People who complain about 'the grind' and the game being 'boring'

Yet another 'this is not the game for you' :) If you can't see the grind there's something wrong with you IMHO.
He didn't say he couldn't 'see' the grind, he said he refuses to do it. It's pretty clear he knows why people end up grinding in this game: it's because they want something like a Cutter, and they want it ASAP, and they're willing to intentionally play in a way that doesn't involve fun so they can get a thing that won't even make them happy.

I don't think anybody should be telling him there's something 'wrong with' him because he doesn't like to grind. : )
 
and to do the cg players do it to move the story.... the progression have 2 ways....ppl do they part fd do theirs...

The vast majority of CGs are successful within the first few hours of starting. Leaving only one possible outcome.

The only thing left to do is fight for positions on the leaderboard, its the very epitome of grind in Elite.

Why they don't do tier unlock CGs anymore IDK, still a grind, but least the community were all grinding for same goal, not personal rewards.

With regards to varying storylines, seems competitive CGs will be the new thing for a while.
 
I'm glad OP that game isn't boring for you and you are pleased with small things.
I also didn't grind and i did traveling systems doing all kind of missions but it didn't last long before i get bored from repetitive missions, in a few hours you can do everything that game has to offer and than repete it over and over.
I've stoped playing and for a sandbox game is boring, pvp is: you see ship, interdict it, fight and all over again, no hide, seek or ambush, only one way to aproach pvp.
I wonder how can someone sunk thousands of hours in it, but hey we're not all alike and that's fine, for some ppl game will be boring after some time and for others endless fun and nobody can change that so we should all respect others opinion.
And i think it is funny comparing 80's with 2017 in terms we didn't have computer or such so this is fun.
Only hope is that game is still in development and KS goals will come. (My opinion)
 

verminstar

Banned
He didn't say he couldn't 'see' the grind, he said he refuses to do it. It's pretty clear he knows why people end up grinding in this game: it's because they want something like a Cutter, and they want it ASAP, and they're willing to intentionally play in a way that doesn't involve fun so they can get a thing that won't even make them happy.

I don't think anybody should be telling him there's something 'wrong with' him because he doesn't like to grind. : )

I repped ye because you are coorect, but the op wasnt. Not all of us who are fed up grind, not money not rngeers not rank nothing, because we agree that there is more to the game than that. None of us hate the game and want it to fail, quite the contrary which is sorta why we whine and cry on one or 2 threads a day...rest of the time is split between trying to be helpful, sarcastic or just passing the time. Fer some, thats all we got left...

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and to do the cg players do it to move the story.... the progression have 2 ways....ppl do they part fd do theirs...

Question...when was the last time a cg failed? Then ask yerself why ^
 
I only had a stick and a rock as toys when I was a little lad.

However as much as I love Elite there are some "features" in the game that is utterly rubbish and silly. (My opinion)

If we can't point that out and just praise the lord. I can just buy SC and be assimilated into the hive there.
 
I repped ye because you are coorect, but the op wasnt. Not all of us who are fed up grind, not money not rngeers not rank nothing, because we agree that there is more to the game than that. None of us hate the game and want it to fail, quite the contrary which is sorta why we whine and cry on one or 2 threads a day...rest of the time is split between trying to be helpful, sarcastic or just passing the time. Fer some, thats all we got left...

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Question...when was the last time a cg failed? Then ask yerself why ^

no i dont cause i dont care that much... but to whine everyday in every thread wont change a thing...so continue ur so called bored whine festival and lose all the point u might have on ur view...
 
I only had a stick and a rock as toys when I was a little lad.

However as much as I love Elite there are some "features" in the game that is utterly rubbish and silly. (My opinion)

If we can't point that out and just praise the lord. I can just buy SC and be assimilated into the hive there.

Ooh la la aren't we grand with our stick and rock, ya posh git. "Cheerio mother, i'm off for a round a croquet with my own stick and rock!", with yer Pimms and bleedin' straw boater.. i had to chew me own leg off for a stick, then hop six mile uphill to 'mill and work 19 hours straight to pay the hire purchase on our rock, shared between 14 of us.


But yeah, ED is nothing like what i expected an Elite sequel to be. Like the difference between The Expanse and The Jetsons..
 
Ooh la la aren't we grand with our stick and rock, ya posh git. "Cheerio mother, i'm off for a round a croquet with my own stick and rock!", with yer Pimms and bleedin' straw boater.. i had to chew me own leg off for a stick, then hop six mile uphill to 'mill and work 19 hours straight to pay the hire purchase on our rock, shared between 14 of us.


But yeah, ED is nothing like what i expected an Elite sequel to be. Like the difference between The Expanse and The Jetsons..

OMG that was funny. Thanks. LoL.
 
and to do the cg players do it to move the story.... the progression have 2 ways....ppl do they part fd do theirs...

And the way CGs are moved forward is either a grind or a forced PVP event.

Someone mentioned "fun" as being a measure of success. That is true, having fun is measurable to the individual. But each individual have different criteria for what they consider success. While playing a D&D game it is fun to play as a level one character. But imagine that you have to play as a level one character for 2.5 years straight while the game changes and gets more difficult around you. A game has a criteria for winning and or success. This game does not have that. Its all about the individual experience, but you have to make all that stuff up in your head because its not provided to you by the developers. Its a very detailed D20 style table top game without a story that you can pursue. Super complicated but super super shallow. Eventually anyone will get bored.
 
New player here. I played Elite back in the 80's and 90's.

This thread motivated me to join this forum. Regrettably, I have to join with those who say the game is a grind and very tedious. In some ways it actually feels like work.

The good news is a lot of the architecture is in place to make this so much more than it currently is. The bad news is I don't think the developers have a game-vision. It seems to be more a simulation-vision with some eye-candy - making the game look better seems to be the priority over making the game more fun.

You only have to look at the latest video around 2.3 (and beyond) at the Frontier website and how all the key Frontier people say in the video things like "wouldn't it be cool to walk around ships" to get an idea of where their priorities lie. Nearly everything they say is about eye-candy and gameplay doesn't seem to be on the radar.

Yeah, we walk in ships, or on planets, but then what? How does that make the game better??

So until this is rectified, the game wil be just a few thousand people coming back to it every now and then looking to see if its reached its potential yet.

As most of the reviews say; lots of breadth but very shallow.
 
New player here. I played Elite back in the 80's and 90's.

This thread motivated me to join this forum. Regrettably, I have to join with those who say the game is a grind and very tedious. In some ways it actually feels like work.

The good news is a lot of the architecture is in place to make this so much more than it currently is. The bad news is I don't think the developers have a game-vision. It seems to be more a simulation-vision with some eye-candy - making the game look better seems to be the priority over making the game more fun.

You only have to look at the latest video around 2.3 (and beyond) at the Frontier website and how all the key Frontier people say in the video things like "wouldn't it be cool to walk around ships" to get an idea of where their priorities lie. Nearly everything they say is about eye-candy and gameplay doesn't seem to be on the radar.

Yeah, we walk in ships, or on planets, but then what? How does that make the game better??

So until this is rectified, the game wil be just a few thousand diehards and the vast bulk will be people coming back to it every now and then looking to see if its reached its potential yet.

As most of the reviews say; lots of breadth but very shallow.
 
Missed this thread yesterday. Just read first and last page and was going to respond with something witty or clever... but no
 
Ooh la la aren't we grand with our stick and rock, ya posh git. "Cheerio mother, i'm off for a round a croquet with my own stick and rock!", with yer Pimms and bleedin' straw boater.. i had to chew me own leg off for a stick, then hop six mile uphill to 'mill and work 19 hours straight to pay the hire purchase on our rock, shared between 14 of us.


But yeah, ED is nothing like what i expected an Elite sequel to be. Like the difference between The Expanse and The Jetsons..

Right. I had to get up in the morning at ten o'clock at night, half an hour before I went to bed, no legs, just like in ED! Eat a lump of cold poison, work twenty-nine hours a day down mill, and pay mill owner for permission to come to work, and when we got home, our Dad would kill us, and dance about on our graves singing "Hallelujah."

But you try and tell the young people today that... and they won't believe ya'.
 
And the way CGs are moved forward is either a grind or a forced PVP event.

Someone mentioned "fun" as being a measure of success. That is true, having fun is measurable to the individual. But each individual have different criteria for what they consider success. While playing a D&D game it is fun to play as a level one character. But imagine that you have to play as a level one character for 2.5 years straight while the game changes and gets more difficult around you. A game has a criteria for winning and or success. This game does not have that. Its all about the individual experience, but you have to make all that stuff up in your head because its not provided to you by the developers. Its a very detailed D20 style table top game without a story that you can pursue. Super complicated but super super shallow. Eventually anyone will get bored.

u can try skyforge u dont lvl up either:p
 
This thread is for you.

Perhaps it's a generational thing. Back when I was a kid I didn't have a computer. Born with a plastic spoon in my mouth so to speak. Also, the internet barely existed. A friend of mine had rich parents and a computer that we used to view our first 'nature' pictures.. we printed them out in black in white, all pixelated, but it was awesome. I had books, and a television with an antenna on the roof and 6 channels to watch. We had a VHS and rented movies now and then. We built tree-houses, played pirates on DIY rafts on the canal, we made underground bunkers and lived in them. Entertainment was something we made for ourselves, by using our imagination and creativity.

Now to get to Elite: I never grind, I simply refuse to. When I have a goal to get some rank, or a certain ship, or unlock an engineer, I use my imagination to make it into an interesting multitasking adventure. I visit 20 different systems instead of going back and forth between the 2 most profitable ones. I see lots of cool things along the way, I interdict whatever is wanted, drop into signal sources to find interesting things, I find even more missions and things to do while working on my goal. Now, after about 1 and 3 quarter years i'm a billionare driving a federal corvette and several smaller ships. I've had fun doing all of that because I refused to grind, because grinding is what makes any game boring. I don't have the need to get that goal within a few days or a week. It will take me months to get there, but I know I'll be having fun doing it.

In other words. Please stop blaming the game developers for your lack of ability to imagine a better way to play this game. I've just told you how I avoid grinds.. try it and you'll see that the boredom will quickly end. If it's instant gratification you want, then this might not be the game for you. It's an immense sandbox game, and how you choose to play it will decide how your experience in the game will be. Try to use that dusty old brain.. I know we're all born with similar brains, capable of similar things.. just turn on that imagination button and see what opportunities you'll be able to create for yourself.

Thanks for your attention. I hope I didn't offend anyone. Just trying to be helpful toward my fellow commanders. o7 !

It is good to read this!
It is exactly my play-style. Thank you to express it!

I made the important part BOLD.
Thank you!
 
I think you missed the point a little. Your example has you making a delivery of some goods to ONE station - There are literally thousands of them. At any one a CMDR can be doing exactly the same as you. All you are doing is delivering goods. This in no way makes you the Hero of the game in the way that being one of the three main characters in GTA is the 'Hero' of that game. Your actions have an impact on that one tiny part of the human bubble.

Blowing up ships... Happens every second in Elite. Attacking a battleship - any CMDR can have a go or get their mates to help them. Each of these was an event the first time it happened, now it is common place, again, making the actions no different from those of any other CMDR. Discovering something such as the Thargoids or Jaques - that is special. That has an impact on Everyone. Their name gets remembered. Nobody remembers the person who delivers goods that have been ordered.

As for the impact the AI has... Do you know how many ships would be in space trading goods in the Elite universe? I can honestly say that I have no idea other than seeing 1000's more AI ships than CMDR's. I would think they have a bigger impact then we do except in CG's.

Imagine your the hero by all means but don't expect a real medal.


Sorry for being slightly off topic, just needed to clear this up. A shame Lilly never posted in my original thread on the matter... Always next time though!


which original thread?

Well the issue is, we should make an impact even in the small bubbles we act, but currently we don't. The game feels grindy because relative to the local problems our effort is just a rather hardcoded behavior. the BGS does take system popualtion into account, but not on a realistical scale. The Universe doesn't feedbakc my actions properly.
I also agree with us not havign to be the heroes. But when you look at the current scale in which things happen you realise it is starting to be a mess, because the relations to each other aren't fitting and in some areas you would have a huge impact, but don't. And on other areas you should have a lot less, but you do have the same. it is all so extremely static on an unrealistic scale compared to what scale the game tells us in numbers.

Correct me if i'm wrong, but isn't that the entire point of Elite : Dangerous? You're not the dragon born, you're not the chosen one, you're a single induvidual which is subject to destruction if he/she loiters too long around a starport. That's what elite does so well, making you feel like you are nobody, and that your actions are insignificant. A lot of RPGs struggle with trying to convince the player that he or she is special, but by telling the player that they're absoloutley worthless, elite really makes it believable. Because after all, what have you done to be the chosen one? Nothing. What have you done to be nothing? Nothing.

I don't know, I don't find it believeable when I delver 35kg of food per pop to a famine and they are still starving. But who knows maybe in th future people eat just 30kg food per day?
I don't know how I am not a dragon born when I can disable an entire farragut solo, that feels very much like slaying a dragon.
No elite is in my opinion NOT doing a good job showing this believable. Because lets have a look:

A station can blow me up rather instant. Yep its a huge station, Beliveable? NO. if stations have such wepaons,why does no one slap those in a Farragut to rule battlefields? Because those station superweapons do only server a gameplay mechanic to not abuse/exploit stations. But this is not believable. Believable would be the station able to remote control my ship and force dock it. But the current implemention is just badly done. It's a god mode station with a superweapon which magically no one ever considered to build in a battleship.
I can stay 2 hours in a CZ and blow up one after the other easily, Hows that not drgaonbornlike?

As cool as graphcis in ED are, but with implemention of the Engineers they surely gave you dragon born gene injections. And the entire rets is doing a horrible job making my "insignificance" believable. Because I have no impact where I should have by the given scale. Yet on other scales we have huge impact where we shouldn't (shooting down a farragut singlehanded). I miss the bleiveable part of my insignificance.
And this is also where the game loses imerrsions for me, as I can clearly see the shallow mechanics slapped into the game which have no proper connection to what the Elite universe is supposed to look like with the given numbers and sizes of many things.
 
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verminstar

Banned
no i dont cause i dont care that much... but to whine everyday in every thread wont change a thing...so continue ur so called bored whine festival and lose all the point u might have on ur view...

Not every thread but whatever...ye obviously got issues there so Ill leave ye to it and continue on with what I was doing like ye said I should ^
 
Unfortunately, OP, today isn't like those days. These days, players of videogames have significantly higher standards, and that's because the sheer breadth of advancement in videogame rendering technology, game design and production values, has proven that those things we as players used to have to imagine are NOW POSSIBLE, through a combination of deep gameplay mechanics, rich game design and excellent graphical presentation and production values.
The problem is that to make use of those possibilities, everything people had to imagine (from being given a line of lore/expostition/dialog) has now to be created, every line of dialog has to not only written but also recorded and animated. Every scar moddeled, every move animated. This leads to insane budgets (Wikipedia link: List of most expensive video games to develop) and makes game development a risky business at times.

So if you compare Elite's initial budget of $10mil ("plus quite a bit") to the Witcher 3's $81mil or even GTA V's $265mil, you should maybe scale your expectations accordingly and accept that even today there are smaller projects that have to compromise even more.
 
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