Lol i had one of those back in the day.It looks like this, but flying and with a spoiler:
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It would be great if it wasn't just another ship but a mini carrier.
Something that had a couple of pads to allow the shuttling of stuff to the station.
You know that the red paint job would be 10 million ARX though, right?Lol i had one of those back in the day.
But seriously i would kill for a mining Panther Clipper traveling the systems just munching rocks.
Shove a raider kit on it and the LEO covas (for obvious reasons) for that smeg head feel.
O7
Needs to be wider. Flying pancake.I suppose.
Bruh are you seriously asking a game dev to just hand over assets like that?Why does it have to dock like a normal ship and enter the slot? why can't fdev design a large ship that players can fly around in but to dock you exit the ship in a docked ship (shuttle ship or some other small docked ship already in the game) and land on stations and such with that. Have it not able to go down to planets directly.
The panther was supposed to be big. In the game, it would have been nice to have something between a current player ship and a carrier. Something not persistent that players could pilot, be damaged, even fight in. Something with a role that is significantly different from just yet another large hauling ship.
when switching ships to a docked ship on the panther, the panther could be piloted by your npc crew and maintain position or enter supercruise (leave instance). It just makes so much less sense as a useful addition to the game by just being yet another large ship.
side note: These 3d models aren't on thingiverse to turn into 3d prints. (no carriers, new panther, or stations). This is quite sad.
@Fdev: Release the 3d models so we dont have to rely on people willing to data mine and hack the client to pull them out.
That's very similar to how fleet carriers already work.Why does it have to dock like a normal ship and enter the slot? why can't fdev design a large ship that players can fly around in but to dock you exit the ship in a docked ship (shuttle ship or some other small docked ship already in the game) and land on stations and such with that. Have it not able to go down to planets directly.
The panther was supposed to be big. In the game, it would have been nice to have something between a current player ship and a carrier. Something not persistent that players could pilot, be damaged, even fight in. Something with a role that is significantly different from just yet another large hauling ship.
I generally dislike putting spoilers on my ships, since they're useless in a vacuum.Looks cool to me! But I really have to point out one thing...
It looks like a flying brick. The tiny wing at the back isn't going to help at one bit. Should replace it with something else cooler other than a wing...
But twined with red stripes it makes SC fasterI generally dislike putting spoilers on my ships, since they're useless in a vacuum.
Bruh are you seriously asking a game dev to just hand over assets like that?
LOL
It does not work like that.
That's very similar to how fleet carriers already work.
I mean, that's a given.But twined with red stripes it makes SC faster
O7
Exactly this^ . The concept looks like an overgrown Keelback, when it should look like an overgrown Adder instead. That trademark ZP terrible cockpit visibility is just the icing on the cake for exciting docking experiences.
Oh no, repeating patterns on ships now too!?
No, whats rustling my jimmies is Zorgon cues that run through the family are forgotten here.Oh no, repeating patterns on ships now too!?![]()
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Or required by law to enter the mailslot sideways!Needs to be wider. Flying pancake.
Have you considered that there might be some retconning done here?No, whats rustling my jimmies is Zorgon cues that run through the family are forgotten here.
What concerns me is if the FD crayon masters think we don't care about such consistency and produce ships that lack these touches.