Pay2Win made it to Elite

Don't the ones who hate it not give their money?
If monetisation is considered bad by players, they become ex-players in short order, surely?
One of the big issues in ED discourse (on here, and Reddit, and Facebook) is people who become ex-players for <weird and frequently objectively counterfactual reason> and then hang around trying to give everyone else their opinions and making frankly slanderous statements about the behaviour of developers or the board or whatever.

So unfortunately "if we ignore the idiots they will go away" is untrue for this game, and it does seem to be a disease specific to this game. Maybe it's something to do with it being a kickstarter originally or something.

We also have to remember the vast majority of games don't have these issues - because they just stop. No game. Bye-bye! It's extremely rare for an online game like this to stay viable FOR TEN YEARS and only then have to start making tough decisions, and as discussed upthread there have definitely been years where other FDev activity subsidised this one. We are very very lucky to be having this conversation at all - which is why I find some of the entitled nonsense here frustrating way beyond the entitled nonsense on the internet in general.
 
Another question appears to be: "Can some of you deal with the truth?"... It's looking like that answer is no.
That is a can of worms best left closed, because, depending on one's stance toward FD's current plan, there will be even more 'hearty debate' over morality etc.

Isn't the "absolute truth" that players can either choose to give FD their money, or choose not to? The rest is just semantics and opinion.
 
So unfortunately "if we ignore the idiots they will go away" is untrue for this game, and it does seem to be a disease specific to this game
The forum of the game that isn't meant to be discussed evicts many of their idiots in short order, although, allegedly, even following a 10 years ban, one returned to earn another...
This forum is very "special" in some ways, if only for permitting folk who admit to not playing any longer, for whatever reason, to still have a voice.
 
I remember Brett saying that the rule of thumb amongst gaming companies was 90:8:2 (ish) with respect to forums.

This is where 90% of the user base either rarely or never visit the official forum, and very few have accounts. The remaining 8% visit more regularly but, broadly, it's only 2% who will post routinely.

So, as much noise as we all love to make in our safe-space (see what I did there!?), we have to remember that we are the minority. However, we are also passionate and care. So. Make of that what you will.

In summary, you're wrong, and here's a cat:

755


...oh and if FDev do listen... where are the hula-boy/girl bobbleheads that I've looooong been requesting!?!?!?
I've made the top 2% wohoooo
 
Yep, the buzz around the January announcement of new ships coming soon would probably have had a different tone if it had continued "for ARX, unless you're happy to wait a few months longer".

Yes, it seems there’s always been strings attached with what they announce which feels like a lot of bait and switch. They also provide very limited information which often results in more questions than answers. Communication has always been extremely poor. In my opinion they have proven to be very untrustworthy so for that reason more than anything I’m very hesitant to give them any more money.

It’s getting pretty close to release now, are they going to provide detailed information and stats on the ship? They should, considering they want people to spend real money for it. They should provide exact details on the modules and stats of the ship so one can make an informed decision on the purchase. None of this “super secret unique gameplay element” blah blah, you’re selling it for $$. What am I getting for that money exactly? This is not just a cosmetic piece.
 
One of the big issues in ED discourse (on here, and Reddit, and Facebook) is people who become ex-players for <weird and frequently objectively counterfactual reason> and then hang around trying to give everyone else their opinions and making frankly slanderous statements about the behaviour of developers or the board or whatever.

So unfortunately "if we ignore the idiots they will go away" is untrue for this game, and it does seem to be a disease specific to this game. Maybe it's something to do with it being a kickstarter originally or something.

We also have to remember the vast majority of games don't have these issues - because they just stop. No game. Bye-bye! It's extremely rare for an online game like this to stay viable FOR TEN YEARS and only then have to start making tough decisions, and as discussed upthread there have definitely been years where other FDev activity subsidised this one. We are very very lucky to be having this conversation at all - which is why I find some of the entitled nonsense here frustrating way beyond the entitled nonsense on the internet in general.
The forum of the game that isn't meant to be discussed evicts many of their idiots in short order, although, allegedly, even following a 10 years ban, one returned to earn another...
This forum is very "special" in some ways, if only for permitting folk who admit to not playing any longer, for whatever reason, to still have a voice.

Seriously, this is one I cannot get my head around. I'm old enough and been around long enough to know people are weird, and the internet is full of weird people; but having this big of a grievance for a frikkin' game that you hang around years after you stop playing to basically badmouth it is beyond me.

The answer of course is "emotional investment", but at some point that investment turns from healthy to unhealthy and toxic. There are multitudes of reason why you stop playing but still keep interested and invested in a game like ED (not being able to play due to health issues would be an example), and those people usually don't turn into toxic trolls, because eventually they actually want to return to the game. But then there are those who, by their own account, stopped playing years ago because "Frontier ruined the game", but still hang around and pretend like they can have a qualified opinion on how the game works today, and how bad it is. Somehow these people spend hours on end here to tell everyone at every occasion how Frontier "ruined their game". Maybe it is because you're a kickstarter or LEP owner, but seriously; at some point you just need to move on. Some console players here on the forums who cannot let go of the closure of console development are in danger of going down that toxic path.

You could call for a "players only" forum, however possible that might be, but the rules for access would have to be pretty lenient as everyone might have one reason or another to stop playing for some time. I guarantee you, those toxic trolls would install and fire up the game just enough to not be excluded from said forum, just to keep spreading their toxic opinions.

I think people in general need to learn to let go of things instead of holding grudges. Makes life much more enjoyable.
 
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I really don't know how many times i need to post this and it really doesn't take much thought either:

The trouble with a lot of those suggestions is that the items for sale have to be created and in many cases may require an investment that wouldn’t necessarily be repaid, let alone actually make money. At least paint jobs are quick and easy.
 
We also have to remember the vast majority of games don't have these issues - because they just stop. No game. Bye-bye! It's extremely rare for an online game like this to stay viable FOR TEN YEARS and only then have to start making tough decisions, and as discussed upthread there have definitely been years where other FDev activity subsidised this one. We are very very lucky to be having this conversation at all - which is why I find some of the entitled nonsense here frustrating way beyond the entitled nonsense on the internet in general.
Customers are not lucky, they provide the money that finances ED. It's a symbiotic relationship, can't have one without the other.
 
Such as? I racked my brains with little to no result, and I didn’t really see any viable suggestions on the forum, although I could certainly have missed some.
Doesn’t mean I like what the’re doing by the way.
I keep on wondering what the forumites would have thought if it was a ships mini PDLC instead? Say some ships, some preconfigured loadouts and some skins and ship kits. Don't think that could possibly have been called P2W and AFAIK there were never any new ships promised for the Odyssey DLC. Though I'm equally sure that we would have had a teacup storm here on the forum.

Strangely enough no one has bitten and written a reply yet.. :)
 
...
I remember Brett saying that the rule of thumb amongst gaming companies was 90:8:2 (ish) with respect to forums.

This is where 90% of the user base either rarely or never visit the official forum, and very few have accounts. The remaining 8% visit more regularly but, broadly, it's only 2% who will post routinely.

So, as much noise as we all love to make in our safe-space (see what I did there!?), we have to remember that we are the minority. However, we are also passionate and care. So. Make of that what you will.

In summary, you're wrong, and here's a cat:

755


...oh and if FDev do listen... where are the hula-boy/girl bobbleheads that I've looooong been requesting!?!?!?
That seems about right.

I remember some drama on the LoTRO forum. Some said the CM had gone power-mad, banning people for no reason. He said he was clearing out ghastly trolls. In the game one evening I asked the members of my "kin" (guild; player group) what they thought of it all. None of them had heard of the CM or ever visited the official forum.

On the subject of griefers: they were restricted in LoTRO as there was no PvP damage unless someone agreed to "spar". But one time there was a complicated high-level quest where you got a magic item which could summon a monster; you had to defeat the monster for the quest. But people found that you could store the item and go get another one, etc. The auction-house in the low-level area of Bree was soon filled with these high-level monsters. Well, it was hard on low-level players but it was a bit funny until sorted out. :)
 
My question is: If the previous strategy has been so successful, why might they consider offering mediocre ship builds and early access to a new ship for Arx (which, for anyone playing for a year or more could be sitting in their bank anyway) along with cosmetics?

Perhaps, just perhaps, they have listened to the suggestions in the past where forum members bewailed the fact that something they wanted should be purchasable with Arx?
Perhaps the strategy is no longer valid after 10 years, especially for a company with financial problems desperately needing new revenue. I.E. circumstances can change over the years...
 
Frontier: "okay, what about a 'Python Mk 2' expansion? As it's smaller than Horizons or Odyssey we'll sell it for just £9.50 on release."

More seriously, I think it could work if they can find something suitably compartmentalisable that it's practical for not everyone to have access to it, and sufficiently quick and cheap to develop that, say, 100,000 players buying it at £20 is going to give a quick ROI.
Except they already sold that as part of Odyssey if you can just wait 3 months. So anyone who bought in for the fearltures odyssey offers sidesteps this. And anyone looking at the single ship price has to consider the expansion price vs the ship price.

So again, it's tied to this massive feature expansion that doesn't take in new cash unless you're impatient or sitting of a fair bit of Arx.

But the "Steam Chart Users Club" insist there are less than 4,000 players in the game, so that idea couldn't possibly float...
(Sorry Ian, not enough coffee yet ;) )
Always wondered something here, do people generally consider steam numbers that wholly unrepresentative of general trends? Like, if steam numbers rise or drop is there some reason people think the non steam segments are doing the opposite? Some sort of selection bias towards contrarian behavior?
 
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