On that I would Disagree.
There is no actual Piracy Mechanic for Players.
Its in a sense not even part of the game.
The players Roleplaying by talking in chat and dropping cargo is entirely player driven.
The Game does allow for stealing cargo and/or killing others.
By using Weapons and Hatch Breakers.
But its not actually adding Piracy.
Exploration and Trading meanwhile has full mechanical support of the game.
And Exploration is in fact the biggest point of this Game.
Or do you think they made a 4 billion stars Galaxy for Fighting ?
In General. This Game has no PvP Matchmaking, extremely level based Combat Power to the point where skill is completely irrelevant, is heavily instanced in very small instances, has far too high losses on death as for newer players to possibly sustain PvP, has a crime and punishment system that is screaming that its meant for singleplayer and barely got a slapped on makeshift part for pvp.
Sorry.
But seriously.
Combat against NPCs is clearly a Main Part of this Game.
But PvP Combat in this Game is at best an halfheartedly implemented side part.
The Game is not only not laid out for PvP.
Its mechanics are almost entirely aimed to discourage PvP.