Thats the risk you take, given you know others are about (those who contested in the first place and the other side).The weighting desired by some players that would susceptible to being able to be acquired by instancing with no players in Open?
Thats the risk you take, given you know others are about (those who contested in the first place and the other side).The weighting desired by some players that would susceptible to being able to be acquired by instancing with no players in Open?
Nope, that's an edited screenshot where they've removed the real tasks.
The so-called activities there are the wrong font, colour and size.
Some might choose to play it that way, if an Open bonus were implemented - some might choose to make extensive use of the block feature instead. Noting that there will be calls to be unable to block pledged players, also noting that all that that would do is make those who deserve to be blocked unblockable as they would pledge.Thats the risk you take, given you know others are about (those who contested in the first place and the other side).
So they'd block on sight? Do you also know the majority would do that?Some might choose to play it that way, if an Open bonus were implemented - some might choose to make extensive use of the block feature instead. Noting that there will be calls to be unable to block pledged players, also noting that all that that would do is make those who deserve to be blocked unblockable as they would pledge.
The so-called 'G5 murderboats' (who aren’t cheating, of course) operate within a designed ecosystem where their risk in Open is lower due to preparation.
Simply because some players have mastered a specific advantage doesn’t negate the underlying game mechanics at work.
Maybe - just as any player can choose to at the moment.So they'd block on sight?
No-one knows - however it would be an option for players who wanted the reward without the PvP - which shows why a blanket bonus for Open is ill targeted, i.e. it would be able to be "earnt" without meeting opposing players.Do you also know the majority would do that?
So there you have it, then.No-one knows
Thanks. Now I have Queens of the Stone Age stuck in my head for the rest of the night.No-one knows
Its the deer driving that gets me.Thanks. Now I have Queens of the Stone Age stuck in my head for the rest of the night.
Any lag is at a minimum going to affect you in a Pvp encounter. It may affect others, but my open play is usually at Titans or Spire sites and if busy those locations always lag so I expect yes you will impact most players.What is the effect of lag on PvP encounters in ED with its P2P architecture.
Hahahaha, yeah. The video is so cheesy, but the song is kickass. There are worse earworms to have stuck in your ear.Its the deer driving that gets me.
Given all the complaints about the opposition, never those from the Powerplay group complaining, maybe (but not certainly) playing not-in-Open, it seems the not knowing can be an issue for some players.So there you have it, then.
In the end its finding a compromise- there will be limitations, but at the same time there has to be strategic reasons for being in open for this phase of expansion instead of solo since you can choose.Given all the complaints about the opposition, never those from the Powerplay group complaining, maybe (but not certainly) playing not-in-Open, it seems the not knowing can be an issue for some players.
Thanks. Now I have Queens of the Stone Age stuck in my head for the rest of the night.
Its the deer driving that gets me.
Not without effectively removing something from the PvE gameplay of players with no interest in PvP.In the end its finding a compromise- there will be limitations, but at the same time there has to be strategic reasons for being in open for this phase of expansion instead of solo since you can choose.
Once again the biggest gank ever carried out in the history of the game was the "muh realisms" crowd insisting in the original design and discussion forum that "death should have consequences".Rebuys may be free but ship contents, for those who aren't engaged in combat, are not. So the "free rebuy" perk is next to useless for those players (given that ship contents may be worth massively more than the rebuy).
Its a choice- risk it, gain more or be safe, and progress more slowly. I could argue the opposite too- in this case PvE taking away from PvP.Not without effectively removing something from the PvE gameplay of players with no interest in PvP.
There used to be a HUD element for cargo insurance - I don't remember players seeking its removal.Once again the biggest gank ever carried out in the history of the game was the "muh realisms" crowd insisting in the original design and discussion forum that "death should have consequences".
Indeed - handily reducing the adverse effects of unwanted PvP while engages in AX combat.Making players no longer lose bonds on death was one of the best things to ever happen to AX combat.
No-one bought the game on the basis of it requiring PvP for any in-game feature - so the "PvE taking away from PvP" argument is of no moment - we all engage in PvE, only some of us choose to engage in PvP.Its a choice- risk it, gain more or be safe, and progress more slowly. I could argue the opposite too- in this case PvE taking away from PvP.