The really odd thing is that there are basically no “mechanics” at all for most enemies - just shoot ‘em ‘till they pop and
maybe target some modules if you’re feeling fancy.
And then there’s the Interceptors:
- Specialist weapons must be used
- Lightning attack if you get too close
- Shutdown field / neutralizer
- Swarm / Flechette
- Caustic missiles for DoT which must be cancelled / tanked
- Heat management is waaaaay more critical
- Self healing enemy
- Exert the hearts then snipe them in order to defeat the above
- Explodes leaving a caustic cloud
They danged sure just through ALL the mechanics at one enemy!
No lead up.
No graduated learning curve.
Nothing in between the Scouts and this that, say, has the heart mechanic but no swarm or shutdown field.
Which is a real shame because it means you can’t “learn” on slightly easier enemies or try a variety of difficulty opponents in order to balance the challenge vs your capability: it’s all or nothing!
TL;DR
For a lot of players, Scouts will be too easy / boring but the jump to Interceptor will be too hard.