even silvarret wishes they were better [tongue]
[video=youtube;OEtI8Q4XCek]https://www.youtube.com/watch?v=OEtI8Q4XCek[/video]
[video=youtube;OEtI8Q4XCek]https://www.youtube.com/watch?v=OEtI8Q4XCek[/video]
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Since I see a bunch of threads being answered I figured maybe we could get an answer on this topic as well? Are there any plans to fix the incredibly frustrating path systems? I'm talking about things like:
- Not being able to attach paths to each other easily everywhere you want
- Paths glitching out when you do attach them to specific spots, especially true after you've deleted a path - the deformity that happened when you attached the path remains, you need to rebuild the whole thing pretty much
- Shorter stairs (so you don't have to do the shop trick)
- Easier way to make plazas, especially non-square plazas - hopefully by paths being able to get attached to each other/merge together wherever you want them too
- How the paths interact with the ground (I know you touched a bit on this in the stream)
- Auto tunnel option
- Ability to get rid of curbs on elevated paths
- An ability to hold a key down and then click and drag out a path instead of having to click a million times to get from point A to point B
- etc etc
To me, this is the weakest part of the game and I really hope it'll get a good looking at soon. Any news you can share on this Bo/other Devs?
I have to agree. There is a lot of improvement to be done to the path system, and there is several features we still missing.
I would like to see a similar control system UI for path making as we already have for all other tracks. Like if I press "x" when working with paths it would open the advanced controls. Just as it works with the advanced object placements tools.
In this advanced controls for path we would have grab-icons for length, turning and sloping for stairs making. This would help A LOT when making turning stairs.
https://i.imgur.com/51JzIPm.png
Last year I made a suggestion about a "fill tool" for making free formed plazas. This is still a good suggestion.
https://i.imgur.com/i2VCHfm.jpg
I would LOVE a fill tool for paths! However, I wonder how this will work with elevated paths? I mean, there is no surface on which you can 'fill' onto, so how should the game know where to fill in paths? Should it then behave similarily to how you fill water lakes (eg. hover the mouse over the path edge). I guess that could work. How about ever so slight height differences in elevated paths?
Also the track tools for building elevated paths would be awesome. Cramming elevated paths in tight spaces (especially curved stairs) is a lot of trial and error and control-Z'ing right now.. [happy]
Hiya, this is feedback the team is aware of and we are looking in to see what we can do. There's also people who love it so it's hard to find a balance there. Plazas should be pretty doable with the grid system, I've seen some amazing creations on Workshop. As per 1.4, the pathing system remains as it is now.
Thanks for understanding.
[heart]
Bo
I found the latest developer stream rather striking. Roads were placed on a completely flat terrain and only when that was secured, they dared to open the terrain tool. No attempt was made to make a complex junction, plaza or symmetric shape; It was painfully obvious they were playing it safe and were actively avoiding any potential conflict with the path system. Of course the focus of the steam was not on nice setpieces, but still...I figured they were trying so hard to avoid the subject that it felt unnatural. This is not how normal players use the path system, everybody is bound to get into a fight with it sooner or later.
Unfortunately it also became clear we don't have to expect any improvements in the system anytime soon. Bo also confirmed that shortly after.
That's a bit unfairwe have a very limited time on the livestream and our main focus was to show off the Scenario Editor, not talk about how to build a nice-looking park. Nobody was trying to avoid anything, but since pathing improvements are not part of the 1.4 update, they do not come up in conversation.
Again, I've made the team aware of the sentiment regarding this, when it comes to elevation, tools, and getting rid of kerbs - they are looking in to it and will see what they can do. But nothing coming in the 1.4 update.
Thanks.
That's a bit unfairwe have a very limited time on the livestream and our main focus was to show off the Scenario Editor, not talk about how to build a nice-looking park. Nobody was trying to avoid anything, but since pathing improvements are not part of the 1.4 update, they do not come up in conversation.
Again, I've made the team aware of the sentiment regarding this, when it comes to elevation, tools, and getting rid of kerbs - they are looking in to it and will see what they can do. But nothing coming in the 1.4 update.
Thanks.
People are just unfair and only want to provide in their own needs and don't care about anything else, it's always been this way and will always stay that way.
I agree with Bitter.
I LOVE THE PATH SYSTEM.
I've taken some time to educate myself in building extended path systems in the past and it paid out.
I will happily give you access to my Forbidden Valley remake and ask you to path it for me :')
Thanks for your reply, but with all due respect, I think you're quite wrong when you say that there are people who LOVE the path system... tolerate it and can work with it? Sure. It's been a major complaint from a huge amount of people going back to alpha 1. Also not saying it should be completely overhauled, but there are a lot of kinks in this system that need to be worked out.
I've said this many times before, but it's pretty much the very first thing you encounter when you start the game, it's a bad first impression and it scares people away. Personally I can't play the game because of it, it's just way too frustrating for me to deal with.
I just feel it works fine the way it is at the moment.
Well I assume that when the outline circle of paths are aligned to the ground, it should just easily track the uneven surface of the ground in the centre and just continue to align to it. However, I am complete fine with restriction of TOO uneven ground will not be possible to fill path plazas on. Just like it is not possible to build a regular path on a too steep slope. Nor any stairs on the outlined path. [happy][Quoting Gysan]
I would LOVE a fill tool for paths! However, I wonder how this will work with elevated paths? I mean, there is no surface on which you can 'fill' onto, so how should the game know where to fill in paths? Should it then behave similarily to how you fill water lakes (eg. hover the mouse over the path edge). I guess that could work. How about ever so slight height differences in elevated paths?
Also the track tools for building elevated paths would be awesome. Cramming elevated paths in tight spaces (especially curved stairs) is a lot of trial and error and control-Z'ing right now.. [happy]