Evidence?Ganking is a symptom of the lack of gameplay options for PvPers to take part it. You'd see a lot less of it if there was meaning to our playstyle and chosen profession.
Evidence?Ganking is a symptom of the lack of gameplay options for PvPers to take part it. You'd see a lot less of it if there was meaning to our playstyle and chosen profession.
If players don't choose to play among those who want to engage them in PvP, and do not need to play among those who want to engage them in PvP in a game where other players are an optional extra, in what way is the argument "bad faith"?This is such a bad faith argument.
Some may find that the frisson of potential, or actual, PvP adds to their game experience, for others it may represent a tedious and predictable waste of game time - and no-one needs to play among those that they don't find to be fun to play among in this game.You can avoid PvP interactions in Open in much the same way as you deal with an NPC. It requires a bit of brainpower, sure, and maybe a slightly better designed ship, but other than that, its exactly the same. If you don't want to fight, you highwake to another system after submitting to the interdiction.
Players who enjoy PvP rather obviously can impede those who choose to play among them while those players are engaged in any pan-modal game feature, when they instance with them. What they cannot do is force players who choose not to instance with them to do so while engaging in pan-modal game features.You can play exactly as you normally would in Open, but we can't contribute to Powerplay with our skillsets when half the community is undermining in Solo or PG.. See how this works?
My statement was nothing to do with how PvP works in Open but an opinion of the attitude of some folks who just because there is no play style for them chose to take it out on others.This is such a bad faith argument.
You can avoid PvP interactions in Open in much the same way as you deal with an NPC. It requires a bit of brainpower, sure, and maybe a slightly better designed ship, but other than that, its exactly the same. If you don't want to fight, you highwake to another system after submitting to the interdiction.
You can play exactly as you normally would in Open, but we can't contribute to Powerplay with our skillsets when half the community is undermining in Solo or PG.. See how this works?
I don't know, the literal years of more combat orientated players asking for content regarding their playstyle?Evidence?
If "your fun" is pilfering my rum, I'm more than happy to spoil your fun forever.So because there is nothing meaningful to do (in your eyes) you want to spoil the fun others are having? Exactly why i stay out of Open.
Hey we need summit to wash down the QuicheIf "your fun" is pilfering my rum, I'm more than happy to spoil your fun forever.
To which the corollary is: "if your fun spoils my fun, and I can choose not to play with you, why would I choose to play with you?"If "your fun" is pilfering my rum, I'm more than happy to spoil your fun forever.
"No issue with Roleplaying pirates" is one I hear an awful lot. And guess what? I see as much vitriol or combat logging when engaging in that activity as I do when ganking. So I can tell you that it doesn't make any difference.My statement was nothing to do with how PvP works in Open but an opinion of the attitude of some folks who just because there is no play style for them chose to take it out on others.
I have no issue with Role playing pirates or friendly folks but have no time at all for gankers who just attack other folks with no reasonable goal.
Whilst we are on interdictions any of my PVE ships can avoid players/npcs, ive been here a while
As ive said before (and you have said) its pretty easy to get away without being blown up by a ganker, so what's the point? Im losing time, its really just a hindrance rather than any sort of 'Danger', i have never been killed by a player, ever, even when i started playing in Open at the beginning, its not rocket science to learn how to avoid it.
O7
When those competitive mechanics available in all three game modes don't require any player to engage in PvP, players engaging in those features in modes other than Open are simply playing by the actual rules of the game, not by out-of-game rules that some players choose to adhere to but notably cannot impose on any other player."You can't force us to play how you play!" Whilst by supporting competitive mechanics being available in Solo/PG, thats exactly what you're doing to us.
Likewise10K hours
Our playstyle in Solo or PG has no effect on you, you chose your own playstyle, we are not the ones wanting to force a different mode/playstyle on others.One playstyle should not be left to stagnate because another playstyle feels like it can freely decide it so.
Yes i can so why should i bother wasting time?You can avoid PvP in Open, entirely if you're not new or have a half-decent ship
Yes you can and unfortunately some nefarious folks are doing that at the moment (allegedly).we can't combat your undermining without playing exactly as you do
Question in which is the correct playstyle that would be left to stagnate ?One playstyle should not be left to stagnate because another playstyle feels like it can freely decide it so.
Sad, but true.Question in which is the correct playstyle that would be left to stagnate ?
Let's face it
These posts won't change people's views so they themselves become echo chambers
Of the sides shouting I am right .
Fdev does what they think is right and it doesn't matter how many hours of game play we all have they will probably go down a totally different route and we will be like WTH
I do not have a link. But google searching for open weighted should come back with some proposals from Sandro I think. It was before my time, so those go back a few years at this point.Can you link the thread with their Open only proposal?
O7
Yep we have been over that many times over the years, it has no relevance to todays discussion post PP2 launch.proposals from Sandro
Frontier have been aware that some players haven't accepted the design of the game for over a decade, just as they seem to be "well aware" that the majority of players don't get involved in PvP, and that while "a lot" of players engage in combat, "a lot" of players don't engage in combat "at all".If we don't point out why these things are problematic in thier current formats, then there is less chance of them being addressed. Damned if you do, Damned if you don't.
Also, as i missed answering this question, in Open, neither do. You can do all the stuff you would normally do in Open, but you cannot do all the things you would in Open in Solo or PG.Question in which is the correct playstyle that would be left to stagnate ?
It really would'nt, thats the thing. I've said it a number of times now, give us something to fight for, and we'll be too busy blockading systems or blowing up enemy powerplay vessels to waste time in camping stations or randomly exploding things that cross our path.
Ganking is a symptom of the lack of gameplay options for PvPers to take part it. You'd see a lot less of it if there was meaning to our playstyle and chosen profession.
"You can't force us to play how you play!" Whilst by supporting competitive mechanics being available in Solo/PG, thats exactly what you're doing to us.
Combat orientated players can have as much PvP as they want with others who wish to participate.I don't know, the literal years of more combat orientated players asking for content regarding their playstyle?
Its not a new thing.