Path Improvements?

It does, if your park is entirely flat, even when wanting to create non-square plazas it's workable. However, creating trying to make Forbidden Valley is quite difficult! I'd quite like to send you the park when I'm done making Galactica and you can see :)

I'm very interested in seeing your remake, and I can definitely understand what you mean with the increased difficulty when pathing this area.
 
What I'd love to see is some kind of people mover that can lift people vertically, at a high capacity. Think they could be pretty creative and original with some people moving ideas.

Fill tool and underground would be awesome, as would an advanced move, do it like a coaster.

Right now we only have two levels of up/down... More would be great. And dare I say even smooth curves as bridges?!?
 
The path system is fine on two conditions:

You are only using paths on totally flat terrain.

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That looks amazing, but I have such a difficult time with even simple little hills and terrain :( I wish things didn't take so long or that there was some way to align paths with terrain automatically. Do you have a video of how you made this?

Bitter is like card store, he has a video for every occasion

[video=youtube;6UvMX_0q1y4]https://www.youtube.com/watch?v=6UvMX_0q1y4[/video]
[video=youtube;wVDpL1l0MZ4]https://www.youtube.com/watch?v=wVDpL1l0MZ4[/video]
 
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... I've made the team aware of the sentiment regarding this, when it comes to elevation, tools, and getting rid of kerbs - they are looking in to it and will see what they can do. But nothing coming in the 1.4 update.

Thanks.

Thanks Bo!
Appreciate the feedback and thanks for following up. Happy to know it's getting looked at.

I'm a mixed bag of emotion on the paths.

Happy and amazed by the awesome. So much more awesome than I expected.
Angry when I fight for two hours to do something rather basic, only to fail utterly, delete and start again.
Sad when I give up halfway into a build idea, and go play Factorio, because I cannot bear the thought of fighting the path system for the next few hours.

Mostly happy though.
 
Thanks Bo!
Appreciate the feedback and thanks for following up. Happy to know it's getting looked at.

I'm a mixed bag of emotion on the paths.

Happy and amazed by the awesome. So much more awesome than I expected.
Angry when I fight for two hours to do something rather basic, only to fail utterly, delete and start again.
Sad when I give up halfway into a build idea, and go play Factorio, because I cannot bear the thought of fighting the path system for the next few hours.

Mostly happy though.
Yep. It's the Anniversary Update, there's some inevitable "if not now, when? EVER?!?" feeling on much-anticipated features. Especially frustrating with path-handling improvements, since for most anybody who's worked with 3D (or even 2D-vector) graphics it's like if we were just given advanced-editing access to the vertices/control nodes we could do so much better.

Very happy with the game in general, especially with what we're getting in the upcoming update, but that doesn't mean I'm willing to let (IMHO) needed improvements slide.
 
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I'm a mixed bag of emotion on the paths.

Happy and amazed by the awesome. So much more awesome than I expected.
Angry when I fight for two hours to do something rather basic, only to fail utterly, delete and start again.
Sad when I give up halfway into a build idea, and go play Factorio, because I cannot bear the thought of fighting the path system for the next few hours.

[up] fighting the path system is the best description for my feelings as well.

Of course the path system isn't broken but for me it's frustrating (I'm also looking at you sequencer).
I have more options than I know what to do with throughout the entire game, then I put down a path and it's like hitting a brick wall.
I stopped using paths 6 months ago because I noticed myself exiting the game out of frustration and playing less often in general.
Now I just build and let the test dummies ride.

As an aside:
It's great when someone loves something and wants to give credit, but it really loses value when used as thread crapping.
 
Path system is great until you hit terrain deformities. Then it takes an hour to figure out how to line it up properly.

Would there be some way to make a terrain snap function? And something similar to the coaster's "auto-tunnel?" Actually, I'd like a regular auto-tunnel as well, but a function that auto-flattened terrain so paths could lay flat on them without having to be raised.

Another suggestion, though probably pretty outlandish, would be to incorporate a system similar to the coaster's "auto-complete." Here, you make a series of points where you want your path to lead to, then you activate the function and it auto-generates a path that connects all of the points you made.
 

So, in order to create an inclined path that lines up with terrain, I have to first make the path, then the terrain, then erase the path, smooth the terrain, and rebuild the path?? And everybody is saying that its easy and the best we can hope for?? It takes long enough doing it once, and it would be a lot less time consuming if it was improved. Planet Coaster is a very tedious and time consuming game, and it would be great if its various features worked in simpler ways, especially when it comes to terrain. I dont mind paths so much, but its the terrain that needs fixing.

We need a terrain "snap-to-angle" feature that can be used to line up with paths, or an auto "mold terrain to path". And I also wish we could raise terrain in cubes with a grid like we could in RCT, because it would allow for making dark rides much easier. The terrain is my least favorite aspect of this game, and everytime I open up a new park and think about how I want to build, I usually start by creating some mountains, but I spend 10 minutes creating a few simple hills and I start losing my mind thinking about how people create the things they do in this game [cool]

Sure, it is possible to create amazing looking stuff if you have the patience, but for a casual player when it takes an hour to build a simple path up a hill (or longer for beginners), they wont care to keep playing. And the game should take precedence in being accessible to all player types, not just the meticulous players. Even experienced players would be able to enjoy and benefit from an improved toolset
 
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So, in order to create an inclined path that lines up with terrain, I have to first make the path, then the terrain, then erase the path, smooth the terrain, and rebuild the path?? And everybody is saying that its easy and the best we can hope for?? It takes long enough doing it once, and it would be a lot less time consuming if it was improved. Planet Coaster is a very tedious and time consuming game, and it would be great if its various features worked in simpler ways, especially when it comes to terrain. I dont mind paths so much, but its the terrain that needs fixing.

We need a terrain "snap-to-angle" feature that can be used to line up with paths, or an auto "mold terrain to path". And I also wish we could raise terrain in cubes with a grid like we could in RCT, because it would allow for making dark rides much easier. The terrain is my least favorite aspect of this game, and everytime I open up a new park and think about how I want to build, I usually start by creating some mountains, but I spend 10 minutes creating a few simple hills and I start losing my mind thinking about how people create the things they do in this game [cool]

My point exactly. A lot of things are possible in this game, building a super detailed replica of the death star is possible, but things like that are expected to be difficult and tedious to do. Laying down a simple path should not be. The system is frustrating, non-intuitive, bugged out in a lot of ways, and just pretty bad overall.
 
So, in order to create an inclined path that lines up with terrain, I have to first make the path, then the terrain, then erase the path, smooth the terrain, and rebuild the path?? And everybody is saying that its easy and the best we can hope for?? It takes long enough doing it once, and it would be a lot less time consuming if it was improved. Planet Coaster is a very tedious and time consuming game, and it would be great if its various features worked in simpler ways, especially when it comes to terrain. I dont mind paths so much, but its the terrain that needs fixing.

We need a terrain "snap-to-angle" feature that can be used to line up with paths, or an auto "mold terrain to path". And I also wish we could raise terrain in cubes with a grid like we could in RCT, because it would allow for making dark rides much easier. The terrain is my least favorite aspect of this game, and everytime I open up a new park and think about how I want to build, I usually start by creating some mountains, but I spend 10 minutes creating a few simple hills and I start losing my mind thinking about how people create the things they do in this game [cool]

Sure, it is possible to create amazing looking stuff if you have the patience, but for a casual player when it takes an hour to build a simple path up a hill (or longer for beginners), they wont care to keep playing. And the game should take precedence in being accessible to all player types, not just the meticulous players. Even experienced players would be able to enjoy and benefit from an improved toolset

This
 
I'm a bit disappointed that a year later we've had very little path/terrain improvements. We still can't cut paths through terrain like tracks can and it was something that they were working way back during alpha. We were able to turn it on through the files but a year later this is still either unfinished or they stopped working on it.
 
My biggest problem with paths is not being able to remove curbs from elevated paths. My park is a huge pier park and areas on the grid are perfect, but areas between attractions or buildings on angles result in ugly curbs like this:

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This REALLY frustrates me.:

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My biggest problem with paths is not being able to remove curbs from elevated paths. My park is a huge pier park and areas on the grid are perfect, but areas between attractions or buildings on angles result in ugly curbs like this:

https://i.imgur.com/RiGjIQc.jpg

https://i.imgur.com/31S5haq.jpg

This REALLY frustrates me.:

https://i.imgur.com/qp2vyLT.jpg


This specifically seems like such an easy thing to fix. I have no idea if it is or not, but the fact that you can remove them on flat ground makes me feel like it wouldn't take much to be able to do it on raised paths too. It would improve a lot of people's parks, and would honestly make the plaza-troubles a bit easier to deal with since you can always just cover the paths up with a floor to make it look however you want it to look.
 
(Lots of pictures)

I appreciate you stepping up to try and disprove my point but you've only served to set my point in concrete - every example you have posted is using single-track paths on gentle gradients and most of your examples are only achievable by building the terrain, building a path of the terrain, deleting the path, smoothing the terrain and then building the path again - intuitive? I think not.

The problem is when you come to build anything other than a simple snaking narrow path. When you have a plaza, or just a courtyard, or other non-linear path and you need it just a bit wider, for instance, you are screwed. The paths bolt together and mean you can't just delete a small part to re-do it, you have to nuke the entire intersection and connect multiple pieces together.

For simple snaking meandering paths, it's pretty much 90% there. You will still get "uneven terrain" on pretty much 97% flat land" but it's for the most part absolutely fine, but when you need to put down a glob of pathing you just can't without 10's of hours of effort and many little gaps that are impossible to fill.

A "hole fill" tool for pathing would solve 90% of peoples gripes with pathing.
 
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While I get that braggarts like Bitter Jeweler have found workarounds around the glitchy nature of the path tool, I feel the need to make it clear that this still puts people off of Planet Coaster. Last year, when I bought this game, I was livid with the absence of a tutorial. After watching all the tut videos on YouTube, I ran into issues with the path tool and gave up on Planet Coaster. After decideing to re-download it, I was mortified to find the same exact problems I faced last year. People shouldn't have to trick the path system into building a plaza. I shouldn't be getting a your ride isn't connected to the park entrance error. WHy on earth would two paths refuse to intersect? How can I not place a path underneath another? Simply put, a workaround is not a solution. Just because there are people like Bitter Jeweler who have the time and energy to find workarounds doesn't mean we all have the luxury.
 
it would be handy to have the same patterns in the terrain>paint menu as the paths so you could just spray a piece that you can't get filled.

I'm always trying to do plaza's and always left with small parts that I cannot cover, this would be very handy!
 
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