Passenger Missions and Scanning

Should not being scanned be removed from the Passenger Missions?

  • I feel you bro. They should remove that.

    Votes: 41 39.4%
  • No you're just straight crazy Adhock.

    Votes: 11 10.6%
  • Just don't take the mission you goof!

    Votes: 19 18.3%
  • Reduce the frequency of scanning and all will be well.

    Votes: 20 19.2%
  • Meh. Don't care.

    Votes: 6 5.8%
  • I challenge you to a Fish Pie Duel!

    Votes: 8 7.7%
  • FREE BACON!

    Votes: 17 16.3%
  • DAMN IT IAN! QUIT ADDING TO MY POLLS!!!

    Votes: 2 1.9%

  • Total voters
    104
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I just wanted to try it out.

Highwaking still takes time and I can still get scanned on my way out the door by the pirate which will cause mission failure.

That's the point.

I was given a nonoptional sidequest to deal with pirates who were trying to kill my passenger much like pirates who try to attack you when you're hauling cargo and your contact tells you someone's out to get your cargo. I can't stop them from scanning me and I can ether suffer getting interdicted or I can stop, deal with them, collect an extra reward, and move on.

In short, being scanned if you decide to deal with the problem is unavoidable. Breaking interdiction isn't a problem for me but I wasn't in the mood for running. I'd rather swat the gnat and move on. Which was supposed to be the point of that sidequest. Swat the                who thinks they can      with you. Get free cash.
Its easy to avoid getting scanned, a aggressor starts a scan then just shot at him once and he will stop.

Really, just don't take those mission do the other passangers that don't care about being scanned. Spend a couple hours in the Beluga making about 100 mil without ever taking a don't get scanned mission. Just don't take em and let the people who like that gameplay have fun with it, both sides can here have what they want instead of just one side.
 
I have done a number of the passenger missions. Criminals, Politicians and others generally and it was the politicians that gave me the most issues. I am using a Cobra IV and boy is it slow, but have only been scanned once and did not fail the mission, just became wanted (for 8 minutes) because of the Politicians on board. It was a low reward mission, about 100k and I only took it because I was already going to the same port. There was no indication that I would have scanning issues on the mission board, only after i was on my way, did I get a message, of a possible issue. Had a Vulture pull me as I was super-cruising towards the station, submitted and tried to boost away, but the Vulture was too fast and could easily keep up and scan my Cobra. I hi-waked and wait 8 mins and then returned to the delivery system, docked, finished the mission and paid the fine.

I had a criminal on board, but the scan was nothing to do with him and he was delivered next, 4 systems away.

I don't really see an issue the the potential of being scanned, it is just like normal smuggling to me. That is the risk you take and have yet to get scanned by station security, going in or out and the Cobra IV is a tortoise.
 
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Really, just don't take those mission do the other passangers that don't care about being scanned.
Hi. You appear to be unaware that all long distance exploration passenger missions are Famous Explorers, who all have the Secretive trait. You probably also don't know that the Secretive trait also includes a near 80% chance of the person being Wanted.
 
What I'd like to see removed is the fact that if you get scanned close to a station - it's insta-death for these wanted passengers.

I was about 100 meters from the slot when a scan completed, flying my heavy Conda I couldn't stop/turn away. Scan completed, got bounty, was promptly destroyed by station weapons in 5 seconds. 25million rebuy.

Thanks!!!
 
Its easy to avoid getting scanned, a aggressor starts a scan then just shot at him once and he will stop.

Did that.

Didn't work. Passanger still got upset with me.

I might have just missed (considering I was using turrets, how the hell did I miss?) or it doesn't matter if the scan was completed, it just matters if it starts. I'll look into that.
 
Hi. You appear to be unaware that all long distance exploration passenger missions are Famous Explorers, who all have the Secretive trait. You probably also don't know that the Secretive trait also includes a near 80% chance of the person being Wanted.
I know, but those mission are there own thing. I would agree for having some without the secretive part there (not removing all) but I don't really see it as a big problem since out in deep space there isn't anybody to scan you in the first place. Just the going out of the station and returning to the station part which isn't too difficult, and the option to take those mission in anarchy stations or outposts is always there too.

Did that.

Didn't work. Passanger still got upset with me.

I might have just missed (considering I was using turrets, how the hell did I miss?) or it doesn't matter if the scan was completed, it just matters if it starts. I'll look into that.
Then you where too late, when I did some wanted passangeres it worked. Its not working any diffrent then the shadow deliverys, only a fnished scan counts as scan.
 
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What I'd like to see removed is the fact that if you get scanned close to a station - it's insta-death for these wanted passengers.

I was about 100 meters from the slot when a scan completed, flying my heavy Conda I couldn't stop/turn away. Scan completed, got bounty, was promptly destroyed by station weapons in 5 seconds. 25million rebuy.
I had that happen. Thing is the only passengers on board I had was 9 economy class tourists to Bunda, and generic tourist passengers do not display the "Secretive" or "Wanted" traits in their description.
 
Then you where too late, when I did some wanted passangeres it worked. Its not working any diffrent then the shadow deliverys, only a fnished scan counts as scan.

Then my original point still stands. There's too many scan happy people out here for passengers who don't like being scanned.

System authority at the station? Doesn't bother me. Can be dealt with.

Random pirates and system authority that shows up in the wild when I get the side missions? Little too much.
 
First off, being scanned is not an automatic failure - at least not for any of the few hundred of these Secretive Passengers I have run from place to place. Being scanned just makes them less happy, until they're Miserable, then being scanned again ticks them off and the mission fails.

What annoys me with these missions is NPC's that Interdict, and non-stop scan the whole time they're attacking to cause the mission to fail, since NPC's can use every piece of equipment in their ship and at the same time, as they have unlimited fingers, unlimited buttons, instant reaction times, and no input limitations.

And killing the NPC's when they interdict doesn't do you any favors either, if you happen to kill them in a system with Security response, as Security will scan and scan and scan and make your passenger hate life too.

Flipping to Silent Running only partially helps, as you can still be scanned by NPCs while Running Silent.

It really makes me want a Sensor Jammer Utility Module that negates a scan to p!ss off NPCs.
 
First off, being scanned is not an automatic failure - at least not for any of the few hundred of these Secretive Passengers I have run from place to place. Being scanned just makes them less happy, until they're Miserable, then being scanned again ticks them off and the mission fails.

What annoys me with these missions is NPC's that Interdict, and non-stop scan the whole time they're attacking to cause the mission to fail, since NPC's can use every piece of equipment in their ship and at the same time, as they have unlimited fingers, unlimited buttons, instant reaction times, and no input limitations.

And killing the NPC's when they interdict doesn't do you any favors either, if you happen to kill them in a system with Security response, as Security will scan and scan and scan and make your passenger hate life too.

Flipping to Silent Running only partially helps, as you can still be scanned by NPCs while Running Silent.

It really makes me want a Sensor Jammer Utility Module that negates a scan to p!ss off NPCs.

Exactly my point. Too many scans in the timeframe of a few seconds and it costs you the mission before you blink.

Smuggler missions you get scanned you at least get half payment.

Passenger missions you lose everything and possibly have to spend money replacing the escape pods.
 
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Exactly my point. Too many scans in the timeframe of a few seconds and it costs you the mission before you blink.

Smuggler missions you get scanned you at least get half payment.

Passenger missions you lose everything and possibly have to spend money replacing the escape pods.

Escape pods? I've never seen them. Any time my passengers have gotten scanned to the point of failure, they just demand to be dropped off anywhere and I wind up making nothing from them.
 
Escape pods? I've never seen them. Any time my passengers have gotten scanned to the point of failure, they just demand to be dropped off anywhere and I wind up making nothing from them.

You take too long in dropping them off or      them off further and they'll use the escape pods provided in the cabins and render the cabins unusable until you replace the pods at cost.
 
Did that.

Didn't work. Passanger still got upset with me.

I might have just missed (considering I was using turrets, how the hell did I miss?) or it doesn't matter if the scan was completed, it just matters if it starts. I'll look into that.

What hapens if you deploy a heat sink?

I lost a 6Mil Mission but I wasn't Aware of that scanning problematic then. Since then I wonder how you Counter the scanning. So if Shooting doesnt work does caff or heat sink work?
 
Voted for don't care, even though I got my butt scanned once exiting a station and had my Conda destroyed while in the galaxy map. I wasn't really paying attention and I paid for it, and any gameplay mechanic that forces me to pay attention to Elite is welcomed by me. The game is getting progressively more handholdy and multitasky for my tastes. Adding some danger to routine stuff like ferrying passengers is welcome to me, and needed for balance reasons since they pay a lot more than courier work.
 
These missions are actually nice to see. All the 2.1 stealth smuggling ship builds were put out of commission by 2.2. Now you can rip out the cargo racks and put in cabins, then proceed with stealthy money earning.
 
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I think they should not remove secretive completely. I completely understand, that criminal mastermind doesn't like scanning, however I did not understand, why all famous explorers are secretive. This should be reconsidered.
 
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I think they should not remove secretive completely. I completely understand, that criminal mastermind doesn't like scanning, however I did not understand, why all famous explorers are secretive. This should be reconsidered.
It's because they are famous, You said it. I use my imagination to fill in the reasons. Famous people get fed up of constantly being recognised, privacy becomes the one thing money can't always buy. You get scanned, the word spreads where they are, it's on record at the station you picked them up from where their final destination is, so they get mobbed when you finally drop them off and spend the rest of their holiday dealing with unwanted attention.....
 
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