Except they already sold that as part of Odyssey if you can just wait 3 months. So anyone who bought in for the fearltures odyssey offers sidesteps this. And anyone looking at the single ship price has to consider the expansion price vs the ship price.
That's true - but then, they rolled Horizons into the base game after five years too.
A very substantial fraction of the income of any expansion is going to come in the first few months anyway (while it's still at full price or maybe shallow sales) ... and on the other side, adding extra value to Odyssey later to tempt holdouts there has its advantages.
I expect they'll see how it goes and adjust both the pricing and exclusivity period for the next ships accordingly.
Always wondered something here, do people generally consider steam numbers that wholly unrepresentative of general trends? Like, if steam numbers rise or drop is there some reason people think the non steam segments are doing the opposite? Some sort of selection bias towards contrarian behavior?
You can check them versus other trends - squadron leaderboards and traffic to the third party EDDN tool are also available as an in-game and out-of-game measure of certain types of activity.
In general:
- for a basic "up or down" on a month by month basis it's obviously generally representative of the direction for the reasons Morbad gives [1]
- Steam tends to show bigger swings (both up and down) than the other two measures.
- part of that is the other two only counting subsets of the more established players (who change their playing habits more slowly)
- part of that is that concurrent player counts can at least in theory change entirely independently of active player counts and in practice I think will tend to double-count changes at least somewhat.
- which is "more accurate" depends on what you're trying to measure: the more established players
also contribute a very disproportionate fraction of the in-game activity
The big problem with them isn't with the quality of measure itself, but when people take a Steam concurrent player count (whether average or monthly peak hardly matters) of say 5000, assume that that's anywhere
near the number of active players on say a weekly or monthly basis, and then make further conclusions from that bad assumption.
(On the other side, for actual
bad statistics, you get the occasional person wanting to show ED has lots of players pulling out the infamous "we literally make these numbers up" 3rd-party website)
[1] And has likely got
more so over the years, with Frontier I think trying to encourage its use as the primary platform for PC purchases.
If that is the case, why are Frontier working on PP2 and the new mystery feature?
Because in their current state, keeping any profitable franchise going is essential, and PP2 is certainly an obvious thing to
try in terms of boosting player activity and therefore the number of people who are around to buy the cosmetics.