Hard to understand the motivation for attacking people at sag A..
Not really, don't over think these things. Some people are prats and enjoy upsetting others. It's that simple.
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Hard to understand the motivation for attacking people at sag A..
That's the point though. It's not a difference at all. It's a ship and it kills you - it only matters to some people because they hate being beaten by a person.…
Absolute rubbish! I'm not aware of any Mobius group members demanding anything from FD based on the group's size. The people in Mobius are, by nature, solo players who just want to be left alone to play their game. That sort of personality is not the type to go bragging or demanding anything. Your comments, Mr Kristov, border on slander. There will be a few renegades due to the size of the group but I doubt very much that the presence of this "demanding" that you speak of is reflected proportionately.
OK but if you're trading that's all you ever do. If the GRINDING is so bad, why are you even bothering to play the game that's so boring to you, the thought of spending another 2-3 hours is horrific? Surely 2-3 hours when you've done the same thing for hundreds of hours is nothing. I mean, you are playing the game to enjoy it aren't you or what's the point?
However when combat logging, you rob the PvP'er of the time / effort they put in to find a target to kill and didn't have to put any time / effort or ship config to "win" the situation.
Simply put: I don't want to play a game where a human controlled person attacking me is part of the game. I don't find it entertaining. Doesn't make me angry, either, I'm just 100% not interested.
You can say I'm being unreasonable, but I contend that you are the one lacking reason, sir.
I thought Saturday Night's Alright For Fighting. Friday is PIZZA DAY!Friday Night's Alright for Fighting.
I take issue with the motivation. I do not agree with the motivation logically. Because logically it would follow that Combat Logging is not against the rules.
Arrested Development. Simple Fun for Simpletons.Not really, don't.over.think these things. Some people are prats and enjoy upsetting others. It's that simple.
What in-game advantage?
Saving credits?
These days credits grow on trees so that's no advantage.
Listening to PvP'ers cry?
Well yes, granted, that's pretty darn funny and hilarious at times, certainly an advantage in the broadest of subjective sense but then again, I'm sure that is not what Frontier had in mind when they coined the term 'advantage'.
So what's left? What advantage is there to be had?
That's what traders do, they have short haul runs that make a lot of credits fast and easy, so the 'out a week's play' is beyond hyperbole, it's a flat out lie, no trader is out a week's play if they get killed.
That's why I said I don't trade and asked the question. So 12 jumps takes a week?
Where did i say that
yeah , some dude was also not happy he met me at Sagg A , oops still in open... I think you right , explorers CAN loose/lose the most.
Asa far as I am concerned a 'win' for a PvP'er is the least bit important/not even a valid game mechanic for Elite: Dangerous? A 'win' does absolutely nothing for the game at all. Had it done so, I would have understood a small degree of 'advantage', yes.
It however does not.
The fact that a subjective 'I won' feeling from an individual intent on destroying another vessel for his/her jollies is being protected by FD is even more sad.
Good question, why doesn't FD punish those who use external websites for trade..... perhaps because they cannot prove you've used one.
They can however prove someone combat logs, so they can punish what they can prove.
And in game murder is part of the game, with in game punishments - so random killing of players in open or in groups is fine and does not require FD to step in.
Now external murder for in game benefits is just not on and FD should step in and ban someone for that![]()
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Well the point i'm trying to get to is that people need to view the AI and players as the same. AI will kill you just as often as a player will try if not more. How many people...
A) actually see any other players let alone get to chat to them let alone get attacked by them?
B) Fly in areas where a lot of other players fly and increase the risk of getting attacked by one.
And if they do get attacked, well space is a dangerous place which has been the theme of Elite since 1984 so why is anyone complaining about it? It's fine if a computer controlled person kills people because it's part of the game but somehow a human controlled person does it and it's the worst thing ever. That's no a reasonable position to hold and it's really about people that can't stand to be beaten, imo.
yeah , since 2014 im trying to understand. Isnt the npc coded with emotion , or that doesnt make sense?