Telling someone that's voicing an earnest complaint they feel with the game that they're having a "skill issue in understanding and ability" is outright hostile and toxic behavior.
Nope, it's not.
And i not seen any response being toxic or hostile in this thread, except maybe in your posts.
I refuse to do this to myself because I respect my time and will never engineer another ship, no matter the reward. I understand that some people say, “Just play the game, and you will gather mats passively.” No, that’s how YOU play the game, so please don’t tell me how I should enjoy something I paid for. All in all, I said this before, and I’ll repeat it. Engineering is why new players quit, and it will end this game. You don’t have to change anything just for our sake, but I wanted to give my two cents.
Dear Devs,
-Completely overhaul engineering if you want to retain new players
-Make mining relevant with ore processing and shipbuilding (we can already sell ships in carriers, so the framework is already there)
-We shouldn’t need 20 browser tabs open to play the game. Please implement a way to find information in-game.
I’m done with this game until, at the very least, engineering is fixed.
Thank you, and God bless.
Whoever thinks ED is a combat game that can offer easy/instant gratification as a newbie - you're playing the wrong game.
Engineering does make most things trivially easy, so for someone that want easy/instant gratification for stomping over enemies left and right - then yes, engineering is in the way.

Considering that ED is a career game, easy/instant gratification doesnt come until rather late in the game when you have your favorite ships fully G5 engineered
It is there, but it needs some work and at that point it's not exactly easy/instant gratification anymore.
Anyway, i'll say it again - you can play most of the game and do most of the combat with no engineering. Even low CZ.
I do remember that i got my most epic fights in an unengineered Dropship on one of my alt accounts.
However, there are harder parts of the game where engineering is needed - like high level pirate threat signal sources, the wing version of kill Pirate lord where you face a wing of engineered ships, AX and maybe some more niche combat scenarios.
And it's nice to have harder stuff in the game.
When i first started my first account it took me like 400h to have most of the bubble engineers unlocked and have a cutter and have 2-3 ships more or less engineered and by that time i was barely scratching the surface of ED.
That's why i always laugh when i heard people (devs, publishers, players alike) brag about this game or that game that offer 100h of gameplay

(and costs €70-100

)
Anyway, instead of FD to alter engineering, they could do something else to allow people scratch their combat itch with zero engineering and instant gratification:
Modify the CQC so it can be played with bots (NPCs) with selectable "difficulty" levels an npcs ranking from harmless to elite.
That way people could log in, have a 15-30 minutes combat session, have some fun, learn to fly, etc. then log off.