At least you are not playing 40K. The only ones who win there are GW.
Steve
I can play 40K with a pirated .docx file and a bag of M&Ms used as color coded tokens in place of miniatures.
At least you are not playing 40K. The only ones who win there are GW.
Steve
We are in agreement! Yay!Indeed! You are absolutely correct!
It has probably taken me 40 years to realise that I do not need the right figures for each army, generic will often do. Too late as I now have more armies than I really need.I can play 40K with a pirated .docx file and a bag of M&Ms used as color coded tokens in place of miniatures.
Ask a new player, maybe?Do people genuinely find pay to skip to be attractive as a prospect to new players?
Generally speaking I'd assumed we weren't so set in our ways that playing a new game was inconceivable, nor was considering this criteria when evaluating that game. I know it's a turn off for me when I see it.Ask a new player, maybe?
Ain't no point askin' anyone here, 99% of us have been playing long enough to have forgotten what it is like to be new.
You don't have to spend your Arx on new ships, doing so is entirely the decision of the individual.
I don't know that the prevalence of the practice has anything to do with its attractiveness though, vs other games as a whole package just being more attractive.This isn't a new or even particularly uncommon phenomena.
I play longer than you, and I remember it very well what it was like to be new back in the day. I remember figuring out how to even fly with way inferior controls than I bought soon after. I remember staying in the starter system for an eternity, before I was comfortable enough to do a first hyperjump. I remember being blown out of the sky by a player Asp as I was in a Hauler and quitting open play that day.Ain't no point askin' anyone here, 99% of us have been playing long enough to have forgotten what it is like to be new.
It probably is for a few, for how many, who knows?I know it's a turn off for me when I see it.
I didn't even manage to make a maiden flight without being blown up by a player, several times, before exiting the mail slot. I went to solo too, just to actually fly my ship further than the mail slot. (I went to 'live' in an Anarchy controlled system for a few months - at least it was Low Security)I play longer than you, and I remember it very well what it was like to be new back in the day. I remember figuring out how to even fly with way inferior controls than I bought soon after. I remember staying in the starter system for an eternity, before I was comfortable enough to do a first hyperjump. I remember being blown out of the sky by a player Asp
Nope, we can't unlearn the game. We have learned how the game works, how to progress, and, most importantly, how to fly reasonably well.What I indeed have no idea of is how it is to be new in the here and now. Even if I were to reset my save or play a new alt account, I can't erase what I know about the game.
It probably is for a few, for how many, who knows?
The great thing is that each of us is able to make a decision how others having something is going to affect our perception of the game.
Is it?the question is whether the prospect of seeing pay to skip, especially when combined with age old complaints about grind, puts the game in a positive light towards those without context to evaluate what is on offer and have the, albeit low, initial buy in barrier to content with as well.
Do you believe that another individual is not able to decide for themselves?
Why need any of us worry how another might spend their money? It is their decision, if they are dissatisfied with their decision, that is entirely their own concern, surely?
It appears to uneducated me, that there are many 'old-timers' here more concerned about other players being able to choose how they wish to play, even if it costs them real money, as they will not have to do exactly what they have had to do...
Unfortunately you are breaking the rules if you are playing with the wrong figs. Yes, that is in the rules for those who don't play.It has probably taken me 40 years to realise that I do not need the right figures for each army, generic will often do. Too late as I now have more armies than I really need.
Steve
He didn't miss it; he's attempting to steer the discussion away from anything that might be a valid concern about Frontier's pay-for-something-that-can-affect-the-game-more-than-a-paintjob-can policy. Nothing to see here, folks! Just some bitter old vets!There is some interesting irony here is that you seen to have missed the specific focus of my question, if not mised the whole point of it altogether and are calling others "uneducated" from what seems to be a different assumed question.
Why need any of us worry how another might spend their money? It is their decision, if they are dissatisfied with their decision, that is entirely their own concern, surely?
Unfortunately you are breaking the rules if you are playing with the wrong figs. Yes, that is in the rules for those who don't play.
I know, it's just the audacity of putting that in the rule book. It's one thing to say "Hey, it's tournament rules". It's clearly a money grab aimed at a market potentially loaded with highly strung types that are rule sticklers. British companies, amirite?I'm sure most of us have acknowledged that this is a multiplayer game where there is at least the potential for what anyone does to impact other players, either directly or indirectly, at this point.
Still, It's not player decisions that are the real concern. No sense in criticizing a player's choice to use the more advantageous set of rules; we all do, according to our own criteria.
Frontier offering a choice in this regard is something that never should have been done. Frontier is on the hook for every imbalance they introduce, every ambiguity, every rule they fail to enforce. I can overlook imperfections. I won't overlook the monetization of deliberate imbalance.
That's the beauty of actual ownership. The rules are whatever everyone at the table agrees they are. I don't really play much tabletop 40k, but if I did, I wouldn't play it at some GW sponsored tournament, nor would I play with people who are sticklers for a rule written to sell miniatures. My real poison of choice is homebrew AD&D 2nd edition, which I don't need anything at all to play in or run, other than an improvised random number generator...after 30+ years I know the core BtB rules better than an Ayatollah knows the Qur'an. And Wizbro can't sell me any more product because I can make up whatever rules I need and adapt literally any narrative from any source into a quest line. Teach a man to fish and you're screwed cause he'll never need to buy your overpriced fish again, or something.
And this is why online-only games exist, to keep people playing by rules that make the creators (or at least IP holders) money. The good examples do something with all those players they try to hold hostage, using them as content of some kind in a multiplayer game. The rest barely even pretend there is any other reason to have critical components of the game hosted server-side for anything other than DRM in a games as a (dis)service model.
I, for one, would gladly spare noobs the... let's say... "imperfections" we had along the way. Early engineering was a PITA. OTOH, I pity them for not having a chance to live through the various narratives, community events, gold-rushes, etc.It appears to uneducated me, that there are many 'old-timers' here more concerned about other players being able to choose how they wish to play, even if it costs them real money, as they will not have to do exactly what they have had to do...
I know, it's just the audacity of putting that in the rule book. It's one thing to say "Hey, it's tournament rules". It's clearly a money grab aimed at a market potentially loaded with highly strung types that are rule sticklers. British companies, amirite?
Nicely summarised, thanks.Nothing to see here, folks! Just some bitter old vets!
Gosh! Am I?He didn't miss it; he's attempting to steer the discussion away from anything that might be a valid concern about Frontier's pay-for-something-that-can-affect-the-game-more-than-a-paintjob-can policy
If they are spending their money willingly...I, for one, would gladly spare noobs the... let's say... "imperfections" we had along the way.
Well, learning how, and where, to get unlocks and materials may appear daunting, it is true.Early engineering was a PITA.
The future may have more, or not.OTOH, I pity them for not having a chance to live through the various narratives, community events, gold-rushes, etc.
Since Epic was the only free giveaway of the game to date, everyone else is buying in, even if it just a fiver of real money.I guess giving them the option to buy in with money is fair.
Why not? Money talks, after allIf they absolutely want that murderboat with all G5 modules, suits, weapons, exclusives or even rank/reputation/permit unlocks, I'd say let them.
No more than any other player might?I'm not concerned that they will change my game-play
Haven't they managed to do so in the past?but I'm sure concerned that FDev will change it.
Is there any serious doubt about that?Be it by more questionable management decisions leading to a game shutdown
That would be hilarious, and would very likely elicit the final days of the game.or by making life harder for everybody not paying. In any case,
True, as you so eloquently observe below...I had a good time, and if it will be over soon due to others, so what?
Yes, it is.It's just a game after all
Other posters here often suggest that "XYZ" game is an ED killer, one day they will be right, for sure.others will follow.
Indeed, your concern for how another might perceive what the game offers with mediocre assets in the game store is laudable...None of my posts that you responded to asked... but rather the perception of seeing what the game offer them themselves