Over Four years since release and Frontier still hasn't fixed the Vive scaling issue...

I tried this with my Vive and it didn't do anything. Anyone know what might be preventing the Steamvr settings beibg read by the game?
If you have your Windows installation setup for multiple users, there may be an additional vrsettings file in your user appdata hierarchy, that overrides values from the the global one.
 
What Elite Needs is a Slider for World Scale?
(hint, hint FD)

I change world scaling for my Driving Sim`s.
(don`t like being cramped with less detail (not too big of a scale tho))

For Example ProjectCars2, Assetto Corsa Competizione...

With elite, I would love the ship`s, the station's to render bigger so I can admire the detail in all its glory.
(hint, hint FD)👩‍🚀👨‍🚀👌

Just My 1pence worth
 
With the Valve Index, the whole IpdOffset line was missing from the file, so I went ahead and added it in and tried the value of -0.022.
Oh wow, all these years, since I first got my Vive back in 2016 have I been playing with the tiny world scale. Now for the first time I saw the station interiors as massive installations, not just a sort of 3D diorama in front of me. Also the cockpit of my Krait Mk2 looks now absolutely huge!
Gotta still finetune the value a bit, but this definitely is an improvement, I'm starting to see what all the Oculus folks were talking about!

Why the world scale isn't a ingame thing, I'll never know.
 
So is this a SteamVR issue?
Will it be something that need to be adjusted with Reverb G2 etc?
I'm pretty sure it's a "everything else except Oculus" issue. Not 100% sure on that, but IIRC Elite's VR development was done mostly on Oculus Rift.

EDIT:
But technically we have the issue tracked down, now it's just up to FDev to do something about it.
 
I'm pretty sure it's a "everything else except Oculus" issue. Not 100% sure on that, but IIRC Elite's VR development was done mostly on Oculus Rift.

EDIT:
But technically we have the issue tracked down, now it's just up to FDev to do something about it.
Is it Frontier's problem though. Wouldn't this setting affect every SteamVR application?
 
Is it Frontier's problem though. Wouldn't this setting affect every SteamVR application?

Yeah, I take it back. It seems to actually be SteamVR problem. I tried SW Squadrons with the IPD tweak, even that looked more to proper scale than it used to.
I'm gonna test a few more games and see if it actually gives negative effect on any of them. So far it has just improved them. Well, the two I tried anyway.
 
Anyone tried it on WMR?

I have tried on my G2 and seems to be no difference when i put nothing, 0.22, -0.22 and mark file as read only.
 
Hmm, just looking at this again as I have changed to an Index, and that parameter is not there any more....

No, you can add it manually. Mine wasn't even there too, but i added the parameter manually and it worked without problems. Only for the Index of course.... Not for the G2.
 
Same problem here on G2.

Tried three different fixes found elsewhere, (XML scale setting in steam, in ED xml and trying to go to the steam console)

None of these worked.

G2 is a nice headset, but I'm underwhelmed by the scale in ED and clearly a midget.
 
I might also add that this may not be a steam problem as MS Flight Sim. 2020 is also scaled wrong and not in steam.

Cockpits and seats etc.. are all way too small.
 
It would be nice to get a world scale adjustment slider at some point. Hopefully when they launch Odyssey they'll clean up some of the long lingering VR bugs and issues. I've used a CV1 and now a Quest 2 and to be honest the world scale has never been good in those either, despite what some might say. Certainly better than the Vive, and I have checked for comparison, but still not good. If I look at my arm on the joystick in game and then compare it to my real arm on my HOTAS, my in game arm is easily 7 inches too short. Things just feel a touch too small and you lose that wow factor that you should be getting from the immense scale of everything. A simple world scale adjustment slider would be great. Aerofly FS2 has one and a similar one in ED would be just what we need.
 
I've used a CV1 and now a Quest 2 and to be honest the world scale has never been good in those either, despite what some might say.
I’ll be one of the “some” and say I’ve never had an issue with the CV1, Quest 1 or Rift S when it comes to worldscale - my Cmdr is the same size as me. The only time I’ve had it appear a little bit different in ED was when I was messing with the IPD setting on my Rift S.

Maybe it’s because I’m completely average in my real-life settings 🙂 - I’m slap bang in the middle of the ‘ideal’ IPD for Rift S, and I’m 5’9” in height.

Are you a tall person?

Fingers crossed for an adjuster option - I can see this being much more noticeable if/when VR is extended to the on-feet portion of Odyssey.
 
Same problem here on G2.

Tried three different fixes found elsewhere, (XML scale setting in steam, in ED xml and trying to go to the steam console)

None of these worked.

G2 is a nice headset, but I'm underwhelmed by the scale in ED and clearly a midget.
Sorry if this sounds obvious, but do you have the G2 setup for use in the sitting position? I don't see it mentioned by anyone.
 
I’ll be one of the “some” and say I’ve never had an issue with the CV1, Quest 1 or Rift S when it comes to worldscale - my Cmdr is the same size as me. The only time I’ve had it appear a little bit different in ED was when I was messing with the IPD setting on my Rift S.

Maybe it’s because I’m completely average in my real-life settings 🙂 - I’m slap bang in the middle of the ‘ideal’ IPD for Rift S, and I’m 5’9” in height.

Are you a tall person?

Fingers crossed for an adjuster option - I can see this being much more noticeable if/when VR is extended to the on-feet portion of Odyssey.

I'm only 6ft, so not exceptionally tall. If I lift up or peak out the nose of my headset, my in game arm is easily only 2 thirds the size of my real arm in terms of length and the hands are smaller too. It's the same on my CV1 and the Quest 2. Again, it's not quite as jarring as the discrepancy is on the Vive, as I tried it on my mates one and yeah, that is bad.
 
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