Modes Open mode balancing proposal

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Again, that's all junk.

How does any of that, explicitly, veritably, and definitively, apply to Elite?

I'm not trying to say this discussion is done, but until more prescient arguments are presented - I'm going to go drink beer and play Armour-Geddon.


... Directly? Or it should, at least. Otherwise, we have a defective open mode. Somehow.
 
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Of course, I bought a little A500 off ebay ages back and made it work :D Some git had stolen the CPU off the board and needed capping. The board itself, not his knees.

I desperately need said appropriate terms. And I should not bother to deal with such reasoning.
 
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The spirit of the OP, though I do understand where it's coming from, suffers from a major flaw: It assumes that the higher risks in Open are based on forced conditions while in reality any halfway experienced solo player can happily do his business in Open with zero additional risk. You confuse your own preferences with forced conditions, but neither CGs nor PvP nor anything else in Elite is actually forced: Literally everything is optional. As a chessplayer I have some issues with this concept myself. From my point of view that's just very poor game design (doesn't mean I can't find my own way to still enjoy the game, which I do!). If you really believe you could change the game's inherently optional nature you haven't yet understand the game as a whole. It would rip the whole game apart until nothing's left and you would have to start from point zero designing a whole new game again.

You and me (to a certain degree) have to realize and to accept that there's no place for selfish concepts in this game, not at least something we could enforce to any other player. The game is actually a lot more casual then you try to depict it. All what's possibly "hardcore" in Elite is totally optional as well, but since this aspect seems the only one in which you're interested in, this seems mandatory to you. And that is how you play the game, at least you try.

Fact is: it's not, no matter if you or me or anyone else likes it or not. What we both seem to have a hard time to swallow is that the game has no goal. There's nothing to win, nothing to gain. All credits in the game only exist, if you think this through, as an end in itself. And this is the thick wall you can't break, cause it's the base (or lack of, if you want so) concept of the game.

Nothing I had suggested so far does not break this "Optional" factor. And lack of goal never forbid me to wear my pants down while playing x3, although LU helped alot in that regard later. This is not the issue, and I know the difference between MMO and Dota.

Also, this optionality is not an excuse for bad balance. Optional goals are still goals.

Those suggestions in the OP are not for myself really. I rarely need to farm anything. Although mode switching ability is the one I would not be against removing.

It is just the fact that Open is a dead game mode. All I do recently is just acting a @ CGs, and about everyone here does the same. Of all ships that I had saw, there were like 3 trade t6es and exactly one pirate, which I had not even interdicted as his ship is totally gimped to my Chief.

This is what Open mode supposed to be? I remember it differently from the time when I was farming.
All of those, including state of Open mode as well as weight of size 7 limpet controllers and overpowered engineering, are just a symptoms of a bad game design. While I understand why PvE people might be against it, they really should have no say in this. No one removes other modes. It is just open as it is does not really work.
 
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Have you ever considered not doing that?

I ask not to inflame or anger you - I'm simply curious as to what you expect to gain from such confrontations.

The only fun from thie game. Really. While gaining skill which I would hope will become usable in some other added later optional feature.
When I will consistently beat those people which blew up my noob ships a year earlier, I will sure go on a long break from the game, untill some meaningful PvP is added. At leas, again, in form of normal Open mode. Especially when said people do not blow me up after GG anymore, and I am consistently beating average quantity-over-quality gank squads by myself.
 
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As I said, I can't defend nor applaud bad game design, I just avoid CGs in general, not just when I actually want to fly in Open (in which case it's even more pointless). I'm still under the impression you cling to the illusion that's something you could easily fix. Forget it - or just move on suffering. :p

Btw, if you quote the entire post but only address a small part of it I'm not sure if and how much you actually did read.

No, I did read it whole. Again - nothing really breaks this optional factor. If I am missing on something which would - point me to it.
 
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The only fun from thie game. Really. While gaining skill which I would hope will become usable in some other added later optional feature.
When I will consistently beat those people which blew me up a year earlier, I will sure go on a long break from the game, untill some meaningful PvP is added. At leas, again, in form of normal Open mode. Especially when said people do not blow me up after GG anymore, and I am consistently beating average quantity-over-quality gank squads by myself.

That is kind of cute in, as yourself mentioned, naïve way.

If you hunger for real PVP - I can guarantee it can be arranged :D
 
As I said, I can't defend nor applaud bad game design, I just avoid CGs in general, not just when I actually want to fly in Open (in which case it's even more pointless). I'm still under the impression you cling to the illusion that's something you could easily fix. Forget it - or just move on suffering. :p

Btw, if you quote the entire post but only address a small part of it I'm not sure if and how much you actually did read.

Ah, I understand what you are talking about.

Firstly, beating these router tweaks is simply unnecessary. Majority would not do such thing, and again, credits mean nothing after some point.
Secondly, even moving ALL SC movement to a dedicated server will produce load worthy of a home PC with average 4G connection.
 
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That is kind of cute in, as yourself mentioned, naïve way.

If you hunger for real PVP - I can guarantee it can be arranged :D

Sadly, roleplay is not a bit fun when it is unincentified and you know that it is arranged. Same with modding SP games, I have to wait a week after I tweak some mods themselves.
 
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Firstly, beating these router tweaks is simply unnecessary.

Please, show us on the plushie OSI model where your education system failed you.


It's not intended as an insult, and my apologies to you Edgelord and the mods if it was taken as such.


But where do you think routers live?
 
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Please, show us on the plushie OSI model where your education system failed you.

What is wrong with that? You think everyone will start to use such stuff as variable timing connection interruptions? If some people can pass computer science check, good for them. Again, credits do not mean jack.
This will improve situation in a whole anyways.
And again, no matter how connection works here, someone would meet someone anyways
 
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What is wrong with that? You think everyone will start to use such stuff as variable timing connection interruptions? If some people can pass computer science check, good for them. Again, credits do not mean jack.
This will improve situation in a whole anyways.
And again, no matter how connection works here, someone would meet someone anyways

I'm just simply going to wave greeting and pass you by. This is going into farce now.
 
Please, show us on the plushie OSI model where your education system failed you.

To be fair, CMDR EDGEL0RD doesn't claim to be an expert in networking, although the opportunity to learn is certainly analogous to many a 'git gud' terse reply on this board.

Egy, peer to peer gives low latency because it helps to ensure the instance host is physically nearby, and in a twitch reflex game low latency is king. The compromise is that it's easier to exploit because neither client nor instance host can be trusted to arbitrate. If you want an awesome seat of the pants combat experience with randoms (and you clearly do), you must accept the compromises that go with it.
 
It's exactly this that I've tried to explain in several posts and as elaborately as I could (mind I'm no expert). Yet you haven't understood (or not thoroughly read) any of that, otherwise you wouldn't come up with this "router tweaks" nonsense over and over again. I hate repetition as you hate the grind, I hope you understand that I'm meanwhile sick of that kind of grindy "conversation".

But if you really think you're such a network wizard, I suggest you contact Dav Stott and convince him to push the whole SC related netcode to a home PC, more power to you! :D

I belive we did come to agreement that no matter what, as long as there are people which have their connection set up in the right manner, the source of the risk we are discussing would not go anywhere. Moreover, amount of such people will increase when Open would be more populate.

Or there is something wrong with that yet?
 
To be fair, CMDR EDGEL0RD doesn't claim to be an expert in networking, although the opportunity to learn is certainly analogous to many a 'git gud' terse reply on this board.

Egy, peer to peer gives low latency because it helps to ensure the instance host is physically nearby, and in a twitch reflex game low latency is king. The compromise is that it's easier to exploit because neither client nor instance host can be trusted to arbitrate. If you want an awesome seat of the pants combat experience with randoms (and you clearly do), you must accept the compromises that go with it.

Dropping peer to peer connections while retaining the transaction server one is, although simple, is not so trivial task. Moreover, there can be automated processes to evaluate a number of CMDRs in system, with whom one player can and should establish a connection but somehow does not.

And again, neither of this outweighs the good Open incentifying would bring.
 
Dropping peer to peer connections while retaining the transaction server one is, although simple, is not so trivial task. Moreover, there can be automated processes to evaluate a number of CMDRs in system, with whom one player can and should establish a connection but somehow does not.

And again, neither of this outweighs the good Open incentifying would bring.

There already is an automated matchmaking system, the instance hosts are other players with potentially wildly varying connection quality. Do you have a specific game in mind that you are comparing ED to?
 
There already is an automated matchmaking system, the instance hosts are other players with potentially wildly varying connection quality. Do you have a specific game in mind that you are comparing ED to?

No.
It is just while Fdev cannot and shouldn't shadowban players with consistently bad connection, they can revoke their participation in some PvP mode and bonuses.
 
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