MP games and "CQC" games?
What is you argument?
Why do you think that motivation by more reward for more difficulty is not valid?

Yet you are comparing different types of games and trying to apply the same rules to them. And what more difficulty? Open is not any more difficult than the other modes.

How many players play solo, as opposed to wings?
I know 7 players, and they all play solo. They play private because, they don't get anything for the more risk of open.
But they all play PVP in other games where they have a reward for doing so.


You know what is funny.. the only "risk" in open in other players who are behaving badly. Yet you want rewards for their behavior in an attempt to draw others by greed into Open.
 
I am shocked that we are having this argument. I think this is all 100% clear.
Open is much more risky. You can get killed in open in 1 sec by an Elite player with engineered ship, and in private you can just jump away.
That is the reason all the players i know play only private.
They grind in private because they don't have any "material" reason to grind in open. Let's face it, we all like to grind. 99% of all MP players do.
Good missions and grind, that is MP gaming.
 
I am shocked that we are having this argument. I think this is all 100% clear.
Open is much more risky. You can get killed in open in 1 sec by an Elite player with engineered ship, and in private you can just jump away.
That is the reason all the players i know play only private.
They grind in private because they don't have any "material" reason to grind in open. Let's face it, we all like to grind. 99% of all MP players do.
Good missions and grind, that is MP gaming.


I've seen many comments from those who play in Open that barely if ever see anyone.

And that "chance" is your reward. You want PVP and you get it.

Why do many play in private only? Usually because the people that join the PGs are what they are looking for in the game, People being friendly. It isn't any "material" reasons that you could invent as a reward to make people play there.

Funny thing is there is so much more to the game then "grinding" but those who only look at the "gear" or " competition" view in that ways. And that is why you are shocked. You think Open is much more risky because of those that behave badly and that material rewards will somehow change things. Yet don't seem to understand the myriad of reasons people play the game.
 
  • Like (+1)
Reactions: ilo
I've seen many comments from those who play in Open that barely if ever see anyone.

And that "chance" is your reward. You want PVP and you get it.

Why do many play in private only? Usually because the people that join the PGs are what they are looking for in the game, People being friendly. It isn't any "material" reasons that you could invent as a reward to make people play there.

Funny thing is there is so much more to the game then "grinding" but those who only look at the "gear" or " competition" view in that ways. And that is why you are shocked. You think Open is much more risky because of those that behave badly and that material rewards will somehow change things. Yet don't seem to understand the myriad of reasons people play the game.

@ajantis, don't get this guy wrong. He is not saying PVP is not fun, I'm sure we all love some external encounters and the chances and risk coming with them. But, I don't play 'my way' to just land in front of a 'fully and simply dedicated combat grind fest' to prove, and only prove that 'your grind is better than mine'. Come to CQC and lets have a few rounds in the fighters if your dare, I'll show you what it is to use skills, because I don't give a damn on the time you could have spent calculating the 0.0003% optimal mass benefit on your thrusters, specially if you haven't done or care about anything else the game has to offer.

Would you join open with me and we have a mining competition? I'd give miners x3 rewards if they do in open by the way.. actually, I'd give them x3 in every mode.
 
Maybe there are reasons to play open in the end game.
But before you have all the ships, and engineered modules ...
I think there are none. As opposed to private.
Everybody i know, and they are all experienced players (gamers with 20 years xp) say the same thing.
 
I am shocked that we are having this argument. I think this is all 100% clear.
Open is much more risky. You can get killed in open in 1 sec by an Elite player with engineered ship, and in private you can just jump away.
That is the reason all the players i know play only private.
They grind in private because they don't have any "material" reason to grind in open. Let's face it, we all like to grind. 99% of all MP players do.
Good missions and grind, that is MP gaming.

Open isn’t much more risky than Open. I’ve long considered the idea that players are much more dangerous than NPCs to be a myth. They are different from NPCs, and provide different challenges, but on the flip side, they are also vulnerable to tactics that would never work on NPCs, so it’s kind of a wash.

For example, I consider the “forum recommended” Supercruise technique to be nothing more than a sneaky way of convincing players to make it easier for others to interdict them. Which is one of the reasons why I don’t use it, the other being it’s slower than molasses. There are faster and safer routes to your destination, even in CGs, I rarely get approached when using them.

Plus, I’ve noticed that a lot of so-called “pirates” get confused when their target doesn’t follow their “script.” I’ve seen some of them keep repeating the same actions over and over again, expecting different results. It can be kind of amusing if I’m the right mood. Mostly, though, I simply find it an annoying interruption to my game session.

Many of the players I know fly in other modes due to poor network connections, and most do so because because certain players are simply not fun to play with, to the point that NPCs provide better content than they do. Which, given the quality of the NPCs in this game, is really saying something.
 
Maybe there are reasons to play open in the end game.
But before you have all the ships, and engineered modules ...
I think there are none. As opposed to private.
Everybody i know, and they are all experienced players (gamers with 20 years xp) say the same thing.


Yet there are people playing in Open, even though YOU don't see a reason for people to do it, others do and have fun there. I personally don't see a reason for MYSELF to play there but fully acknowledge there are a many reasons for others to play there.

And what "end game?"
 
"End game" is when you finished grinding the money, ships and modules so you can compete with the best players. Then the reason to play is not the grind anymore.
Why do you think devs changed the engineers so you have to grind the modules again?
They too are beginning to understand what brings players to the game.
 
Maybe there are reasons to play open in the end game.
But before you have all the ships, and engineered modules ...
I think there are none. As opposed to private.
Everybody i know, and they are all experienced players (gamers with 20 years xp) say the same thing.

Dude, I have 180M, and I fly a shieldless ASP Scout, in OPEN, I'm still to visit other engineers than palin and fraisier.. I think you have your facts really wrong.. there is your problem right there, you think you can't play in open unless you have G5 all your modules and even the fuel, because you don't know any other gameplay other than just pew pew everyone else.
 
"End game" is when you finished grinding the money, ships and modules so you can compete with the best players. Then the reason to play is not the grind anymore.
Why do you think devs changed the engineers so you have to grind the modules again?
They too are beginning to understand what brings players to the game.

ok, so.. did you see the credits screen? you know you can see it without finishing ED?
 
"End game" is when you finished grinding the money, ships and modules so you can compete with the best players. Then the reason to play is not the grind anymore.
Why do you think devs changed the engineers so you have to grind the modules again?
They too are beginning to understand what brings players to the game.

What day and time you want to compete with the best players? I'll wait for you in CQC, you choose the ships.
 
I am just saying what all the players i know say. When the devs of this game make open missions give more credits/materials there will be 90% more players in open.
It is a simple fact.
 
I am just saying what all the players i know say. When the devs of this game make open missions give more credits/materials there will be 90% more players in open.
It is a simple fact.

In all truth, that is the definition of an Opinion. Look it up.

75% of all statistics are made up on the spot.

I know the above is flippant, but the quoted comment deserved nothing less.

Something to consider is the fact that the Modes were included in the design of the game from it's inception. That indicates that even the earliest considerations of the game took into account that some players wouldn't be interested in PvP. Just let people play how they want. Play your game, and let everyone else do the same.
 
Last edited:
Back
Top Bottom