You get better rewards from pirating a player character.
If you can find one, remember open is a barren wasteland so you all keep saying
You get better rewards from pirating a player character.
Personally taking offense to and defending yourself against a generally made statement in a video game forum that wasn't directed at you specifically in the first place! A little insecure are we?
Back before it got broken it was a piece of cake and this isn't about if you can make more money in NPC.
This is about player interaction not being valid because there were no reward.
I regularly had a bounty in the millions in the New Caribbean from carrying 80 tonnes or so of stolen rares and then not caring when i got scanned by local authority.
I then regularly lost those bounties to the various players hunting me. It was great!
But the stealing of rares when people used to flock to rare runs is where i made my multi millions.
Yes it could have been done faster trading, but that wasnt my trail.
In that situation, I needed victims. But they didnt have to be there or in Open.
Majinvash
Unfortunately for you...the playerbase wised up. They didn't want to be your victim. Then the devs created all these new ways to be more rewarded that running around shooting others. You can be intrinsically rewarded by killing players. Congratulations. Those people you enjoy killing...do not like you to kill them. So they left. Then the players that wanted the better rewards for their time left. So you have fun hunting down all those 'real' PvP players left in Open.
I tried last night...and found 1. He jumped as soon as his hull was exposed. Your desired game play is dying and the indiscriminate killers have no one to blame for this but the devs....who are sticking to their original design choice....PvP against groups by collecting PvE trophies!
One of my group has this as a tagline...and seems very apropos for you:
"If your fun is dependent on victims on the internet, you are already screwed"
Aww person insults about my ability to read.. ... Cut me deep. This is from the MAIN ed page..
I have picked the bits that i could understand because there were some big words..
It reads as you will fight other players.. Some may become your deadliest enemies, some maybe even friends.
You do what you need to survive.
Now some of that surviving would be bounty hunting players with significantly larger bounties than NPC's and Pirating trader players running tonnes of palladium.
They then added wings and limited to 4 players, so that you couldn't overwhelm a player character with 20 ships.
You could blaze your own trail avoiding PVP even if Open but that is to much work for some. Some you might not be able to avoid, you might describe that as unpredictable characters.
What people don't like is being a victim. Well tbh tough. If you are going to rob someone, someone has to be a victim in that situation.
See its easy this whole post that bits that support your narative.
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the Elite.
Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.
Oh and on another note...you do realize that the player carrying the bounties also has to pay the bounty amount + the insurance cost to get his ship back? Just another punishment to NOT get a bounty! The devs do not care about PvP...the community does not care about PvP. All the devs care about is creating more PvE content so players can have more things to be in conflict over...so they fight in bigger and bigger groups over the PvE trophies!
I am part of the community. How dare you speak on my behalf. Next time, phrase your sentence properly. You should have said...
"I do not care about PvP."
Unfortunately for you...the playerbase wised up. They didn't want to be your victim. Then the devs created all these new ways to be more rewarded that running around shooting others. You can be intrinsically rewarded by killing players. Congratulations. Those people you enjoy killing...do not like you to kill them. So they left. Then the players that wanted the better rewards for their time left. So you have fun hunting down all those 'real' PvP players left in Open.
I tried last night...and found 1. He jumped as soon as his hull was exposed. Your desired game play is dying and the indiscriminate killers have no one to blame for this but the devs....who are sticking to their original design choice....PvP against groups by collecting PvE trophies!
One of my group has this as a tagline...and seems very apropos for you:
"If your fun is dependent on victims on the internet, you are already screwed"
Actually Roybe does care about PVP, if I have interpreted his comments over many threads correctly
It reads that you have the choice to do any of those things. It reads like you can choose to play in a manner that suits you.
I am part of the community. How dare you speak on my behalf. Next time, phrase your sentence properly. You should have said...
"I do not care about PvP."
You will stop, as soon as you realize the truth I am telling you. The community does not want PvP. You want PvP...you do not understand the games design. When you do, you will either be here with the rest of us...or leave. Those really are the two choices anyone has.
You will stop, as soon as you realize the truth I am telling you. The community does not want PvP. You want PvP...you do not understand the games design. When you do, you will either be here with the rest of us...or leave. Those really are the two choices anyone has.
Actually Roybe does care about PVP, if I have interpreted his comments over many threads correctly
The game could easily have both, right now PVP consists of some geared out combat ship interdicting a barely shielded if at all trading vessel with weak weapons. If they allowed more profit sharing into the game traders could easily band together on a profitable trade route and hire "sheriffs" to keep the area safe with a percentage of their profits, making pirating a valid form of gameplay as well as a more challenging one. They could do this as well by just implementing more difficult NPC's as a police force and having more profitable trade routes outside of the core system. These trade routes would be highly profitable but un policed. This would encourage the risk for profit traders into the area and give the pirates a place to pirate while keeping the core system safe for those that want a safer environment. Players could band together to try and increase the safety of the highly profitable routes and drive the pirates away or just stay in the core safe systems where they can still make decent trade profits in almost total safety.
You could even add the Power play mechanic into it as any civilized society would not like an unsafe system cropping up near them so players can use power play to expand their systems territory into the pirates anarchy system and the pirates would have to undermine the system takeover to keep the system lawless. Sounds like fun to me personally.
Almost right, the third choice of make a PvP group is there - they are just too lazy to do it because it is "hard work".
Once CQC is fully developed...what good is PvP in the regular galaxy? It just becomes a gank and bully fest at that point. It provides no input to the BGS, or Elite Status, and very minimal inputs into PowerPlay. We all know that it cannot be used to block player actions. It serves no purpose any more.
There is no point to the regular game without PvP. I've explained this before. AI is so 1983. I would have never bought this game in the first place if it was single player or PvE only. Gaming is about doing things online you can't do in the real world.
Personally taking offense to and defending yourself against a generally made statement in a video game forum that wasn't directed at you specifically in the first place! A little insecure are we?
I want PVP, I just want it implemented in such a way that prevents it from being a totally caustic "people punching each other at the spawn point" kind of PVP. PVP if done correctly adds and interesting gameplay element. If done incorrectly it just creates a caustic unplayable game. Like I said earlier, It is a big big big universe surely some of those systems are uncontrolled unsafe systems where piracy and lawlessness runs rampant. Some of those borders shouldn't be crossed in a sidewinder unless you have a death wish ETC. Faction controlled systems should be heavily policed and generally kept safe. Something for everyone and it can be done on the same group. 40 billion systems after all !