Pay2Win made it to Elite

But it's like starting the game on easy mode or cheat if you choose to call it that. You haven't "earned" your ship. So it doesn't feel special if you buy it fully upgraded.
You haven't felt what it is to to climb the ladder sort of. And many missions in the beginning you can't do because they are too dangerous for you.
If you choose to pay for a top tier ship at day 1 you are really missing out on the entire experience. If I were to do that I would be like... "now what?"
 
it's interesting to watch elite players melt down while sc players are mostly supportive of the same business model. at the end of the day, in a game as vast as this, a few dudes flying pythons (or whatever) a couple months ahead of everyone else isn't going to make any difference to my gameplay, so have at it.
Well you’re wrong, it does make a difference to your gameplay because they can fly the python and you can’t. And if there were no p2w then everyone could fly the python. So, yeah. Just because you’ve convinced yourself that you don’t CARE about a difference doesn’t make the difference go away.
 

Seems we hit rock bottom.
3 Month early access and pre-built ships for real life Moneys.

Store also seems to become more expensive since they used the word "Adjustment"

I never ever thought practices like this would make it to Elite.


Edit: This Issue now also got covered by a pretty big News Channel:

Source: https://youtu.be/gOO7EgejdWM?si=2VxqRYWFUL7go64A&t=404

I don't see it as P2W, but as P2Fast. All of this can be obtained by playing the game, it's just so newbies have a more accessible way to learn about the game.
 
it's interesting to watch elite players melt down while sc players are mostly supportive of the same business model. at the end of the day, in a game as vast as this, a few dudes flying pythons (or whatever) a couple months ahead of everyone else isn't going to make any difference to my gameplay, so have at it.
If you bring E.D a ship with a level of detail like S.C, with interiors, that you can interact with those interiors, with multiple crew members and a lot of etc., YES. I think the vast majority would support it, but this is very different.

Instead of asking players for support, you should offer a product that is worth spending money on.

For my part, I don't care about this movement, it doesn't seem like P2W to me. It simply makes access easier; Many online games do the same thing.
 
Imagining what Frontier Developments will do is a dangerous game to play right now.
Considering the headlining feature of the PM2 and, at least as I understand, the fact that it will be available outside of the prebuild, it coming sooner rather than later makes sense.

On a side note, man the tone of this thread is giving me whiplash. One moment it's great because the game gets more dev funds, minimizing potential gameplay impacts and no one remembers powerplay exists or they just don't care and the next we're expecting worse case outcomes and true cash exclusives.
 
If you can just buy all this at day 1, what's the point?
For years there have been folk making suggestion for X, Y & Z to be available for new players because they are so disadvantaged compared to established players. Now they can pay to still be disadvantaged, until they learn to fly etc.
Please point me to where I can purchase a 5A SCO FSD please?
Or any of the other things that may, or may not, arrive after next Tuesday's update?

Get riled Tuesday if stuff doesn't appear, why have the weekend tainted by FD?
 

Ozric

Volunteer Moderator
Buckyball Events, the long running Sol -> Sag A / Colonia leaderboards, Hutton Orbital Speedrun, any competitive PvP events, etc for player run stuff - where I imagine the prebuilt/early access stuff will be verboten for now.
I think you should come Buckyballing. Prebuilt ships have no impact whatsoever on races, why would they? What the difference to if a new player buys a ship that means they can just straight into a race, compared to a new player that plays for a few weeks to then be able to jump into a race?

If you want to race in the regulation classes then no engineering is allowed anyway, and if you want to race in unlimited that one bit of engineering isn't going to help you. Same applies to the Sag A* run, it has literally no impact.

The Hutton run is only impacted by SC speed, and the leaderboards have already been completely rewritten because of the SCO.

Early Access, well that's a different kettle of fish for racing given the better handling of the Python Mk. II. But actually the August race is already being planned to be delayed until the end of August so that everyone can compete using the Python Mk.II if they like/can.

The most important thing for us is inclusiveness, hence the regulation classes and the fact that all our races can be run in any version of the game (one way or another).

But it's like starting the game on easy mode or cheat if you choose to call it that. You haven't "earned" your ship. So it doesn't feel special if you buy it fully upgraded.
You haven't felt what it is to to climb the ladder sort of. And many missions in the beginning you can't do because they are too dangerous for you.
If you choose to pay for a top tier ship at day 1 you are really missing out on the entire experience. If I were to do that I would be like... "now what?"
You could say the same for those who got a better ship through kickstarted, or later bundles. You could also say the same for those who worked up through the ships in the first couple of years where it would take a long time to be able to afford an Asp Explorer, let alone a Large ship. Compared to now where you've already gone up a couple of Elite ranks by the time you finish the first guided mission, and can be in an Asp easily within a day.
Welcome to the world of online gaming, where things always get easier over the lifespan of a game.
 
I think you should come Buckyballing. Prebuilt ships have no impact whatsoever on races, why would they? What the difference to if a new player buys a ship that means they can just straight into a race, compared to a new player that plays for a few weeks to then be able to jump into a race?
I mean the A rated, possibly engineerable, SCO FSD that the python comes with which seems like it won't be available to buy normally until later (but we'll see if I'm right here). Since you do have Buckyball races with multiple systems where having both good range and SCO could matter.

Being able to ban the limited modules is great, but having to exclude stuff that would otherwise be fun to use because everyone doesn't have access to it is not optimal and here it's just a great way to show how these advantages can cause friction.

For BGS I've also heard the SCO would be a game changer for doing election courier missions, which I've rarely done myself, but it seems 100% right and there it could also be a choice between doing 2-3 jumps with a C rated SCO drive or 1 jump with a normal drive and enjoying a few minutes of supercruise, unless you can get both range and a SCO on a drive, like by paying ARX.

These things are pretty new, including the SCO mechanic that people have maybe not engaged with enough (because of the limited range on the C-rated drives and the FPS bug). However people will find ways to get small advantages out of everything and then they'll find ways to stretch those smaller advantages into bigger ones so saying it's only a very minor advantage isn't something I'm willing to believe.
 
I don't see it as P2W, but as P2Fast. All of this can be obtained by playing the game, it's just so newbies have a more accessible way to learn about the game.
I see this argument everywhere trying to defending P2W games. And it doesn't hold up because:
P2W is basically just paying for an advantage. It doesn't matter if you can grind your way up there. You have paid for something that would otherwise take you hundreds or thousands of hours of gameplay.
Also your statement about newbies is contraditctory = they will learn less about the game since they haven't learned how they would get this ship in-game (grinding, upgrading, missions to get there).
 
For BGS I've also heard the SCO would be a game changer for doing election courier missions, which I've rarely done myself, but it seems 100% right and there it could also be a choice between doing 2-3 jumps with a C rated SCO drive or 1 jump with a normal drive and enjoying a few minutes of supercruise, unless you can get both range and a SCO on a drive, like by paying ARX.
That specific thing, probably not - a DBX in an ultra-light build with a C-rated FSD can go 25 LY (unengineered), which is plenty of range for data courier missions in most cases.

And it'd have to be a very specifically closely-contested election for it to matter in practice ... how many BGS groups go around picking anything resembling an even fight as it is?
 
If you bring E.D a ship with a level of detail like S.C, with interiors, that you can interact with those interiors, with multiple crew members and a lot of etc., YES. I think the vast majority would support it, but this is very different.

Instead of asking players for support, you should offer a product that is worth spending money on.

For my part, I don't care about this movement, it doesn't seem like P2W to me. It simply makes access easier; Many online games do the same thing.
Just because it doesn't seem like P2W to you, doesn't mean it isn't. Because it IS P2W. Definition of P2W = paying real money for in-game advantage.
Advantage = not having to grind hundreds or thousands of hour to get the ship. Advantage over other players who can't afford this.
The argument that "many online games do the same thing" is NOT an argument. It just proves that other games are P2W as well.
As Helldivers 2 is. It's amazing how fanboys of Helldivers 2 defend the game and say it's not P2W when there are countless of proof that it is. Paying for better gear, weapons, perks, ammo etc. And even though it's PvE still makes it P2W = you will have an advantage over other players. Singleplayer games can also be P2W.
 
I think you should come Buckyballing. Prebuilt ships have no impact whatsoever on races, why would they? What the difference to if a new player buys a ship that means they can just straight into a race, compared to a new player that plays for a few weeks to then be able to jump into a race?

If you want to race in the regulation classes then no engineering is allowed anyway, and if you want to race in unlimited that one bit of engineering isn't going to help you. Same applies to the Sag A* run, it has literally no impact.

The Hutton run is only impacted by SC speed, and the leaderboards have already been completely rewritten because of the SCO.

Early Access, well that's a different kettle of fish for racing given the better handling of the Python Mk. II. But actually the August race is already being planned to be delayed until the end of August so that everyone can compete using the Python Mk.II if they like/can.

The most important thing for us is inclusiveness, hence the regulation classes and the fact that all our races can be run in any version of the game (one way or another).


You could say the same for those who got a better ship through kickstarted, or later bundles. You could also say the same for those who worked up through the ships in the first couple of years where it would take a long time to be able to afford an Asp Explorer, let alone a Large ship. Compared to now where you've already gone up a couple of Elite ranks by the time you finish the first guided mission, and can be in an Asp easily within a day.
Welcome to the world of online gaming, where things always get easier over the lifespan of a game.
And where will it end? Pay to finish missions? Pay to skip travel through galaxy? Pay to see the end credits? Pay to get accepted to a faction?
Pay to have another good player play for you?
Why even play the game? Just pay pay pay... You may not see it, but P2W kills the game and you are just shooting yourself in the foot.
I rather they had a monthly fee to keep seeing this game grow. Like iRacing is doing. They been going strong since 2011 and just keeps growing. A dedicated group of players who love the game and keeps help making it better.
 
And where will it end? Pay to finish missions? Pay to skip travel through galaxy? Pay to see the end credits? Pay to get accepted to a faction?
Dunno Guv... But if folk want to spend and I don't, in this game, I can't get bothered too much as it still is a sandbox, others may have an entirely different viewpoint, naturally...
Pay to have another good player play for you?
Commonplace enough already, nothing new there.
Why even play the game?
Nobody has to play a game they disagree with how it might be managed, do they?
I rather they had a monthly fee to keep seeing this game grow.
Yeah... Someone mentioned €30 / month as reasonable... guess they are a 'whale' and only have 1 account to play...
Like so many others commenting over the years I've been here, it the game had been subscription based, I'd not be playing it...
 
Definition of P2W = paying real money for in-game advantage.
pay to win is paying for advantage that people who didnt spend dont have. if you pay to get engineered ship and i play to get the same engineered ship, its not pay to win.
just because people dont know what p2w means doesnt mean that everything is p2w.
And where will it end? Pay to finish missions? Pay to skip travel through galaxy? Pay to see the end credits? Pay to get accepted to a faction?
Pay to have another good player play for you?
Why even play the game? Just pay pay pay... You may not see it, but P2W kills the game and you are just shooting yourself in the foot.
I rather they had a monthly fee to keep seeing this game grow. Like iRacing is doing. They been going strong since 2011 and just keeps growing. A dedicated group of players who love the game and keeps help making it better.
it will end with the servers shutting down, so have fun while it lasts. or dont... blaze your own trail
 
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