Open PvE

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Personally taking offense to and defending yourself against a generally made statement in a video game forum that wasn't directed at you specifically in the first place! A little insecure are we?

Not at all, just a little tired of all the insults related to how people play with their pixels.

Welcome to the forums.
 
Back before it got broken it was a piece of cake and this isn't about if you can make more money in NPC.

This is about player interaction not being valid because there were no reward.

I regularly had a bounty in the millions in the New Caribbean from carrying 80 tonnes or so of stolen rares and then not caring when i got scanned by local authority.

I then regularly lost those bounties to the various players hunting me. It was great!

But the stealing of rares when people used to flock to rare runs is where i made my multi millions.




Yes it could have been done faster trading, but that wasnt my trail.

In that situation, I needed victims. But they didnt have to be there or in Open.

Majinvash


Unfortunately for you...the playerbase wised up. They didn't want to be your victim. Then the devs created all these new ways to be more rewarded that running around shooting others. You can be intrinsically rewarded by killing players. Congratulations. Those people you enjoy killing...do not like you to kill them. So they left. Then the players that wanted the better rewards for their time left. So you have fun hunting down all those 'real' PvP players left in Open.

I tried last night...and found 1. He jumped as soon as his hull was exposed. Your desired game play is dying and the indiscriminate killers have no one to blame for this but the devs....who are sticking to their original design choice....PvP against groups by collecting PvE trophies!

One of my group has this as a tagline...and seems very apropos for you:

"If your fun is dependent on victims on the internet, you are already screwed"
 
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Unfortunately for you...the playerbase wised up. They didn't want to be your victim. Then the devs created all these new ways to be more rewarded that running around shooting others. You can be intrinsically rewarded by killing players. Congratulations. Those people you enjoy killing...do not like you to kill them. So they left. Then the players that wanted the better rewards for their time left. So you have fun hunting down all those 'real' PvP players left in Open.

I tried last night...and found 1. He jumped as soon as his hull was exposed. Your desired game play is dying and the indiscriminate killers have no one to blame for this but the devs....who are sticking to their original design choice....PvP against groups by collecting PvE trophies!

One of my group has this as a tagline...and seems very apropos for you:

"If your fun is dependent on victims on the internet, you are already screwed"


I disagree only in the only ones they have to blame are themselves. The Dev's offered them PVP. It is like fishing.. offer someone a pond to fish in and they can have fun, if they throw away the fishing pole and bring a boat and nets in then complain to you that there is no more fish in the pond, they have no one to blame but themselves.
 
Aww person insults about my ability to read.. ... Cut me deep. This is from the MAIN ed page..

I have picked the bits that i could understand because there were some big words..

It reads as you will fight other players.. Some may become your deadliest enemies, some maybe even friends.

You do what you need to survive.

Now some of that surviving would be bounty hunting players with significantly larger bounties than NPC's and Pirating trader players running tonnes of palladium.

They then added wings and limited to 4 players, so that you couldn't overwhelm a player character with 20 ships.

You could blaze your own trail avoiding PVP even if Open but that is to much work for some. Some you might not be able to avoid, you might describe that as unpredictable characters.

What people don't like is being a victim. Well tbh tough. If you are going to rob someone, someone has to be a victim in that situation.

See its easy this whole post that bits that support your narative.

400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the Elite.

Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.


It reads that you have the choice to do any of those things. It reads like you can choose to play in a manner that suits you. There is nothing in any of that that suggests you must do anything. Your lack of targets has no bearing on another players interests. If you chose to play with friends, as the quote suggests, where would you find an enemy. The material is suggesting that you can find what you want, not that you are promised a foe.

You see only what you want to see. While others point out the parts you choose to ignore. It's a matter of perception. You choose to see the parts that excite you, while dimming the parts that don't. Re-read it again from the vantage of the other side of the debate and see what's there for them.

Notice, that to stand within the ranks of the Elite, doesn't require you to once down an PC'c ship.
 
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Oh and on another note...you do realize that the player carrying the bounties also has to pay the bounty amount + the insurance cost to get his ship back? Just another punishment to NOT get a bounty! The devs do not care about PvP...the community does not care about PvP. All the devs care about is creating more PvE content so players can have more things to be in conflict over...so they fight in bigger and bigger groups over the PvE trophies!

I am part of the community. How dare you speak on my behalf. Next time, phrase your sentence properly. You should have said...

"I do not care about PvP."
 
I am part of the community. How dare you speak on my behalf. Next time, phrase your sentence properly. You should have said...

"I do not care about PvP."


Actually Roybe does care about PVP, if I have interpreted his comments over many threads correctly
 
Unfortunately for you...the playerbase wised up. They didn't want to be your victim. Then the devs created all these new ways to be more rewarded that running around shooting others. You can be intrinsically rewarded by killing players. Congratulations. Those people you enjoy killing...do not like you to kill them. So they left. Then the players that wanted the better rewards for their time left. So you have fun hunting down all those 'real' PvP players left in Open.

I tried last night...and found 1. He jumped as soon as his hull was exposed. Your desired game play is dying and the indiscriminate killers have no one to blame for this but the devs....who are sticking to their original design choice....PvP against groups by collecting PvE trophies!

One of my group has this as a tagline...and seems very apropos for you:

"If your fun is dependent on victims on the internet, you are already screwed"


The game could easily have both, right now PVP consists of some geared out combat ship interdicting a barely shielded if at all trading vessel with weak weapons. If they allowed more profit sharing into the game traders could easily band together on a profitable trade route and hire "sheriffs" to keep the area safe with a percentage of their profits, making pirating a valid form of gameplay as well as a more challenging one. They could do this as well by just implementing more difficult NPC's as a police force and having more profitable trade routes outside of the core system. These trade routes would be highly profitable but un policed. This would encourage the risk for profit traders into the area and give the pirates a place to pirate while keeping the core system safe for those that want a safer environment. Players could band together to try and increase the safety of the highly profitable routes and drive the pirates away or just stay in the core safe systems where they can still make decent trade profits in almost total safety.
You could even add the Power play mechanic into it as any civilized society would not like an unsafe system cropping up near them so players can use power play to expand their systems territory into the pirates anarchy system and the pirates would have to undermine the system takeover to keep the system lawless. Sounds like fun to me personally.
 
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Actually Roybe does care about PVP, if I have interpreted his comments over many threads correctly

Indeed. I think Roybe has been playing the reverse psychology thing for a while now.

I also think that some people misinterpret the whole play your way thing as if it only applies to them.

Everyone can clearly play their own way - which means you don't have to play along with someone else's way - though of course you can if you want to.
 
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It reads that you have the choice to do any of those things. It reads like you can choose to play in a manner that suits you.

Careful, he'll think you're attacking his comprehension ability (or clear lack thereof).

I mean, I provide screenshots of the sales pages and he still feels he has to copy and paste it himself.
And he didn't even read it as he did it, or he'd have seen his error.
 
I am part of the community. How dare you speak on my behalf. Next time, phrase your sentence properly. You should have said...

"I do not care about PvP."


You will stop, as soon as you realize the truth I am telling you. The community does not want PvP. You want PvP...you do not understand the games design. When you do, you will either be here with the rest of us...or leave. Those really are the two choices anyone has.
 
You will stop, as soon as you realize the truth I am telling you. The community does not want PvP. You want PvP...you do not understand the games design. When you do, you will either be here with the rest of us...or leave. Those really are the two choices anyone has.

Almost right, the third choice of make a PvP group is there - they are just too lazy to do it because it is "hard work".
 
You will stop, as soon as you realize the truth I am telling you. The community does not want PvP. You want PvP...you do not understand the games design. When you do, you will either be here with the rest of us...or leave. Those really are the two choices anyone has.


I disagree only because PVP is allowed and people do PVP, the type of PVP needs to change though.. I think that is why some are afraid of a PVE server.. they will loose their soft targets.
 
Actually Roybe does care about PVP, if I have interpreted his comments over many threads correctly

The game could easily have both, right now PVP consists of some geared out combat ship interdicting a barely shielded if at all trading vessel with weak weapons. If they allowed more profit sharing into the game traders could easily band together on a profitable trade route and hire "sheriffs" to keep the area safe with a percentage of their profits, making pirating a valid form of gameplay as well as a more challenging one. They could do this as well by just implementing more difficult NPC's as a police force and having more profitable trade routes outside of the core system. These trade routes would be highly profitable but un policed. This would encourage the risk for profit traders into the area and give the pirates a place to pirate while keeping the core system safe for those that want a safer environment. Players could band together to try and increase the safety of the highly profitable routes and drive the pirates away or just stay in the core safe systems where they can still make decent trade profits in almost total safety.
You could even add the Power play mechanic into it as any civilized society would not like an unsafe system cropping up near them so players can use power play to expand their systems territory into the pirates anarchy system and the pirates would have to undermine the system takeover to keep the system lawless. Sounds like fun to me personally.

I have never hidden my desire that the devs make PvP be something meaningful in this game. I do not expect them to, because the game is designed in such a way that PvE trumps every aspect of PvP.

I was called out about being melodramatic in the 'Pit of Despair'. That was not my intention. I was hoping others would pick up my point.

This game's modality is an interesting experiment...and if accepted, rather than fought against, is a truly valid and interesting one. The problem caused by this is outcomes to contests can only be fought through PvE grind. My biggest complaint now is the lack of motivation provided to do the PvE grind.

We now, with more hope and with more understanding, have to wait for the Paid Expansion to see if 'enhanced missions' will provide something that is more than go to x buy y and return to x.

The problem that FDev has before them is that they do not have the variety of quest givers/factions/ etc. of other games.

In any MMO a quest is given by any number of characters for any number of reasons. In this game, the quests are only given to a person and their ship....and the reasons for doing these missions exist in a vacuum. We chase down an assassination mission to move a number. Not because the victim is a storyline issue. There are no storylines. Even the player groups are hard pressed to create story....that is inclusive of others...because regardless of the intention...it always comes down to grind x million of A for B or to win against Z.

The above is a direct result to the modes design. Each mode must provide equal input compared to each other. This limits the inputs to PvE only. This requires PvP to be window dressing...since it cannot be balanced against the PvE inputs...it does nothing but slow down the playerbase to completing their goals.

CQC is the answer to the PvP issue in this game. It lets people PvP instantly, without any of the downside of the Modes. It's instant in...fast paced...and separate from the game. Credits carried over into the galaxy are fine since credits do not really matter in the long run...everyone has unlimited credits over time.

Once CQC is fully developed...what good is PvP in the regular galaxy? It just becomes a gank and bully fest at that point. It provides no input to the BGS, or Elite Status, and very minimal inputs into PowerPlay. We all know that it cannot be used to block player actions. It serves no purpose any more.
 
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I want PVP, I just want it implemented in such a way that prevents it from being a totally caustic "people punching each other at the spawn point" kind of PVP. PVP if done correctly adds and interesting gameplay element. If done incorrectly it just creates a caustic unplayable game. Like I said earlier, It is a big big big universe surely some of those systems are uncontrolled unsafe systems where piracy and lawlessness runs rampant. Some of those borders shouldn't be crossed in a sidewinder unless you have a death wish ETC. Faction controlled systems should be heavily policed and generally kept safe. Something for everyone and it can be done on the same group. 40 billion systems after all !
 
Almost right, the third choice of make a PvP group is there - they are just too lazy to do it because it is "hard work".


It's not hard work or laziness stopping private PvP groups from forming...that's just name calling.

A PvP only group is pointless...because there is no point in fighting with people for no reason. No one in the group would enjoy this. PvP exists only where there is context for fighting.

I have seen some really well run PvP contests in Open...the Mercs have done a few.

Open gives many contextual reasons to fight others....but since there is no extrinsic reward for fighting..win or lose....there's no reason at all to do it. People get some intrinsic reward for beating someone...but that only works for the time it takes the player to understand that what they are doing only matters to themselves...OR the players they are killing catch on that these antics are non-productive and leave for greener pastures.

This is why CQC is important...it gives context for the fight. You are gaining points...using strategy, etc. to beat others. There are winners and losers. Once this is in place I do not see why anyone would continue to PvP in Open....
 
Once CQC is fully developed...what good is PvP in the regular galaxy? It just becomes a gank and bully fest at that point. It provides no input to the BGS, or Elite Status, and very minimal inputs into PowerPlay. We all know that it cannot be used to block player actions. It serves no purpose any more.

There is no point to the regular game without PvP. I've explained this before. AI is so 1983. I would have never bought this game in the first place if it was single player or PvE only. Gaming is about doing things online you can't do in the real world.
 

Robert Maynard

Volunteer Moderator
There is no point to the regular game without PvP. I've explained this before. AI is so 1983. I would have never bought this game in the first place if it was single player or PvE only. Gaming is about doing things online you can't do in the real world.

Each of us is entitled to hold opinions - that is yours on this topic - other opinions vary.

Some players bought the game *because* of the single player mode or because they could play with just their friends in Private Groups - as advertised from the outset of the Kickstarter for the game, over two and a half years ago.

Again, not everyone plays the game for PvP.
 
Personally taking offense to and defending yourself against a generally made statement in a video game forum that wasn't directed at you specifically in the first place! A little insecure are we?

Interesting join date 07/08/2015, same day I reposted my anti Code text with the additional question.

You start with a post I made in April, interesting that you would remember that if you are such a recent member to the forum.

I think there is a whiff of socks in the wind.
 
I want PVP, I just want it implemented in such a way that prevents it from being a totally caustic "people punching each other at the spawn point" kind of PVP. PVP if done correctly adds and interesting gameplay element. If done incorrectly it just creates a caustic unplayable game. Like I said earlier, It is a big big big universe surely some of those systems are uncontrolled unsafe systems where piracy and lawlessness runs rampant. Some of those borders shouldn't be crossed in a sidewinder unless you have a death wish ETC. Faction controlled systems should be heavily policed and generally kept safe. Something for everyone and it can be done on the same group. 40 billion systems after all !

Although I agree David...the problem is that it has no extrinsic reward for those willing to provide that sense of danger. <shrug> And the games design precludes the any compensation for these people to provide this 'service' because of the first commandment of E: D : THE MODES MUST REMAIN EQUAL!

Without that...the only PvP players will be either Role Players or blackguards....who will have to play nearly twice as hard as anyone else to maintain their assets... mainly because they have to PvE to make money....
 
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