I do not like the current disparity, as the engineering bonus are to big.
Yeah, especially with shields. Multiple boosters stacking in effectiveness was fine when the best you got was 20% per booster, but now you can kick that up past 70%
and cram resistances north of 60% on there,
and get the benefits of cell banks (with each MJ being 60% resistant!)
and get pips into the bargain, it becomes a case of "why would you fit literally anything other than a shield booster, by the way the FDL can fit six of them"
Now that engineers are part of the base game I don't see any reason not to get rid of booster stacking, or at least cap the effect at "your biggest individual booster
or the sum of the unengineered boosters, whichever is larger". Do the same to resistances while you're at it, if you have more than one booster fitted you get the one with the best stat for each resistance and that's
it.
I'm not even worried about "oh no but if shields are weaker then gankers will be able to gank with their engineered weapons" because frankly you could gank some of the builds I've encountered with a wet towel already, it'd make literally no difference the vast majority of the time.
There is always going to disparity when it comes to power between combat ship and ships outfitted for other tasks.
Yeah. There's a difference between "disparity" and "for all intents and purposes invulnerable unless someone manages to pull off a reverb gank while you're not looking" though.
The game does not really have any risk/reward mechanics in place. it is far to easy to play a murder hobo and then go switch ships and play as a lawful player in a different system.
OH BOY HOWDY DO I HAVE OPINIONS ABOUT THAT
Switching ships and coming back to the same system,
WHEW. At the very least you should be lying low, very much wanted and if the cops realise who it is that's flying that suspiciously-well-behaved ship that's coming in to dock they'll blow you out of the sky.
The only reason for "bounty attached to ship, not cmdr" was to stop people switching to sideys and letting their buddies claim them after going on a murderspree in something expensive and I don't think that was the right solution.
What
should have happened imo is that switching ships would make you "clean" on a basic scan, but your bounty could still be KWS'd and if claimed then it tagged an insurance fee onto the ship equal to the bounty that
must be paid off before you can legally use it again. Likewise, in the systems where you're actually
wanted but lying low, you'd be restricted to anonymous acces.
If you don't pay the insurance fee, then rather than some gamey "it magically won't take off", if you have it docked at an an anarchy station or fleet carrier then you
can take it out, but flying an uninsured ship would be essentially "you are free game, everywhere, any lawful port will shoot you on sight, by the way you have no rebuy while uninsured". Obviously a lawful port would be like "nah, you can't switch to this uninsured ship until you pay the fees and you can't transfer it out either". Wanna be dangerous and play loose with your uninsured murderboat? Better hope you've got a carrier or anarchy port nearby
because you can't dock anywhere else.