Panther Clipper Concept, i love it

no services, just a modified shipyard to swap ships with what the owner (who is the only one who can dock) and the panther itself. Which is directly flyable and not persistent.

I'd agree it would be cool to dock medium as well as small ships.

I think it should not be able to land or enter the slot.

Upgrades and service should function similar to carriers - in the sense that there could be special service stations that allow the panther to enter construction bays (that you have to request access for) and once completed, the player can select (without leaving the ship) the changes they want to modules and such.

make it cost 2 billion.

make the upgrades end up costing much...much more than that.

make it destroyable. Though very difficult to do so without attacking with another panther clipper.

It can have significant weapon potential, or cargo potential, or jump potential. But you can only maximize 1 out of those 3.

Comes with cockpit cat.

That seems like it would balance nicely and add some significant end-game content and new gameplay.
 
Hi All :)

What If.............

Fleet Carriers are essentially mobile space stations...... what if the Panther Clipper could hold a couple of ships and act as a mobile Orbital station? I micro fleet carrier that fits in the slot and can be landed but occupies every inch of the slot and pad, still requires Tritium but flown in a regular manner.

It Could hold a Medium & Small ships, have just a shipyard manager, Stellar Carthograhics and Pioneer Supplies & for the owner only. Suddenly the DBX explorers have a little mobile base of their own without the need to spend 5billion

Better then just another cargo ship

While I might agree (broadly) with most of your ideas above (maybe a small landing pad / docking port ) for your own small ship/s for example a DBX Courier etc.(y))..I really, really Don't like the idea it needs Tritium to power the engines, that's one reason I've not bought a Carrier yet.:(
The current method of scooping fuel is fine by me, and perhaps two methods of collection of fuel could be used. Either scooping by the usual method or your smaller ships scooping fuel and transferring their fuel to your Panther Clipper once docked?
No offence intended to you or your post ;) ....just don't like the idea of the Panther tied to either mining or having to buy Tritium from a Station or Tritium from other players. There again....I suppose you could allow it so other players could dock and transfer some of their (Hydrogen?) fuel to your tanks?

Btw. As a side note....I've always assumed scooped fuel from stars / suns is Hydrogen?

Jack :)
 
I think it should fit through the mailslot and onto a Large pad, as it did before. This also would allow it to be carried in a Carrier, and used for loading/unloading one.

There are two problems which probably explain why we don't have it yet:

1. What should it do, that existing ships can't?

2. How to avoid making various existing ships immediately obsolete?

The "pocket carrier" idea is one possible new use. It might be able to carry other things too big to fit through a T9's cargo hatch, like a mining machine (or a tank).

But we should be able to fill it with cargo racks and carry more stuff than a T9 or Cutter, which would make it useful for loading a Carrier. But it would also need to be inferior to those ships in some way.

It could be given a capital-class frameshift drive, with a slow(ish) spinup/cooldown time, and a jumprange of up to 150ly. Unlike a Carrier, it can still supercruise within a system, but it wouldn't replace a T9 for interstellar trade due to slow turnaround time. You wouldn't want to jump it between systems often.
 
I think it should fit through the mailslot and onto a Large pad, as it did before. This also would allow it to be carried in a Carrier, and used for loading/unloading one.

There are two problems which probably explain why we don't have it yet:

1. What should it do, that existing ships can't?

2. How to avoid making various existing ships immediately obsolete?

The "pocket carrier" idea is one possible new use. It might be able to carry other things too big to fit through a T9's cargo hatch, like a mining machine (or a tank).

But we should be able to fill it with cargo racks and carry more stuff than a T9 or Cutter, which would make it useful for loading a Carrier. But it would also need to be inferior to those ships in some way.

It could be given a capital-class frameshift drive, with a slow(ish) spinup/cooldown time, and a jumprange of up to 150ly. Unlike a Carrier, it can still supercruise within a system, but it wouldn't replace a T9 for interstellar trade due to slow turnaround time. You wouldn't want to jump it between systems often.
Alternatively, it moves slow as heck, tiny jump range, and is super expensive. The Cutter is superior to the T9 in almost every way, but the T9 still sees use due to being cheaper and doesn't require rank.
 
como-levantar-un-muro-de-ladrillo-visto-16-3.jpg

What I see
 

The sides on the front look like a Vulture which is Core Dynamics. It's a mishmash of different ship company styles. For consistency, the design should have similarities with 1 ship manufacturer.

Why does it have to dock like a normal ship and enter the slot? why can't fdev design a large ship that players can fly around in but to dock you exit the ship in a docked ship (shuttle ship or some other small docked ship already in the game) and land on stations and such with that. Have it not able to go down to planets directly.

The panther was supposed to be big. In the game, it would have been nice to have something between a current player ship and a carrier. Something not persistent that players could pilot, be damaged, even fight in. Something with a role that is significantly different from just yet another large hauling ship.

Good idea. I think having a ship like that model that pushes the limit of ship size for the landing pad is also cool. Bigger ships like you said can be added after that.
 
Last edited:
how about if it was too big for the slot but there are other sections to the space stations

what if we had to dock the pather clipper to one one the cargo sections of a Attilius station using and extending docking arm/tunnel to a docking port, would even work for the small Orbital platforms, they have what looks like a docking port on them already. Wouldn't work for Corrolis stations but theres games play rigth there with the added docking challenge and potentially using the docking ports for further pirate/smuggling gameplay
 
Hi All and @ goxy_serbia :)

I appreciate you putting these 3D models on the forum for all to see, if the model of the Panther is what you've personally created, I'm amazed at your talent as an artist (y)
Have you any ideas as to what a Boa Freighter or a Puma Clipper might look like in size compared to the Panther, or even a Tiger Trader?....;)....:D
Yep, I'm getting starved for seeing new ships here! :giggle:

Jack :)
 
If it was "too big for the slot" (and too big for a Large pad), it would:

...Not be a Panther Clipper.

...Be useless for the job that many of us want it for: loading/unloading a Carrier.

...Not be transportable by Carrier.

...Require new infrastructure to dock anywhere, without adding any new gameplay there (as Carriers also require goods to be loaded/unloaded in smaller ships).
 
Nice, i'd put at least 16 turrets mounts on that
Sixteen large turrets. Distribute them over the hull in a way that only four at a time can track the same target. And one huge hardpoint in the nose for the plasma cannon to threaten settlements with; got to stick with the lore.
 
Back
Top Bottom