Well, if they haven't been implemented in the last 6.6 years I have been playing
That's simply not true; they've progressively made better and better content as time has passed, and they've made progressive tweaks to various aspects of the game.
The Thargoid Spires are an excellent example of how they've progressed.
Yeah... I have well over 7,000 hours played too - but, oddly, don't consider my experience puts me in any position of importance with respect to this game and its developers.
Why? You objectively know more about this game than the vast majority of players, and even many devs, so your knowledge and experience is valuable. I don't always agree with your opinions, but I do respect your gameplay knowledge. The Devs' job is to analyze what bothers the most players, and then combine as much knowledge as possible to shape the ideal solution.
You disagree that there's a problem; that's fine, and if the devs agree with you, no changes are needed. But if the devs think there IS a problem, then the way forward is shaping their solution to be the best it can be. And our extensive knowledge of the game can make a difference.
And personally, I do think there is a problem. It annoys me, and that is a valuable data point for Fdev to consider.
Which one is more fun and less gamey?
Personally, the one with less grinding. I don't discriminate; all grinding is bad, in my opinion, no matter if it comes in little chunks or big.
Given that Grinding is one of the biggest complaints about this game, I try to shape my suggestions to address those complaints.
It is a game with aspects of a sim so yes there are times when waiting is the right thing to do.
Hard disagree. No game should create times where the best thing for the player to do is go afk or log out. It's bad game design, sim or not.
Are you talking about targeting the masts at settlements from the SRV?
Yep. Honestly the gameplay there is fun enough, it's just too targeted on that one thing. If it had more depth it'd probably be better. Maybe they could merge it with odyssey ground combat or something.
And much less discriminating getting everything in the range of the scoop rather than the thing you wanted, or are you proposing a different mechanic depending on whether you are scooping mats or cargo?
Yes, it would specifically scoop materials, you would still need to target cargo, just like in space, where mats would autoscoop, while cargo would need to be targeted and/or use limpets.