Peops who log off during a dual!!

It's not going offline that is a problem. It's the lack of consequences for doing so. Any game letting player actions have no consequence is in need of a rework.

The lack of consequences is not a problem, it's a feature. There's plenty of people who do enjoy PVP go fight them.
 

Robert Maynard

Volunteer Moderator
So what are you babbling about then?

Who cares about motive, the AI have no motive either so there's still no difference.

:rolleyes: Someone who would prefer that they were attacked for a reason (i.e. cargo, bounty) rather than have their game interrupted simply to add to someone's kill score.

If I'm carrying a hold full of rare commodities or precious metals then there's a reason for the attack. If my hold is empty (because I've been exploring and you can't detect the exploration data) then there's little point in the attack other than to satisfy someone's itchy trigger finger.
 
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I cant be bothered to read all this but:
historical
noun: duel; plural noun: duels
A prearranged contest with deadly weapons between two people in order to settle a point of honour.

What the OP describes is more like
noun: mugging; plural noun: muggings
An act of attacking and robbing someone in a public place:
‘he was the victim of a brutal mugging’

But I agree they shouldn't log off to avoid it.

Ha ha I admit my spelling and grammar isn't one of my strong points.

Wow that escalated quickly
 
The lack of consequences is not a problem, it's a feature.

citation needed.

There's plenty of people who do enjoy PVP go fight them.

What you mean is there's plenty of people who enjoy fair consensual fights.
That's not what I'm looking for. I want easy pickings, who failed from the beginning to take actions to protect themselves and are now using an exploit to avoid the consequences of their lack of foresight. If you don't want to be punished for your own failures, solo and private groups and what you're looking for.
 
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citation needed.



What you mean is there's plenty of people who enjoy fair consensual fights.
That's not what I'm looking for. I want easy pickings, who failed from the beginning to take actions to protect themselves and are now using an exploit to avoid the consequences of their lack of foresight.

Lol, at least you're honest. I'm afraid I have no sympathy for you though. I don't know what 'actions' you are talking about, as I understand you can be interdicted in any system at any time. Perhaps you just mean solo play? If so please consider that some people want to enjoy a multiplayer game for more than just ganking newbies.
 
What he means are traders that run sans shields (to carry more cargo) or weapons (to increase jump range) and have no idea how to handle themselves in a fight.

The kind that log off, or self destruct, then go to the forums to whine about piracy, i.e. a sizeable segment of the intended gameplay.

;-)
 
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Lol, at least you're honest. I'm afraid I have no sympathy for you though. I don't know what 'actions' you are talking about, as I understand you can be interdicted in any system at any time. Perhaps you just mean solo play? If so please consider that some people want to enjoy a multiplayer game for more than just ganking newbies.

What would there be to be dishonest about? Piracy is a perfectly accepted game style, and has nothing to do with ganking newbies. It's a legitimate way of making money (barely any though) from player interactions.
As for actions you can take to avoid losing big, there are a few:
Pick your trade routes with care. If there is a lot of cobra activity, avoid it. Be aware of the fact that any trade tool you might use, pirates can use too. If the route is very profitable to you, it will be just as profitable for a pirate lurking there.
Don't fit 100% for cargo. Your internal slots can hold shields and shield cells, use them. Upgrade thrusters and power distribution. Everything to make it easier to boost the hell into supercruise (the game makes this very easy for you already, capitalize on it).
Don't fly alone. It's a multiplayer game, one of the risks is obviously that somebody will want your stuff. One of the perks is that you can find help too. One well flown type 6 is already hard enough to pirate, with two of them you could actually turn around and fight the pirate off.
If everything else fails, well, you always have the option of dropping some cargo. That's the simplest option, it doesn't game the system in the lamest way, and it can even lead to further interesting interactions (if you really really like that trade route and don't want to leave just because of one guy, offer the pirate a regular share of your profit, add him to your friends list and you might turn him into your very personal bodyguard...how is that for enjoying a multiplayer game for more than just ganking newbies).
 
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^^ So much this.

That's also the reason why I am unlikely to trade in something heavier than a Cobra: The ability to fight.

You chose a Type 9 for maximum profit, you accept being a sitting duck. (With quite some guns, mind...)

Actually, the ease with which traders can jump out of an engagement is making it more difficult for them: The pirate has to disable your ship, and do it quickly, in order to capitalize on the engagement. No time for "parlée"...
 
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Does the Ai need to consent to fight as well?

When you start the game you start knowing full well what the rules of the game are. Included in that is the fact that you can get attacked by other ships.

Now, why is it ok for AI to attack you but not players?
So recently I was attacked by NPC eagle, who said in chat "Hahahahaha!". Literally. OMG it's griefing!
So yeah, I totaly agree to this, if NCP can attack you clueless, then other players can do it as well.
This game is not encourage PvP, so it is realy a rare by now. Some players looking forward to Wings update, so it gonna be easy to fly with fighter+hauler and wreck any trader they encounter. Brace yourself, more whinethreads is coming!
And on the topic, yes, timer should be long enough to, let's say, anaconda kill type 9.
 
Honestly I'm not sure why people would do that. If I log into Open, it's for the possibility of encountering others, good and bad. If I lose, I might have some choice words about you, but I'm not going to try to get out of it by task-killing. Meh. People are weird.
I always carry some bio waste with me nowdays for this type of situations. I drop it before I DC (and I don't wait until my hull drops, those repair funds aren't making themselves, you know).
 
Wow this problem was in beta and its still around? I remember people logging off and when they come back they were fully reset. LOL
 

Jex =TE=

Banned
:rolleyes: Someone who would prefer that they were attacked for a reason (i.e. cargo, bounty) rather than have their game interrupted simply to add to someone's kill score.

If I'm carrying a hold full of rare commodities or precious metals then there's a reason for the attack. If my hold is empty (because I've been exploring and you can't detect the exploration data) then there's little point in the attack other than to satisfy someone's itchy trigger finger.

There's still no argument because I almost died to an AI when my hold was empty so I was worth nothing. So the AI do that and players do that - still providing evidence that there's really no difference here. Also, I understand your opinion but it's just an opinion. You can't use it to sustain an argument.

I frikkin hate griefers as it goes. Blood boilingly so. You get them in Dayz killing fresh spawns, you get them everywhere but they do make the game play more interesting which is why I support PVP (and amazingly, ED supports PVP, PVE and group play, PVE). There's also nothing more satisfying than killing the little pr*ck that attacked you lol
 
Some players looking forward to Wings update, so it gonna be easy to fly with fighter+hauler and wreck any trader they encounter. Brace yourself, more whinethreads is coming!

At that point, I would lose the last bit of respect for the whiners. Wing up with some protection and pay them a share of your profits. Or run solo, and bloody well take the risk!
 

Jex =TE=

Banned
At that point, I would lose the last bit of respect for the whiners. Wing up with some protection and pay them a share of your profits. Or run solo, and bloody well take the risk!

I love this idea! I'd pay to have someone fly as my escort or fly as an escort. This in itself will broaden the game so much more. I'm assuming clans are being formed now that hang around in systems and claiming them as their own? Do they start to police them? Sneaking through with illegal goods passed real players is a challenge worth taking.

ED need to add clan space stations which you can design yourself. It costs money and you get different quality components etc so the bigger you make it, the more it costs but it could be a work in progress........Slightly getting off topic now...;)
 
I'm sick of this argument. Frontier, please, make PvP consensual and let the players decide. (And no, solo mode is not the same as consensual PvP - I want to play with others, just not get ganked <snip>)
 
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Surely you can do the same thing by charging up your FSD, which takes 15 seconds if not inhibited by mass? In that sense 15 seconds is about right.

That's the first time I've seen someone make this very pertinent point.

My opinion FWIW:

If you play in open mode, you should expect players to be able to do the same things as NPCs. NPCs attack you for no reason sometimes. Players will as well.

Logging out to save yourself from death (or anything else for that matter) is not on.

Charging your FSD and jumping out is fine.

So the logouters should just jump instead. That would annoy "Pirate" Pete just as much as logging off but be a perfectly acceptable gameplay strategy rather than cheating.

The OP isn't pirating anyway. That's scanning for cargo, demanding it over comms, shooting them if they seem a bit reluctant and targetting the cargo hold or using a cargo hatch breaker.

Killing other ships for giggles is murder, not piracy. Still a valid game play option but less honourable than even piracy.
 
I'm sick of this argument. Frontier, please, make PvP consensual and let the players decide. (And no, solo mode is not the same as consensual PvP - I want to play with others, just not get ganked by a******es)

Agreed. I know members hate it when we bring the "EVE" word here, but one mechanic I really liked in EVE was the PVP request timer. Maybe ED can implement something along those lines. Now I know this doesn't work for pirating and being interdicted, but if two players consent to PVP then they should not be allowed to log out.
The log out timer issue is a bit of a catch 22. For example(this really happened to me). I got interdicted by an NPC in an anarchy system last night and was whopping him. Then the power goes out for a sec and shuts my computer down. Now if there was a long log off timer(5 mins) I would have been vaporized and lost my Asp without being able to defend myself.
If it's consensual PVP then it should be a fight to the end. If it's an issue when pirating, well then all is fair in love and war...
 
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