I'd love it if there was only open play. Being able to see and speak to fellow commanders while i'm on my travels would be great.
Unfortunately every time I have joined open I have lost the ship I was piloting within a few hours to other players. Being a carebear slave trading space trucker it would be great if there was some sort of PVP toggle I could turn on to avoid this while playing in open. Unfortunately this will never happen as open is PVP by definition so it seems I will be flying solo for the foreseeable future
Have you considered how such a function would work? You toggle off the PvP? What would change?
Obviously I shooting at you would not generate any damage, but what else?
Can I still ram you? IF I can I can I most certainly kill you that way....
So we remove ramming damage then... but we leave the collision detection, so I can now push you around.. causing all sorts of mayhem... like crashing into you near a station when you are going sub 100 and I pushes you over 100 you are now speeding and in the process I die, and you are now considered guilty with no pardon in sight, and killed by station.
So we have to remove collision detection all together, so now I just fly my ship and cover your cockpit. you see nothing else but my ship... So that is not going to work, and this is one of the it breaks immersion moments, and then you get logged into the station mail slot due to you not seeing that big Beluga coming the other way..
So we now have go back to have rudimentary collision detection so that we can make the other ship transparent, so it will not block your view.....
So please elaborate how you are envisioning how the PvP flag system would work...
I have alternative solution to the mess a PvP flag would create... and by itself it would not put any limits on how I could kill you, that I can do today... but instead the focus is to remove most of the negative aspects of the getting killed... So I kill you, and you are clean, then this could be a new set of rules that applies to you on the rebuy screen. If you are a wanted criminal, then this does obviously not apply...
- No rebuy
- Any cargo/passengers on your ship when you died, is restored
- Any NPC pilot onboard is restored
- You get new options on rebuy screen:
- Respawn at the closest station
- Respawn at the closest planet base
- Previous system you jumped from
- Last system docked in
- If you had mission cargo that got dropped, etc, it is restocked, so you can go pick it up again.
So basically the only thing you should loose is time, not credits, and that is why we added the respawn at the closest station/planet base. This can potentially make up for the time time loss, especially if you get to respawn at the station/base that you where headed to in the first place!
And this also have the potential to make PvP easier for players to engage in, as there is now no monetary costs involved in loosing your ship, so it does not matter as much if you die a hundred times because you are learning how to fight... So you can spend your time learning instead of doing the milk run to save up enough rebuy money to keep going...
No escape of the engineering stuff though, but still that is a one time deal per module/weapon...