Passenger Missions (pls dont nerf)

Fantastic. But your experience is completely worthless unless you have the cash to buy and fit a T10 or a Cutter (and then we can add rank grind too).

Middle tier ships have <200 ton capacity. The kind of money you make is out of my reach without a lot of completely unappealing grind in front of it.

Your point appears to be I have to do a bunch of boring crap to get to the point where I can do not-boring crap. I'm not sure if that's the argument you want to be making.

Thanks for chipping in but I wasn't actually talking to you. knight9000 said I was lying, I set him straight.

Your point appears to be that you'd rather stare at a SC counter for hours then do boring crap... Yeah I'll let you think about that one..

You can purchase an Asp and do a 180 tonne haulage missions for up to 7 mill for an 8 minute trip. No rank restrictions, wing missions will likely up the amounts if it is balanced correctly.
 
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Thanks for chipping in but I wasn't actually talking to you.

Then use private messages rather than the public forum if you don't want public responses.

You can purchase an Asp and do a 180 tonne haulage missions

See, now I know you're lying, because the absolute max cargo capacity on an AspX is 128 (72 on a AspS), and that's if you fill every single optional module slot with the largest cargo bay possible, meaning no shields (yikes) and no scoops (i.e. no range).

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...for up to 7 mill for an 8 minute trip.


These mythical missions of yours don't exist, or exist so rarely as to be like hitting the lottery. Furthermore, it's my understanding that hauling missions got gutted yesterday as well, so even if they did exist, it's unlikely they do now.

I posted some screenshots elsewhere, but I can't find a single hauling mission paying more than 1M even in a system where I'm allied and have maxed influence. Cargo looping at 4M/hour is more profitable.
 
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Then use private messages rather than the public forum if you don't want public responses.



See, now I know you're lying, because the absolute max cargo capacity on an AspX is 128 (72 on a AspS), and that's if you fill every single optional module slot with the largest cargo bay possible, meaning no shields (yikes) and no scoops (i.e. no range).

My mistake, haven't flown a smuggling Asp in a long time, no wonder I used a Python for long range smuggling, could have sworn the Asp had a half decent cargo hold. Next best option is a T7, cheap ship. I'll carry on flying these mythical missions. Funny thing is I am handing this stuff to you on plate via screenshots, yet you are still incapable of figuring it out :rolleyes:

Here's a mythical 120 tonne mission for that asp :)

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Oh and some more magic 180 tonne missions. Pure luck obviously, every ED session, nothing to do operating in certain areas at the right time.. Note it says required cargo space, I am in a 520 tonne freighter that is full of these missions, you only need 3 or 4, no mode switching, you are limited by capacity.


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sollisb

Banned
They didn't kill them, they took them offline to figure out how to solve this.

If they could just roll out board fixes what Dom described it would be awesome, don't change much, just disable board flipping.

I personally don't mind solid missions paying a lot. 150 - 200m/hour with almost telegraphed precision feels way too much though.

I'd just like to point out that it was them [Fdev] that created them !!!
It was them [FDev] that have stated all along, 'working as intended' !!!

So.. I'm still waiting on someone in this company to explain why exactly, they are suddenly not working as intended!!

Backwards Developments!!
 
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