I gave Spansh a 10LY range and asked it to plot between Sol and Colonia - it took a while, but it did succeed. It spends a lot of time near the bubble hopping between brown dwarf systems because they're really densely packed along the galactic plane ... and then once it gets into the more dense regions around Skaude about half-way there, it can start going a lot more direct.
So you can get to within 15kLY of the galactic core, and once there you can chain to anywhere else in a similar range, and a lot of other places too.
The ultimate limitation with 10LY isn't going to be that much in spread horizontally - at least, not until you get a fair bit further away from the core than Sol is - but how far off the galactic plane you can go. And in that respect it runs into problems pretty quickly even inside the existing bubble, in places.
They also don't tend to get started unless the system has a fair amount of traffic so most wouldn't occur in a largely abandoned colony at all.
What I'm more interested in is if/how they intend to address the opposite problem where almost all the new colonies are BGSly boring for one of three reasons
1) No-one visits so they're stuck in a permanent State: None, so there's no reason to visit, repeat.
2) They've been deliberately designed by their BGS-playing Architect to be boring so no-one tries to take them over: Odyssey settlements are a liability, ringed planets encourage bounty hunting, anarchy factions are too attractive as mission targets, the fewer people who do BGS actions in the system the better (the faction expands much quicker and more controllably via colonisation than it ever did by the BGS Expansion state, so anything which disturbs the perfect balance of influence where nothing can ever happen is unwanted)
3) The Architect didn't care about the BGS at all and therefore didn't bring in any factions beyond the default one, which is pinned to 100% influence and flips between Expansion and None (with the ones on a spur further away from the bubble therefore ending up banning expansion entirely)
Sure, there's no risk of running out of empty systems in the galaxy ... but the bubble is already too large for the number of players to keep the BGS moving much at all in a good half of it and to keep it giving interesting states in rather less than that.
So you can get to within 15kLY of the galactic core, and once there you can chain to anywhere else in a similar range, and a lot of other places too.
The ultimate limitation with 10LY isn't going to be that much in spread horizontally - at least, not until you get a fair bit further away from the core than Sol is - but how far off the galactic plane you can go. And in that respect it runs into problems pretty quickly even inside the existing bubble, in places.
Well, or just wait them out - they won't last longer than ten days and most have a maximum length shorter than that.BGS has a number of detrimental states (blight, plague, infrastructure failure etc) that require commanders to truck in the necessary commodities to address the problem.
They also don't tend to get started unless the system has a fair amount of traffic so most wouldn't occur in a largely abandoned colony at all.
What I'm more interested in is if/how they intend to address the opposite problem where almost all the new colonies are BGSly boring for one of three reasons
1) No-one visits so they're stuck in a permanent State: None, so there's no reason to visit, repeat.
2) They've been deliberately designed by their BGS-playing Architect to be boring so no-one tries to take them over: Odyssey settlements are a liability, ringed planets encourage bounty hunting, anarchy factions are too attractive as mission targets, the fewer people who do BGS actions in the system the better (the faction expands much quicker and more controllably via colonisation than it ever did by the BGS Expansion state, so anything which disturbs the perfect balance of influence where nothing can ever happen is unwanted)
3) The Architect didn't care about the BGS at all and therefore didn't bring in any factions beyond the default one, which is pinned to 100% influence and flips between Expansion and None (with the ones on a spur further away from the bubble therefore ending up banning expansion entirely)
Sure, there's no risk of running out of empty systems in the galaxy ... but the bubble is already too large for the number of players to keep the BGS moving much at all in a good half of it and to keep it giving interesting states in rather less than that.