Modes Open mode balancing proposal

Status
Thread Closed: Not open for further replies.
Open players don't "need" anything for themselves.
They have an entire mode where they can do whatever they want, to whom ever they want as and when they find them.
People who don't want that type of game play, are forced out of open, in to PGs or Solo.
So PGs and Solo are the players who deserve extras, as they don't have an entire player base to interact with at will.

Wings are also in PGs, Squadrons also sound like another multiplayer system.
So Solo players are getting short changed, as they have not had a feature added just for them, but both multiplayer modes have.

Don't be greedy. Cause you are greedy. Unincentified roleplay is boring if you know that is the roleplay, so some "real" stuff to fight in open for would not hurt.
And this thread is just about it.
 
Last edited:
Do you believe this proposal stands any reasonable chance of being adopted?

If you do, you should try to present a good case for why you think it should not be implemented. I started a very similar thread a while back, I am not a griefer. I don't know what kind of player the OP is, and frankly I don't think it matters.

If you don't, why are you even bothering to bump the thread?

No, thank goodness, as evidenced by the fact this thread has been removed from the suggestion forum.

As for why it should not be implemented, we have an entirely unique approach to open world gaming right here in Elite. Nowhere else can you find a game that allows players to effectively instance themselves and still impact the world at large. That's ground breaking. That's a feature, not an exploit. That's working as intended. He wants to scrap it by encouraging the playstyle he likes. As things are right now there are no incentives for any playstyle, just play the way you want and enjoy the game. That's why it shouldn't be implemented, because equal modes encourages greater diversity of activity, instead of trying to tempt everyone into higher risk activities.

And you want to know why I bothered replying? I think Martin Niemoller had something to say for speaking up, because if we don't speak up in opposition FDev might get the impression people actually like this idea.
 
No, thank goodness, as evidenced by the fact this thread has been removed from the suggestion forum.

As for why it should not be implemented, we have an entirely unique approach to open world gaming right here in Elite. Nowhere else can you find a game that allows players to effectively instance themselves and still impact the world at large. That's ground breaking. That's a feature, not an exploit. That's working as intended. He wants to scrap it by encouraging the playstyle he likes. As things are right now there are no incentives for any playstyle, just play the way you want and enjoy the game. That's why it shouldn't be implemented, because equal modes encourages greater diversity of activity, instead of trying to tempt everyone into higher risk activities.

And you want to know why I bothered replying? I think Martin Niemoller had something to say for speaking up, because if we don't speak up in opposition FDev might get the impression people actually like this idea.
+1 nicely put.
 
Don't be greedy. Cause you are greedy. Unincentified roleplay is boring if you know that is the roleplay, so some "real" stuff to fight in open for would not hurt.
And this thread is just about it.

Calling others greedy when you have open mode and are demanding more stuff.
That's classic.

Solo players have been ignored since the game came out. In favour of multiplayer content, tweaks and fixes.
Arena (CQC) and the C&P system were both because of PvP'ers.

You've had your turn, time to let the rest of the player base get some Dev time.
 
Calling others greedy when you have open mode and are demanding more stuff.
That's classic.

Solo players have been ignored since the game came out. In favour of multiplayer content, tweaks and fixes.
Arena (CQC) and the C&P system were both because of PvP'ers.

You've had your turn, time to let the rest of the player base get some Dev time.

OH! Sorry! Big thanks for both lol!
 
... That's ground breaking. That's a feature, not an exploit. That's working as intended...

Thats game breaking*. This feature creates too much exploits. And each of them should be fixed individualy. Instead of just letting players sort it out. And I do not belive everything about it was intended. Especialy the state of open mode and submarine griefing.
 

Robert Maynard

Volunteer Moderator
The fact that there have been three game modes in the game design from the outset and that the intended experience has always been for all players to both experience and affect the single shared galaxy state rather undermines the contention that affecting the BGS, etc., from Solo / Private Groups is an exploit.

It should also be noted that the advertising for the game remains consistent with that game design:

https://www.elitedangerous.com/en/gameplay/wings said:
WINGS
FLY ALONE, OR WITH FRIENDS AS PART OF A WING

Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

Whether you experience the open multi-player galaxy on your own or in a Wing where you can stay connected to a group of your buddies as you share in jointly-earned spoils, the connected galaxy delivers a constant source of new opportunities and people to play with and against.

In Solo play you can choose never meet another human player, yet the results of your actions still contribute to economy, politics and conflicts of the connected galaxy, and you experience the echoes of their activity.

That players affecting the game from Solo and Private Groups is considered to be an exploit by some is unsurprising - however not all players share a preference for direct PvP as a play-style - and Frontier did not design their game to require players to engage in direct PvP.
 
Last edited:
OH! Sorry! Big thanks for both lol!

On Frontiers behalf I'd like to say: You're Welcome.

Now learn to appreciate what you have, while the rest of us get some tweaks and fixes.
I'd like to see Exploration get some love, NPC piracy improved, SRV content and a reason to Power Play added.
 
On Frontiers behalf I'd like to say: You're Welcome.

Now learn to appreciate what you have, while the rest of us get some tweaks and fixes.
I'd like to see Exploration get some love, NPC piracy improved, SRV content and a reason to Power Play added.

That was sarcasm...

But totally agree about PP, It should become Open only.
 
Umm what?

Are you really suggesting that using power play as intended (concerning PvP) is an exploit?
No, I am clearly not. I am saying that pledging for a power for the sole purpose of avoiding crime and punishment is an exploit.

The exclusion from C&P is meant to facilitate PvP among powerplay players. Not as a loophole to avoid consequences.


After all, since there is literally 0 reward from power play kills, these convoluted rules must serve a purpose.
Indeed. To prevent cops showing up when people who are playing powerplay are facing off.

People who are playing powerplay. Just pledging to get rid of consequences is not playing powerplay. It's using that feature as an exploit.

edit: I do enjoy the irony of the message you players are sending Frontier. "Look what happens if you try to do something to encourage PvP in Powerplay". I hope Frontier takes note. These players will moan endlessly how Frontier doesn't implement features for PvP, and when they do, the same players abuse that feature.
 
Last edited:
That was sarcasm...

But totally agree about PP, It should become Open only.

Nothing should be open only, because there is no reason for a PvE game (with optional PvP) to force people to play together.

PvP should be Arena only though, as it is getting in the way of Development time for the rest of the game.
 

ALGOMATIC

Banned
Nothing should be open only, because there is no reason for a PvE game (with optional PvP) to force people to play together.

PvP should be Arena only though, as it is getting in the way of Development time for the rest of the game.

The PVE game is complete trash not worth more than 100 hours at best and its a stretch. Grind and repetitions with 3 basic activities sugar coated to look like there is some depth.

Npcs that scream "I am going to boil you up" times 30. Without PvP its a misrebale excuse for half baked game, and people laugh here about SC.

PvP arena should be removed and PP unless it becomes open only should be put to trash because noones gives a damn about it except module shopping or using it to gank near in the no fire zone. BGS, see PP.
 
Last edited:

Robert Maynard

Volunteer Moderator
The PVE game is complete trash not worth more than 100 hours at best and its a stretch. Grind and repetitions with 3 basic activities sugar coated to look like there is some depth.

Npcs that scream "I am going to boil you up" times 30. Without PvP its a misrebale excuse for half baked game, and people laugh here about SC.

PvP arena should be removed and PP unless it becomes open only should be put to trash because noones gives a damn about it except module shopping or using it to gank near in the no fire zone. BGS, see PP.

Some players are content to play the game without direct PvP, as is their freedom to choose (in this game).
 
The PVE game is complete trash not worth more than 100 hours at best and its a stretch.

And how many games over the past 30 years have people paid full price for and only got 60hrs out of and never touched again?
If you got 100hrs for £40 then your quids in, glad you enjoyed it. That's value for money in gaming right there.

Grind and repetitions with 3 basic activities sugar coated to look like there is some depth.

Seal clubbing in any game has no "depth" - so don't pretend "depth" is what you're looking for.
PvP has as much "depth" here as it does in any PvP game..... none.

"Depth" in games comes from rich story lines and engaging mechanics - which we won't get as long as Frontier has to pander to PvP'ers.

... and people laugh here about SC.

Because for thousands of pounds, you get way less than what you'd get buying Elite for £20.
In fact, you don't even get a playable game for your money.

And what is it people really want from SC.... oh that's right, the story missions, not the PvP. Because there is PvP now in it.

PvP arena should be removed and PP unless it becomes open only should be put to trash because noones gives a damn about it except module shopping or using it to gank near in the no fire zone. BGS, see PP.

The PvP Arena mode is where you should be forced to PvP, and let proper players have Open mode.
This is the only MMO I've ever played where trying to be sociable is the wrong thing to do - and it's the PvP communities fault.
 
The PVE game is complete trash not worth more than 100 hours at best and its a stretch. Grind and repetitions with 3 basic activities sugar coated to look like there is some depth.

Npcs that scream "I am going to boil you up" times 30. Without PvP its a misrebale excuse for half baked game, and people laugh here about SC.
So go play SC. PvE game is trash, PvP a miserable excuse for a half baked game. And you visit it's forums every single day. You play it every single day. You wasted time to get good at an inconsequential activity in a trash, miserable excuse for a half baked game.

And at least NPCs say something. Their dialogue is infinitely more diverse than the non-dialogue I get from players when they interdict me.

PvP arena should be removed and PP unless it becomes open only should be put to trash because noones gives a damn about it except module shopping or using it to gank near in the no fire zone. BGS, see PP.
Replace "noones" with "I don't", remove the s from "gives" and then you're honest. You don't give a damn about it. You exploit it for module shopping and consequence free ganking.

Don't extrapolate yourself to the rest of the community. That's insulting.
 
Last edited:
The PVE game is complete trash not worth more than 100 hours at best and its a stretch.

You see, this is where you fail.

You assume just because you don't like something, nobody else can.

Its like saying "Bananas are horrible! Eugh! Nobody should eat bananas because I don't like them. Anyone who says they like bananas are wrong!"

Its time for you to accept that a lot of people like the PvE in ED, significantly more than enojoy the PvP, and no matter how much you declare PvE in ED to be rubbish, it doesn't make it a fact, just an opinion.
 
Nothing should be open only, because there is no reason for a PvE game (with optional PvP) to force people to play together.

PvP should be Arena only though, as it is getting in the way of Development time for the rest of the game.

I can say the same. And you know what I am talking about, by the way, as you did posted it yourself. PvE and PvE need completely different stuff.
If seriously, they might just separate PG/Solo and Open and be done with it. May be into two different games. Best possible course of action.

Or we will have this situation for the rest of ED's lifetime:

LCOAGNm.png




That sounds like reasonable and balanced approach to the problem. Destroy anything not related to PvP. Good idea. Post it in the suggestions forum!

/s

Thank you. At last someone suggests correct approach.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom