IIRC Braben said that he expected PvP actions to be "rare and meaningful".I think it's fair to say that they did want PvP, but as a company that
a) back in 2012-2014 had no experience of running a MMO of any sort at all
b) even over a decade on from that don't really get "competition" as a concept
there was little chance of it actually working beyond the basics of "you can do it but why would you?"
For example...
This is all stuff I agree with and think is a major problem - though, I think so much of a wider issue for Powerplay as a competitive system that burying the discussion in this thread where the usual "open only"/"no open only" fight will hide it does it a disservice. All of this also still applies even if they made Powerplay solo-only so that all the competition happened in separate instances.
Still, I might as well post this somewhere
1) The bubble was, even last month, absolutely huge. Powers had several hundred systems to start with, even the small ones, which means lots of opportunities for their rank bonuses to apply
- bounty hunting bonuses don't even need the Power to own systems (they apply on hand-in, and you can hand-in a bounty anywhere, so you can just go back to the unassailable HQ for those)
- exploration bonuses don't need the Power to own systems because it's again "where handed in" not "where collected"
- same with S&R bonuses, not that there's anything much left in the way of high-value S&R now the Titans are dead
- rebuy bonuses are pretty marginal since nothing is going to attack you in your own territory, and NPC power agents mostly won't in enemy territory (and on the other hand, loss of cargo and data can make "free rebuy" barely relevant in other cases)
- trade bonuses do need the Power to own systems but you don't need more than they already have to get a good mix of economies and BGS states, they're well past the point of diminishing returns when it comes to taking even more systems
- Delaine's bounty nullifcation is about the only ability which actively benefits (and very strongly so) from the Power being larger (and maybe Kaine/Duval/Winters' reputation bonus, if you really push it)
2) But even despite the Powers' sizes, there were still 10,000 systems not yet Acquired by any Power. And with the removal of CC, every system is as good as any other (and different powers will have different criteria for "good system" anyway) so it's just a lot cheaper to Acquire a system on the uncontested borders than it is to have an Acquisition fight or especially to go through a whole undermining-and-reacquiring process in the face of opposition. So no incentive to fight even if you want to expand
- and of course the "infill" colonisation has now meant that every power has hundreds or thousands of systems within its borders which no-one else can easily reach anyway
- and the bubble is now expanding about a hundred times faster than Acquisition is proceeding so there'll always be plenty of uncontested space heading away from the centre
3) Reinforcement is profitable, legal, mostly safe, and often a byproduct of "existing in your own Power's space", plus you get access to all your Power's rank benefits while doing it. Undermining is unprofitable, mostly illegal, more difficult, rarely possible to do accidentally "while existing", and then has System Strength Penalty piled on top of that, and in most cases you don't get to use your Power's rank benefits on it.
- combine that with most player groups being extremely loss-averse (i.e. no attacking anyone before our defence is secure, a peace treaty is better than a war, etc)
- combine that with there being no point to attacking anyone anyway for the above
- combine that with there certainly being no incentive for players who just want a bit of rank and don't care about the big picture to attack anyone
... and it's not a surprise that early data from the latest Journal updates is showing an 11:1 ratio in favour of Reinforcement over Undermining, and it took parking an actual Thargoid Titan on Sol to get even a short-term fight going.
I don't think any of this is remotely fixable, though - and the speed and scope of colonisation has put even minor possibilities for encouraging conflict beyond all hope by making there be so much neutral space to claim first-come first-served that conflict seems even more pointless.
(If they'd actually known how to think this through back in 2013, then they'd have started off with a bubble of well under 1000 systems, because all the rest of "you never see anyone else" comes out of that. But it's too late to change that. Put it on the list for a couple of decades time as something to be really forceful about demanding in Elite V)
Then he designed a game which showed that he had no idea the internet was full of griefers.
These days I think we have the tools to keep things under control though.
I think PP is as you say. As a law-abiding CMDR I usually restrict myself to reinforcing, and I hardly ever see other players.
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