Pay2Win made it to Elite

Who wants to bet that Elite Dangerous: Dangerous-er (or whatever the next Elite game is called) will use the same model as Star Citizen...bleed the whales for as much as possible, while delivering garbage
I have a feeling that FD won't be bringing out a sequel to this game, even with the temptation to copy CIG's business model as a carrot.
Of course, CIG could buy the franchise with their 'pledge' millions, that isn't impossible, surely?
 
Which is why I ended up putting all multis on my FDL - I don't have even 10% of the skill of the average PvP player, despite my old squad mates trying to teach me!
Come to organized events. There are even dedicated training events. I can send you invites to the relevant discord servers, just drop me a line if you are interested.
 
Jump farther, fly faster, hit harder, tank more damage, haul more cargo, etc etc. It's pretty obvious.
i yield. if the 8ly jump range or saving 800cr on cargo rack is the 'win condition' of having paid dbx over normal dbx, then thats it i guess.
even when you yourself say that just flying better ship doesnt solve things...
ok. my bad.

but mostly above everything else
im really glad that potential new players will get easier access to the game. if thats an unfair advantage over everyone else, oh well. i dont need others to suffer to have fun. the more people in the game the better.
 
i yield. if the 8ly jump range or saving 800cr on cargo rack is the 'win condition' of having paid dbx over normal dbx
It's not an instant win, even the most pay to win games try to maintain decorum of being winnable without paying. It's something you can turn into a win condition if you try though.

im really glad that potential new players will get easier access to the game. if thats an unfair advantage over everyone else, oh well. i dont need others to suffer to have fun. the more people in the game the better.
A new player would have to grind well over a years worth of weekly ARX without missing a week to get a leg up or pay almost the same as or more than the base game cost (if on sale) for a starter pack blind without adequate information on how much it's worth and how much time it saves them in-game.

Just a thought experiment: If frontier made one of the prebuilts available for everyone and upped the cost of the base game then that would not lead to more sales because the game is more accessible now. Obviously pretty much nothing would justify upping the cost of the base game and having a price tag on the accessibility (and the recent negative reviews on steam etc) drive more people away than it could attract (unless the base game goes free to play).
 
Just because it doesn't seem like P2W to you, doesn't mean it isn't. Because it IS P2W. Definition of P2W = paying real money for in-game advantage.
Advantage = not having to grind hundreds or thousands of hour to get the ship. Advantage over other players who can't afford this.
The argument that "many online games do the same thing" is NOT an argument. It just proves that other games are P2W as well.
As Helldivers 2 is. It's amazing how fanboys of Helldivers 2 defend the game and say it's not P2W when there are countless of proof that it is. Paying for better gear, weapons, perks, ammo etc. And even though it's PvE still makes it P2W = you will have an advantage over other players. Singleplayer games can also be P2W.
Would you mind explaining how Singleplayer is P2W. Does this mean I will be able to beat myself. Does this now mean Ill be able to kill the Titan in one shot {I am 0 for 9 just trying to get there} . So please enlighten me on how this is possible.
 
Yes it is.

Paying for said ship still gives you the advantage of not having to collect the necessary credits and materials ingame.

P2W has a broad definition that covers any kind of ingame advantage you can get by paying. It does not matter if the advantage is only temporary (like in the above example) or permanent (if the ship you buy cannot be obtained by any other means than paying real money).

Both cases are P2W by definition, they are only different in severity.
You are right, of course. it IS an advantage... although, in many cases, a two-edged one, as it might lead players to believe they can take on other players who, due to their experience, are simply totally out of the other player's league.

Take us, for example. Were I to fly a fully engineered Python Mk 2, with all the goodies -- say, Prismatic Shields, G5 reinforced w. High Cap, 4 Pacifiers (G5), 2 gimballed frags (G5), and met you in your PVP vessel of choice... there could only be one outcome. You'd curb stomp me. It wouldn't be funny, as I am simply no match for any pilot with any degree of PVP experience. (I am not flattering you, simply stating facts. ;) )

I have no dog in this fight, and, to use another of my favourite idioms, this is a not a hill I am prepared to die on. I simply wish to enjoy this game in peace and quiet. I shall not bother other players. (I take missions and all that, which, admittedly, has an influence on the BGS in toto, but what can I do? It's the nature of the game, and I doubt the outcome would be different if I played exclusively in Open. I have my tiny corner of the Bubble where I wreak havoc on pirates, and that's it...).

That said, we are all CMDRs, we are all united in our love for this fantastic game. It behooves us to treat each other with respect. Engaging in quarrels serves no purpose, none at all. :)
 
I never thought i hate it when i am right. The Price increases are so high, it will absolutely backfire since people will now be wayyy more careful on how they spend ARX. Impulse purchases will be little to none.
The price hike just means, to me, that spending what I have on EA toys is probably better value than the massively devalued buying power for standard cosmetics.
The cosmetics can be bought with Arx earned playing from now on.
(Yes, I'm miffed - I bought £12.99 Arx pack last week, for Pjs etc.)
 
there could only be one outcome. You'd curb stomp me.
I'm used to that...
I am simply no match for any pilot with any degree of PVP experience.
We only "git gud" playing sillies... I am in awe of the skills shown on some of the youtube channels, look at me, then think "Cannon fodder"...
I know of a great squadron with amazingly daft members, if you'd like to be sociable...
Engaging in quarrels serves no purpose, none at all. :)
They may be fruitless, because of opposites attracting etc. But, even me being a perfectly grumpy old thing has elicited some great debate, and it seems a long way until Tuesday...
(On the whole, even those with differing opinions have been pretty darned good in the recent topics)
 
A new player would have to grind well over a years worth of weekly ARX without missing a week to get a leg up or pay almost the same as or more than the base game cost (if on sale) for a starter pack blind without adequate information on how much it's worth and how much time it saves them in-game.
Wut? Or they could just play the game and have all that's necessary unlocked probably within a week of play. I mean, why would anyone just save up Arx to purchase this ship? That makes no sense at all, apart from to prop up a very flaccid strawman, because even to earn the Arx you'd probably play enough five times over to unlock and gather the mats needed for all of the ships.
 
but mostly above everything else
im really glad that potential new players will get easier access to the game.
Yeah I agree with that, the more the merrier.

if thats an unfair advantage over everyone else, oh well.
I did not say it was an unfair advantage, only that it was a form of P2W, which it is.

As I said, I can live with this mild, pay-to-skip form of P2W, as long as the ship you can buy for real money can be obtained by simply playing the game as well, and the effort you need to put in without paying is reasonable.

For example, if fdev added a very powerful module that you could either buy for $20 or you could unlock it with 55649 datamined wake exceptions, 64565 pharma isolators and 65554 never-heard-of unobtanium thargoid parts, that would not be okay with me either. :)
 
As I said, I can live with this mild, pay-to-skip form of P2W, as long as the ship you can buy for real money can be obtained by simply playing the game as well, and the effort you need to put in without paying is reasonable.
We are on the same page here.
For example, if fdev added a very powerful module that you could either buy for $20 or you could unlock it with 55649 datamined wake exceptions, 64565 pharma isolators and 65554 never-heard-of unobtanium thargoid parts, that would not be okay with me either. :)
I might spit my dummy out at that, big time!
 
but mostly above everything else
im really glad that potential new players will get easier access to the game.
I am genuinely curious to see how this actually plays out in this increasingly F2P world. Seems to me like a bad idea to have an initial buy in cost weeding people out followed by what are presented as additional transactions just to get into the content on offer. Though maybe that's what most players want now.
 
I'm used to that...

We only "git gud" playing sillies... I am in awe of the skills shown on some of the youtube channels, look at me, then think "Cannon fodder"...
I know of a great squadron with amazingly daft members, if you'd like to be sociable...

They may be fruitless, because of opposites attracting etc. But, even me being a perfectly grumpy old thing has elicited some great debate, and it seems a long way until Tuesday...
(On the whole, even those with differing opinions have been pretty darned good in the recent topics)
Thank you!

I avoid PvP in general because I am terribly high-strung. My hands start shaking (badly) whenver I am stressed out, and I found out that even games cause that. Annoys the heck out of my wife, as she is rather calm and collected. I might take you up on that offer one day. I'll just make sure to practice a lot more before that. :D
 
Wut? Or they could just play the game and have all that's necessary unlocked probably within a week of play. I mean, why would anyone just save up Arx to purchase this ship? That makes no sense at all, apart from to prop up a very flaccid strawman, because even to earn the Arx you'd probably play enough five times over to unlock and gather the mats needed for all of the ships.
I was highlighting the absurdity of it, but now that I've thought about it more -- Unfortunately it's a somewhat reasonable assumption for a new player to have because other games do have that sort of micro transactions and progress without paying can be impossible. The steep learning curve and bad messaging around the jumpstart ships can easily lead a novice to these conclusions imo.

Elite doesn't exist in a vacuum and has to think about how this looks outwardly too.
 
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