...and why following the advice given by another sheep lolThe sheep asking the wolves how to protect themselves from the wolves rarely works out well for the sheep.
...and why following the advice given by another sheep lolThe sheep asking the wolves how to protect themselves from the wolves rarely works out well for the sheep.
It's alright, if I don't find it to my liking I can always go back to hauling in solo or PG.The sheep asking the wolves how to protect themselves from the wolves rarely works out well for the sheep.
I'd suggest hitting Google hard for tips, tricks and suggestions. Perhaps head over to the Mobius forums as well, as some folks over there have some great defensive techniques for flying in Open Mode. You may even find someone who will fly with you to help you out while you get settled in.
I wish you all the best. o7
We are still talking about Open, yes? Not sure if pointed out already but one of the attacker main risks and danger is obviously that of encountering opposing fighting ready players instead. It is a very considerable risk as many of those are likely much more dangerous than most NPC.
I tried, but I give up.Danger is not "relative" at all, the attacker faces no danger whatsoever.
When was the last time someone in a G5 murder boat thought "Hmm, that T9 looks like it could kill me"? I'll tell you when, never.
Balance is when both sides have a real genuine risk of ending up on the rebuy screen.
And as a lot of people have limited game time, you certainly can ruin their game experience for that entire day.
It's about people's time they invest in playing a game to relax or have fun - and plenty of people do not find your style of play fun.
This whole "pixels on a screen" is disrespectful nonsense and you all know it, if it was just pixels on a screen then go play EVE or Start Citizen; they both are set up purely for PvP already. Why are you trying to turn Ed into a clone of those, if it's just Pixels on a screen? (and btw, I play both of those other games as well)
...and why following the advice given by another sheep lolanyway feel free to test it.
Or not. It will depend on the player load outs and skill, as usual.And attacker Vs attacker is fairly balanced.
The thing is, no-one really knows if going one way or the other will attract more than they push away. What does make something unpopular (like PP1) is having a feature that needs consistent rules and rivals left with neither. If the modes had consistent enemies, threads like this would not get so much traction.The more I read here the more it seems that making PP 2.0 Open Only will actually reduced the number of players taking part in PP, because players who previously hauled in Solo or PG will simply stop doing that, they won't go to Open to do the same thing because that will just end up with them being destroyed and losing money and ships, they will just do different stuff. Some might say, well that's good, PP 2.0 becomes what it should have always been, PvP with no-one running trade goods, just good old murder boats duking it out.
The problem being, of course, the fewer players taking part in a particular feature the less incentive there is for FDEV to actually bother putting any time into further developing said feature. If the majority of players don't take part in PvP, and they make PP 2.0 Open Only, then it's quite possible the majority of players won't take part in PP 2.0.
Or... Listen to the players who haul in open (and fight with other players as well) and the advice they are passing out.The sheep asking the wolves how to protect themselves from the wolves rarely works out well for the sheep.
I'd suggest hitting Google hard for tips, tricks and suggestions. Perhaps head over to the Mobius forums as well, as some folks over there have some great defensive techniques for flying in Open Mode. You may even find someone who will fly with you to help you out while you get settled in.
I wish you all the best. o7
Or not. It will depend on the player load outs and skill, as usual.
Either way the point was that combat oriented players will indeed run a very serious risk and danger by playing in open. That of encountering opposing fighting ready players instead. It is a very considerable risk as many of those are likely much more dangerous than most NPC playing in solo or groups.
I'll be honest with you, Open Mode Trading/Hauling is a very different kettle of fish and will take a lot of getting used to, as well as learning a lot of new disciplines attached to it.It's alright, if I don't find it to my liking I can always go back to hauling in solo or PG.
Or... Listen to the players who haul in open (and fight with other players as well) and the advice they are passing out.
Which in Powerplay they do all the time because thats part of the game if they want the power to grow. In solo this threat is non-existent, in open it exists. FDs job is to even out this disparity or otherwise reward those facing greater challenge.People being made to fly cargo ships in Open mode (which is what people in this thread and other threads keep demanding) is not fun. It's forcing them into a situation where those attacking them face no additional risk at all, and the person in the hauler faces the chance of losing everything.
The more I read here the more it seems that making PP 2.0 Open Only will actually reduced the number of players taking part in PP, because players who previously hauled in Solo or PG will simply stop doing that, they won't go to Open to do the same thing because that will just end up with them being destroyed and losing money and ships, they will just do different stuff. Some might say, well that's good, PP 2.0 becomes what it should have always been, PvP with no-one running trade goods, just good old murder boats duking it out.
The problem being, of course, the fewer players taking part in a particular feature the less incentive there is for FDEV to actually bother putting any time into further developing said feature. If the majority of players don't take part in PvP, and they make PP 2.0 Open Only, then it's quite possible the majority of players won't take part in PP 2.0.
I can pretty much guarantee that config (minus the tweaks I suggested, with some weapons as you've highighted) will get you through a lot of player interactions if handled properly.Yup, been there, done that, got the t-shirt.
And the posted configs only work versus NPCs. They will not work versus a properly equipped human pilot.
It's a surefire way to lose your ship and cargo.
Just to entertain the idea of hauling in open for PP, will this build be able to survive a wing of 4 meta-lances long enough to reach the station (say about 5K ls away)?
C8 Prismo: https://edsy.org/s/vZPfVCH
or
C6 Prismo: https://edsy.org/s/vgMX0H2
I can pretty much guarantee that config (minus the tweaks I suggested, with some weapons as you've highighted) will get you through a lot of player interactions if handled properly.
If your Mass is greater than your assailants:
1. Submit to interdiction (or drop yourself if you've got the chance), start spooling up as soon as you can. Full pips to shields/thrusters
2. Turn and burn towards and then past the interdicting ship.
3. Drop mines/fire chaff.
4. If you think you have speed advantage, keep going to open the distance. Otherwise go back to step 2 to keep you out of their arcs (assuming your assailant has fixed or gimballed weapons).
Isn't the problem not so much "As a hauler I don't know how to get a fair chance against PvP attackers" but rather "As a hauler I have no interest in PvP attackers in the first place, so going to various lengths just to deal with them is even less interesting"?
Not in this situation no, as we're actively discussing with a player who wanted a bit of guidance on how to get ahead of the curve so to speak on Open Mode Trading.Isn't the problem not so much "As a hauler I don't know how to get a fair chance against PvP attackers" but rather "As a hauler I have no interest in PvP attackers in the first place, so going to various lengths just to deal with them is even less interesting"?
Ive never been interdicted in any of my combat ships, we are talking about the imbalance between attackers in combat ships vs trade ships where there is no risk whatsoever to the attacker.We are still talking about Open, yes? Not sure if pointed out already but one of the attacker main risks and danger is obviously that of encountering opposing fighting ready players instead. It is a very considerable risk as many of those are likely much more dangerous than most NPC.